Mitsurugi Deck #770164 — Yu-Gi-Oh! OCG

42 Main, 18 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 56
Reliability 42
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 42 / Extra 18 / Side 0 — status: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Ritual-summon Ame no Murakumo no Mitsurugi (3200 ATK) off Mitsurugi Ritual and Reptile tributes, then press the advantage with Reptile Ritual and Link boards; Link and Xyz extra-deck boards (Ragnaraika, Galaxy-Eyes, Tornado Dragon) built from the Reptile and Mitsurugi board
  • Turn 1 (going first): Mitsurugi no Mikoto searchers (Aramasa, Saji, Kusanagi) and Mitsurugi Prayers to gather a Ritual Monster and Mitsurugi Ritual, then ritual-summon a Reptile boss while holding Ash Blossom and Infinite Impermanence for protection
  • Turn 2 (going second): Hand-trap the opponent's opening (Ash Blossom, Infinite Impermanence, Nibiru, Dominus Impulse) and convert the disruption into a ritual summon on the next turn
  • Recovery: Futsu no Mitama no Mitsurugi revives a Reptile from the GY when the opponent Special Summons, and Mitsurugi Great Purification can be recurred from the banishment
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The deck is Illegal in OCG: it runs 18 Extra Deck cards against a 15-card limit, four Forbidden cards, and three cards over their copy limits, and it has no Side Deck. Its structural reading is taken from the list alone. The archetype core is well represented (17 copies, about 94% to have one in a 5-card opening hand, Inferred), so the Mitsurugi engine is likely to come online on the turns it is needed. Interaction is a real strength: seven hand traps, roughly 69% to have at least one going second, and a negation-heavy main deck. Conversion and median output cannot be measured because the export has no recorded boards, so those scores are text-based and Provisional. No tournament or matchup data exists, and the score was not built by averaging individual card scores. The legality cap is applied on top of the structural read, which is why the final score sits well below the contextual formula result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype core card in opening 5) ~0.94; Mitsurugi Ritual and three searchers give a short bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 23 distinct Main Deck cards with 7 three-of slots and 12 tech/negation cards; some hands will be interaction-only (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text (Ame no Murakumo 3200 ATK boss, Ritual engine, destroy-all) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured, so this is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Three hand traps and Futsu no Mitama GY revival give partial recovery after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 19 searcher-text cards and Mitsurugi Prayers recursion sustain card flow over several turns (Inferred)
D7 End-Board & Interaction Quality 70 7 hand traps, 15 negation-text cards and 10 removal-text cards; layering is broad but relies on single-use hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density is about 69% to hit when going second, so the deck contests an opening board (Inferred)
D9 Offensive Pressure & Closing Power 60 Ame no Murakumo (3200 ATK) and Link/Xyz bosses close games, but the score is capped by the illegal list (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Exact archetype purity is 35% with 39 off-archetype copies, so the Main Deck is spread across several sub-archetypes and generic staples (Observed composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is 18 cards with mixed Link and Xyz bodies, two of which are Forbidden and one of which is Limited; it needs cutting to 15 (Verified legality)
D12 Side Deck Adaptability 10 The Side Deck is empty, so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data exists; the score is a Provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual, tribute and search chains with several optional effects; execution is demanding (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox secondary noted, not blended). Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-8); No Side Deck (-2); Illegal cap (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56 + 0.20*42 - 10 = 43.2, then capped at 35 because the deck is Illegal (theoretical/structural-only)


More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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