Marincess Deck #770161 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Marincess Blue Tang x3, Marincess Pascalus x3, Marincess Sea Horse x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Marincess Blue Tang x3
- Marincess Mandarin x1
- Marincess Pascalus x3
- Marincess Sea Horse x3
- Marincess Sleepy Maiden x1
- Marincess Springirl x3
- Mulcharmy Fuwalos x3
- Trickstar Aqua Angel x3
- Ash Blossom & Joyous Spring x3
- Icejade Ran Aegirine x3
- Cynet Mining x3
- Marincess Battle Ocean x1
- Marincess Dive x2
- Monster Reborn x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Marincess Wave x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.5 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link Summon Marincess Link monsters (Coral Anemone, Marbled Rock, Aqua Argonaut, Great Bubble Reef, Zealantis) into boss-size attackers, with Battle Ocean boosting Marincess ATK; Synchro/XYZ boss (Icejade Gymir Aegirine 3000 ATK, Stealth Kragen) and Marincess recursion from the GY to rebuild Link material
- Turn 1 (going first): Turn 1: Special Summon Marincess Springirl or Sea Horse from hand, use Cynet Mining or Blue Tang to set up searchers and the Link-2/3 engine; Link Summon Marincess Blue Slug or Sea Angel to search a Marincess spell or monster
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Dominus Impulse and Marincess Wave for the opponent's Special Summons and activations, then rebuild through Pascalus and Dive from the GY
- Recovery: Banish Marincess Mandarin or Blue Slug from the GY to re-enter Link material, use Marincess Dive or Pascalus to recur monsters, and rebuild the Link chain on the next turn
- After siding: No side deck is registered, so no post-side plan can be evaluated; any sideboarding would be a new build
Why it scores here
The score is a structural read of the list as a system and is capped low because the list is illegal: Ash Blossom and Dominus Impulse are each run three times against a Semi-Limited limit of two. The deck reliably opens a Marincess starter, since the archetype core has a proxy hypergeometric chance of about 0.98 of at least one card in a five-card opening hand. Its engine converts through Link Summons into strong boss-size attackers (Marbled Rock 2500, Zealantis 2500, Gymir 3000), and its hand-trap suite gives it real going-second interaction. It survives disruption through Marincess recursion from the Graveyard (Dive, Pascalus, Blue Slug, Mandarin). However, there is no combo data, no side deck, no tournament link and no win-rate telemetry, so combo floor and matchup fit remain inferred or provisional. Popularity was not credited and card scores were not averaged; the score comes from consistency, interaction and recovery on the system.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one Marincess starter in a 5-card hand) is about 0.98 on the archetype core proxy; starters are spread across 3-copy staples (Springirl, Sea Horse, Blue Tang) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Six hand-traps and single-copy spells (Dive, Mandarin, Wave, Sleepy Maiden) create some dead or conflicting draws in a non-engine hand; P(hand trap in 6) about 0.65 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards exist; Link chain semantics from card text suggest a 2-3 Link route into 2500+ ATK bosses, missing Great Bubble Reef and Coral Triangle (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No median power index or board distribution is available, so the typical output is unmeasured and only inferred from card text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Graveyard recursion (Pascalus, Dive, Blue Slug, Mandarin) and multiple Link routes give some continuation after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from GY and Link material recycling (Blue Slug, Coral Anemone) offset spend; Cynet Mining and Blue Tang provide searching (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Infinite Impermanence, Marincess Wave and Dominus Impulse give layered negation, though two of the four copies are illegal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps and Dominus Impulse can challenge a board, with Aqua Argonaut and Zealantis adding negation and removal text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | End-board attackers reach 2500-3000 ATK (Marbled Rock, Zealantis, Gymir) with Battle Ocean ATK boosts; no damage-by-turn data (Verified card stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main deck is exactly 40 cards with 17 distinct cards; 22 of 40 copies fall outside the exact Marincess name (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 13 Link monsters plus Gymir and Kragen; two core Extra Deck Links (Great Bubble Reef, Coral Triangle) are missing (Verified usage, Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered, so post-side adaptability cannot be assessed and scores at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament share, meta sample or matchup data is supplied; Marincess usage is only archetype-level (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Link chains and Graveyard recursion add decision points, but single-line plans are readable (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56.5, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4). Final formula: Illegal list: theoretical/structural-only. Uncapped 0.80*Structural(56.5)+0.20*TournamentReliability(45)=54.2, then modifiers, then capped to 35 for copy-limit violations (Ash Blossom x3 and Dominus Impulse x3 vs legal 2); Meta Power null (Provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent Marincess starter density (3-copy staples)
- Strong Link end-board attackers (Marbled Rock, Zealantis, Gymir)
- Layered hand-trap and negation suite for going second
- Graveyard recursion for resilience
Weaknesses
- Illegal copy limit on Ash Blossom and Dominus Impulse
- No side deck
- Two core Extra Deck Links (Great Bubble Reef, Coral Triangle) missing
- Single-copy spells (Dive, Mandarin, Wave, Sleepy Maiden) add dead-draw risk
Critical choke points
- Illegal copy count must be fixed before the list can be competitively evaluated
- Link Summon chain depends on a few Link-2/3 monsters (Coral Anemone, Marbled Rock) in the Extra Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 Marincess spell or monster | Brings Ash Blossom to the legal Semi-Limited limit of 2 and restores a legal list |
| 2 | 1 Dominus Impulse | 1 core Extra Deck Link (Marincess Great Bubble Reef or Coral Triangle) | Brings Dominus Impulse to the legal limit and fills a missing core Link route |
Evidence & confidence
- Verified: Main deck 40 cards and Extra deck 15 cards are within OCG size rules; Ash Blossom and Dominus Impulse are each run 3 times against a Semi-Limited limit of 2 (Illegal); Monster Reborn is Limited and run at 1 copy (legal); Exact Marincess name purity is 60 percent; Core Extra Deck Links Great Bubble Reef and Coral Triangle are absent
- Inferred: Starter consistency from hypergeometric odds (0.98 archetype core proxy; 0.65 hand trap in hand 6); Link route coverage and recursion resilience from card text; Going-second interaction from hand-trap and negation text; Scores for D1 to D14 from composition and card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered: post-side plan cannot be evaluated No win-rate telemetry (going-first/second, matchup, starter or brick rates) Meta Power is Provisional until a dated metagame sample is supplied
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