Infernoble Knight Deck #770145 — Yu-Gi-Oh! OCG
60 Main, 13 Extra, incl. Dark Flare Swordsman x3, Dogoran, the Mad Flame Kaiju x3, Fighting Flame Swordsman x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Dark Flare Swordsman x3
- Dogoran, the Mad Flame Kaiju x3
- Fighting Flame Swordsman x3
- Immortal Phoenix Gearfried x1
- Infernoble Knight - Renaud x2
- Infernoble Knight Maugis x1
- Infernoble Knight Ogier x1
- Infernoble Knight Turpin x1
- Morgan, the Enchantress of Avalon x2
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x2
- Noble Knight Custennin x1
- Noble Knight Medraut x2
- Salamandra, the Flying Flame Dragon x1
- Ash Blossom & Joyous Spring x2
- Disguise, the Copycat Hero x3
- Ghost Ogre & Snow Rabbit x1
- Infernoble Knight Oliver x1
- Infernoble Knight Ricciardetto x1
- "Infernoble Arms - Almace" x1
- "Infernoble Arms - Durendal" x2
- Cross Over x3
- Cursed Copycat Noble Arms x1
- Fighting Flame Sword x3
- Flame Swordsrealm x1
- Forbidden Droplet x2
- Heritage of the Chalice x3
- Noble Arms - Clarent x1
- Noble Arms Museum x2
- Raigeki x2
- Salamandra Fusion x1
- Flame Swordsdance x1
- Salamandra with Chain x1
- Titanocider x3
Extra Deck (13)
- Fighting Flame Dragon x1
- Ultimate Flame Swordsman x1
- Angelica, Princess of Noble Arms x2
- Chanbar, the Flashy Sportsknight x1
- Crimson Blader x1
- Infernoble Knight Emperor Charles x2
- Infernoble Knight Captain Roland x2
- Artorigus, King of the Noble Knights x1
- Sacred Noble Knight of King Artorigus x1
- Sacred Noble Knight of King Custennin x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 62 / Extra 13 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Synchro, Xyz and Fusion boss monsters from the Extra Deck (Emperor Charles, Artorigus, Ultimate Flame Swordsman, Crimson Blader, Chanbar) backed by 3000-ATK monsters in the Main Deck; Equip-based ATK and battle-protection chains through Noble Arms and Flame Swordsman equips
- Turn 1 (going first): Normal Summon a Level 1 or Level 4 starter (Renaud, Ricciardetto, Oliver, Turpin) or search through Heritage of the Chalice or Fighting Flame Sword, then Synchro or Xyz into a boss while holding Ash Blossom for the opponent's response
- Turn 2 (going second): Hold Ash Blossom, Nibiru, Ghost Ogre and Morgan to interact with the opponent's first Special Summon, then rebuild the board through Synchro and Xyz
- Recovery: Recycle Equip Spells and Noble Knight monsters from the GY through Maugis, Renaud, Ogier and Turpin effects, and use Raigeki or Forbidden Droplet to reset the opponent's board
- After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists in the evidence
Why it scores here
The deck reliably opens a functional board: the archetype core is 27 of 62 Main Deck cards, the hypergeometric estimate gives about 0.95 for at least one core card in a 5-card opening hand, and about 0.87 for at least one searcher-text card (both Inferred). Its interaction density is high, with 5 hand traps, 13 negation-text cards and 26 removal-text cards, so the deck can answer an opponent's first Special Summon and rebuild through Synchro and Xyz, especially going second. Recursion from Maugis, Renaud, Ogier and Turpin keeps the GY useful after a disruption. The score is not earned by Infernoble Knight's popularity, which is only a usage signal, and it was not built by averaging individual card scores. Median output and combo ceiling carry no recorded boards, so they are structural Inferred reads, and the 62-card Main Deck is 2 over the GameplayType cap and lowers consistency and efficiency. With no Side Deck and no dated meta sample, the Final score is capped near the midpoint.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype core card in opening 5) ≈ 0.95 and P(>=1 searcher-text card) ≈ 0.87; the core is 27 copies, so access is strong (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 62-card Main Deck with 16 singletons and several narrow Equip Spells and Extra-dependent starters creates moderate brick and dead-card risk; the 2 extra Main Deck cards add to it (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling read from text as Emperor Charles, Artorigus and Ultimate Flame Swordsman boss lines with GY equip recursion (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so median output is unmeasured and set near the midpoint from text and starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 5 hand traps, 2 Ash Blossom and 2 Nibiru plus several secondary negates and searchers give multiple