Mitsurugi Deck #770174 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Clown Crew Flair x3. Created Oct 20, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Ritual Summon a Mitsurugi Reptile (Ame no Murakumo no Mitsurugi or Futsu no Mitama no Mitsurugi) via Mitsurugi Ritual / Mitsurugi Mirror, then press with the large Ritual body (Inferred); Clown Crew Extra Deck summons (Clown Crew Biancaviso, Clown Crew Meteor, Clown Crew Diabolo) for pressure and piercing (Inferred)
  • Turn 1 (going first): Open a Mitsurugi searcher or Ritual starter, use Mitsurugi Prayers or a Reptile searcher to set up Mitsurugi Ritual, and protect the turn with Ash Blossom / Droll / Ghost Belle (Inferred)
  • Turn 2 (going second): Use the hand-trap suite (Ash Blossom, Ghost Belle, Droll, Evenly Matched, Nibiru) to answer the opponent's first summon, then convert the surviving hand into a Ritual Summon (Inferred)
  • Recovery: Recover Reptile and Mitsurugi monsters from the GY through Mitsurugi Ritual / Mitsurugi Mirror and the Mitsurugi no Mikoto searchers (Inferred)
  • After siding: No side deck is registered; there is no post-side plan in the evidence (Verified gap)

Why it scores here

This list is Illegal under the OCG banlist: it runs three Forbidden copies (Ame no Habakiri no Mitsurugi, Called by the Grave, Number 60) and four cards over their Limited or Semi-Limited copy caps (Mitsurugi Prayers at 3 of 1, Droll & Lock Bird at 2 of 1, Ash Blossom and Super Polymerization at 3 of 2). The rubric therefore caps the score and marks it theoretical/structural only. The structural read is that the Mitsurugi ritual engine and the 16-copy archetype core give a reasonably accessible T1 starter (about 81% for at least one core card in a 5-card hand, Inferred), and the 12 hand traps give strong interaction on the opponent's turn. Against that, the deck is only 26% exact-archetype by name, has 23 spell/trap slots with weak non-engine density, has no side deck, and has no recorded boards, so the floor and median are unknown. Popularity and archetype usage were not counted as power, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Mitsurugi/Ritual starter in 5 cards) is roughly 0.81 for the 16-copy core; 2-card bootstrap via Mitsurugi Ritual (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 spells/traps and 12 hand traps with limited engine density; a sizeable brick and dead-hand share is likely (Inferred)
D3 Combo Conversion & Ceiling 55 Ame no Murakumo no Mitsurugi gives a strong ritual ceiling, but no combos were recorded, so this is text-only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unknown and kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps and several recursion or search lines give more than one route after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 23 searcher-text cards and Pot of Prosperity support card flow, but the spend-heavy Ritual route costs resources (Inferred)
D7 End-Board & Interaction Quality 65 Lightning Storm, Evenly Matched, Mitsurugi Great Purification, and Ame no Murakumo give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density on the going-second hand (about 0.77 for at least one) gives board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 62 Ame no Murakumo (3200 ATK) and Clown Crew Biancaviso (2500 ATK) with Diabolo piercing give high closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 main cards with only 26% exact-name archetype purity and 14 distinct off-archetype staples; the list is loosely built (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots mix Xyz, Link, Synchro, and Fusion, with several low-impact picks (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards registered; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated metagame sample was supplied, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Tribute, and chain sequencing across two archetypes is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_plan (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50.6, then capped to 30 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ritual engine with a 16-copy archetype core and an 81% chance of at least one core card in hand (Inferred)
  • Layered interaction: 12 hand traps plus Lightning Storm, Evenly Matched, and Mitsurugi Great Purification (Inferred)
  • High closing ceiling through Ame no Murakumo and Clown Crew Biancaviso (Inferred)

Weaknesses

  • Illegal under the OCG banlist: three Forbidden cards and four copy-limit breaches (Verified)
  • Low exact-archetype purity (26%) and many off-archetype staples (Verified)
  • No side deck and no post-side plan (Verified)
  • No recorded boards, so the combo floor and median are unknown (Verified gap)

Critical choke points

  • Mitsurugi Ritual or Mitsurugi Mirror access; without them the Ritual monsters are dead cards (Inferred)
  • Ash Blossom and Droll are over-limit, so the hand-trap protection shrinks once the deck is made legal (Verified)
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi, Called by the Grave, Number 60: Dugares the Timeless Legal Mitsurugi or Ritual engine cards (for example, a second Mitsurugi Ritual route) within the copy limits Three Forbidden cards make the list illegal; this is a prerequisite for any normal score
2 One Mitsurugi Prayers, one Droll & Lock Bird, one Ash Blossom & Joyous Spring, one Super Polymerization Legal-count replacements that keep the Mitsurugi and Clown Crew core Brings each card within its Limited or Semi-Limited copy limit
3 Two or three low-impact off-archetype spells or traps A registered side deck of 5 to 10 cards Adds post-side adaptability and reduces the brick rate

Evidence & confidence

  • Verified: Forbidden, Limited, and Semi-Limited copy violations (legality block); Main 58 / Extra 15 / Side 0 counts within size rules; Archetype purity 26% and the zero side deck
  • Inferred: Archetype core P(at least one) of about 0.81 (hypergeometric); Interaction density and closing power from card text; Going-second hand-trap coverage of about 0.77
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first and going-second splits are Inferred No side deck registered: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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