Diabellstar Deck #770184 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Buio the Dawn's Light x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Fiendsmith Engraver x3. Created Oct 20, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Special Summon Phantasm Sacred Beast monsters from hand (Calamity of the Sacred Beasts, Infinity of the Sacred Beasts) and Fusion/Link follow-up into 4000-5000 ATK boards; Fiendsmith Lacrima and Desirae pressure via Fiendsmith engine, plus Thunder Dragon Colossus and Luce the Dusk's Dark bodies
  • Turn 1 (going first): Turn 1 Sacred Beasts Released or Thunderclap to search a Sacred Beast; Martyr of the Sacred Beasts or Engraver to extend; hold hand traps (Ash, Ghost Ogre, Effect Veiler) for the opponent's first activation
  • Turn 2 (going second): Open 6 cards with hand traps (Ash, Ghost Belle, Droll, Effect Veiler, Ghost Ogre) to answer the opponent's starter, then Summon through the gap with Solemn or Droplet protection
  • Recovery: Searchers (Sacred Beasts Released, Thunderclap, Engraver, Tract) rebuild the Sacred Beast hand; Infinite Impermanence and Buio protect the field
  • After siding: No Side Deck is registered (side_count 0); no post-side plan is available, so the deck cannot adapt between games

Why it scores here

The deck's floor is set by its searchers: about 94% of opening 5-card hands contain at least one searcher-text card, so a Sacred Beast starter is usually reachable on turn 1. Its ceiling comes from Phantasm Sacred Beast boards (Raviel, Hamon, The Chaotic Phantasmal Sacred Beasts at 4000-5000 ATK), but that ceiling depends on a banned Varudras and on three engines (Phantasm, Fiendsmith, Thunder Dragon) that compete for the same hand slots. Interaction is the strongest part of the system: 16 hand-trap-tagged cards plus Solemn and Droplet give the deck layered answers on both turns. The score is capped because the list is illegal: four Forbidden cards are present and six cards exceed their legal copy limits. Archetype popularity was not credited, the 14 dimensions were not averaged from card scores, and there is no recorded combo or win-rate evidence to lift the floor or median.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher-text card in opening 5) about 0.94; P(at least 1 3-copy starter) about 0.24; many starter routes overlap (Inferred)
D2 Opening-Hand Quality & Brick Management 52 16 hand traps and 3-copy staples dilute hands; three competing engines create conflicting Normal Summon and search choices (Inferred)
D3 Combo Conversion & Ceiling 60 Phantasm boards reach 4000-5000 ATK, but the ceiling line runs through a Forbidden Varudras and 4 Forbidden cards overall (Inferred)
D4 Combo Floor & Median Output 50 No parseable recorded boards; median output is text-only inference with no measured frequencies (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and 3-copy negates give recovery after one interruption, but the Phantasm line is single-threaded through Sacred Beast starters (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and recursion (Tract, Released GY effect, Engraver GY effect) rebuild the hand well; the Fiendsmith and Phantasm resource costs are high (Inferred)
D7 End-Board & Interaction Quality 78 16 hand-trap-tagged cards, Solemn Judgment, Solemn Strike, Forbidden Droplet, Crossout Designator, Infinite Impermanence and Buio give layered answers (Inferred semantic, Verified text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps and Solemn/Droplet protect the first Sacred Beast Summon; no going-second split is observed (Inferred)
D9 Offensive Pressure & Closing Power 65 Raviel, Hamon, Chaotic Phantasmal Sacred Beasts and Luce give 3500-5000 ATK bodies; Varudras (banned) was the removal finisher (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 57 main cards with 27 distinct; roughly 22 Level 0 spells/traps, several one-of tech slots; limited compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across fusion/link/xyz; 4 Forbidden or Limited extra-deck slots reduce coverage (Verified legality, Inferred)
D12 Side Deck Adaptability 10 No Side Deck registered (side_count 0), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no meta share, and no dated metagame sample; archetype usage stats show only 2 of 18 core Diabellstar cards present (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines plus Forbidden/limit management and hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo primary with Stun secondary weighting not applied; Combo weights used as-is. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Pre-cap: 0.80*Structural(58.7) + 0.20*TournamentReliability(45) + Modifiers(-12) = 43.9; Illegal cap applied, final score set to 25 (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and Solemn interaction across both turns
  • Searchers make a Sacred Beast starter reachable most games
  • High-ceiling Phantasm and Fiendsmith boards with 3500-5000 ATK bodies

Weaknesses

  • Illegal as submitted: 4 Forbidden cards and 6 copy-limit overages
  • Three engines compete for hand space
  • No Side Deck, so no post-side adaptation
  • Misleading archetype tag (Diabellstar absent)

Critical choke points

  • Sacred Beast Level 10 starter in hand (Released, Thunderclap, Martyr)
  • Banned Varudras as a removal finisher
  • Single Phantasm line with no alternate route if the first starter is interrupted
Priority Remove Add Reason
1 Aerial Eater, Cross-Sheep, Triple Tactics Talent, Varudras (Forbidden) Legal Sacred Beast or Phantasm replacements of the same role Restore legality; the deck cannot receive a normal score while Forbidden cards are present
2 Excess copies: 1 Ash Blossom, 2 Fiendsmith Engraver, 1 Droll & Lock Bird Single-copy legal alternates (for example Ghost Belle or Effect Veiler copies) Bring copy counts within the Semi-Limited and Limited caps
3 One engine (Fiendsmith or Thunder Dragon) worth of cards Side Deck of 5-15 cards with targeted answers Commit to one engine and add a side plan for post-side adaptation

Evidence & confidence

  • Verified: Legality: 4 Forbidden cards and 6 over-limit copy counts; Main 57, Extra 15, Side 0; size rules legal; Card text for all listed cards; Core archetype list: 2 of 18 core Diabellstar cards present
  • Inferred: Searcher and starter hypergeometric consistency estimates; Hand-trap interaction density; Going-first and going-second strength
  • Provisional: Meta Power and format fit (no dated metagame sample); Tournament reliability
  • Data gaps: No recorded combos; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first/second and matchup signals are inferred or unknown Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side scoring is structural only

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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