Kewl Tune Deck #770163 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Ghost Ogre & Snow Rabbit x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Kewl Tune Clip x3
- Kewl Tune Cue x3
- Kewl Tune Mix x3
- Kewl Tune Reco x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Red Nova x1
- Duelist Genesis x2
- JJ "Kewl Tune" x1
- Kewl Tune Synchro x3
- Over Tuning x1
- Pot of Prosperity x1
- Synchro Overtake x1
- Infinite Impermanence x3
- Kewl Tune Playlist x1
- Mannadium Reframing x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro Summon high-ATK boss monsters (Chaos Angel, Kewl Tune B2B, Mannadium Prime-Heart, Super Starslayer TY-PHON) off a Kewl Tune Tuner starter; Kewl Tune Loudness War and Kewl Tune Remix as durable Tuner-based boards that resist card effects
- Turn 1 (going first): Normal Summon Kewl Tune Cue or Mix, search or Special Summon a second Tuner, then Synchro Summon into a boss while holding Ash Blossom and Infinite Impermanence for the opponent's response
- Turn 2 (going second): Open a six-card hand with a hand trap (Ash, Ghost Ogre, Effect Veiler, Infinite Impermanence) to break the opponent's first line, then rebuild through Kewl Tune Mix or Duelist Genesis
- Recovery: Kewl Tune Synchro, Mix and Reco search Kewl Tune monsters from Deck or GY, and Track Maker and Loudness War can recur Tuners from the GY
- After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games
Why it scores here
This OCG Kewl Tune list is scored on its structure as a system, not on an average of its card scores. The 13 archetype core copies give an opening-hand chance of about 0.88 for at least one core card (Inferred, hypergeometric), and 14 searchers plus 13 hand-trap or negation cards give redundant routes into a live Synchro engine. Its boss monsters (Chaos Angel 3500 ATK, Kewl Tune B2B 3200 ATK, Mannadium Prime-Heart 3000 ATK) and a lot of removal-style text support real closing power. Popularity and the Kewl Tune archetype's usage share did not earn points, and no recorded boards exist to confirm a median output. The list is capped low because it runs three copies of three Limited/Semi-Limited cards and has no Side Deck, so it is structural-only and not a legal competitive score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(≥1 archetype core card in opening 5) ≈ 0.88 across 13 copies; Kewl Tune is a Tuner-chain engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 13 hand-trap and 14 searcher-text cards add redundancy, but 3-copy Tuner slots create some conflict (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling from text only: Synchro chains reach 3200–3500 ATK bosses; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence rows, so median output is unknown and set low on that basis (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent Tuner starters and recursion from GY (Track Maker, Loudness War) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers and GY recursion recover the engine after disruption (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 13 negation and 20 removal text cards, with Ash, Infinite Impermanence and Ghost Ogre as hand traps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps are 92% likely in a six-card hand going second (Inferred from hypergeometric estimate) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 2800–3500 ATK Synchro and Xyz bosses with direct attack support (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main cards with 20 distinct; 9 singletons and four over-limit copies (Verified count) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Synchro and 1 Xyz in the Extra Deck, with mostly one-copy flexible slots (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck registered; adaptability is unmeasured (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and matchup record are absent; no tournament link (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Synchro sequencing and hand-trap timing require several decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-6); Engine conflicts and archetype purity (-4); No Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural(60) + 0.20*TournamentReliability(50) = 58; context modifiers total -12 → 46; Illegal legality cap applied → 30 (theoretical/structural-only, not a legal competitive score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core coverage: about 0.88 chance of at least one core card in an opening five
- Redundant hand traps and searchers for interaction and recovery
- High-ATK Synchro bosses (Chaos Angel, Kewl Tune B2B, Prime-Heart) for closing
Weaknesses
- Illegal copy-limit violations on four cards
- No Side Deck
- Combo output is unmeasured, so floor and median are unknown
- Archetype purity under 50%
Critical choke points
- Single Kewl Tune Tuner starter for the Synchro chain when the 1-copy Limited cards are enforced
- Hand-trap timing going first
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Kewl Tune Cue, Kewl Tune Synchro, Kewl Tune Reco, and one Ash Blossom & Joyous Spring | Off-archetype or other legal filler | Brings the list into legal copy limits; the illegal copies are what caps this score |
| 2 | A few off-archetype staples | A small Side Deck (up to 15) of hand traps or floodgates | Gives the deck a post-side plan and adaptability, which is currently 0 |
Evidence & confidence
- Verified: Legality: 40 main, 15 extra, 0 side; four copy-limit violations (Ash, Cue, Synchro, Reco); Card text and stats for all 36 distinct cards; Usage stats: Kewl Tune core pieces such as B2B and Droll & Lock Bird are missing from the list
- Inferred: Opening-hand starter probability ≈ 0.88 (hypergeometric); Going-second hand-trap probability ≈ 0.92; Interaction density from negation and removal text; Chain and recovery routes from card text
- Provisional: Meta Power is null; Matchup and format fit (D13) and tournament reliability
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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