independent answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Maugis, Renaud, Ogier, Turpin and Heritage of the Chalice recycle Equip Spells and Noble Knights from the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 13 negation-text and 26 removal-text cards, with Titanocider, Morgan and Forbidden Droplet adding layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second value rests on Ash Blossom, Ghost Ogre, Nibiru, Raigeki x2 and Forbidden Droplet; the hand-trap group has about 0.41 at least one in going-second 6 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Four 3000-ATK monsters (Dogoran, Gearfried, Nibiru, Emperor Charles) plus equip-based ATK boosts give strong closing power (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 62 Main Deck cards is 2 over the 60-card OCG cap; the export flags it as a warning, not a violation, and the deck runs several 1-of Equip Spells (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 13 Extra Deck cards split into 8 Synchro, 3 Xyz and 2 Fusion, which is a useful mix of access but relies on several Extra-only boss lines (Verified breakdown, Inferred) |
| D12 | Side Deck Adaptability | 20 | The deck has 0 Side Deck cards, so adaptability is effectively absent and the score is low (Verified count; no post-side data, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta-share or dated metagame sample exists, so matchup and format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Dense multi-step Equip and Synchro sequences and many optional once-per-turn choices make pilotability demanding (Inferred from step count) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Main Deck oversize (-3); Unresolved passcode (-1); No Side Deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine access is high (27 archetype core copies, about 0.95 for at least one in a 5-card hand)
- Layered interaction: 5 hand traps, 13 negation-text cards and 26 removal-text cards
- Multiple recursion routes that keep the GY useful after disruption
- Extra Deck mixes Synchro, Xyz and Fusion, so several boss lines are available
- Several 3000-ATK closers and equip-based ATK boosts
Weaknesses
- Main Deck of 62 cards is 2 over the OCG cap, which lowers consistency and makes the list hard to justify
- No Side Deck, so there is no post-side adaptability
- Dense, multi-step sequences make pilotability demanding
- One passcode is unresolved, so part of the Main Deck cannot be assessed
Critical choke points
- The early Level 1 or Level 4 starter plus a searcher is needed to reach Synchro and Xyz summons
- Several boss lines depend on a specific Extra Deck monster being live
- A single Raigeki or Forbidden Droplet reset does not replace the board if the engine is disrupted early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 non-engine Main Deck copies (for example, one Mulcharmy Fuwalos and one Flame Swordsdance or Noble Arms Museum) | none | Brings the Main Deck to the 60-card OCG cap, which should improve consistency and remove the oversize warning |
| 2 | the unresolved passcode 45231177 (2 copies) | a verified card of known function | An unresolved card cannot be checked for role or legality, and it is currently counted as Main Deck |
| 3 | none | a short Side Deck of 3 to 5 cards targeting the most common opposing boss lines | Gives post-side options in a best-of-3 format; the deck currently has none |
Evidence & confidence
- Verified: Main Deck is 62 cards against a 40-60 OCG cap (size_warnings); Extra Deck is 13 cards: 8 Synchro, 3 Xyz, 2 Fusion; Ash Blossom & Joyous Spring is run 2 copies, the Semi-Limited maximum; Archetype core count is 27 Main Deck copies; Side Deck is 0; One passcode (45231177) is unresolved
- Observed: Usage statistics show Infernoble Arms - Almace, Immortal Phoenix Gearfried and Salamandra as 100% inclusion among archetype decks
- Inferred: P(>=1 core in opening 5) ≈ 0.95 and P(>=1 searcher) ≈ 0.87; Interaction density is high from card text; Going-second value rests on hand traps and negates; Brick risk is moderate given Main Deck size and narrow Equip Spells; Ceiling and closing power are read from text and stat lines
- Provisional: Matchup and format fit (D13); Meta Power (null); Post-side adaptability (D12)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record are absent One passcode (45231177, 2 copies) could not be resolved to a card and is counted as Main Deck No win-rate telemetry exists in YGOVN, so going-first/second, matchup, and brick/starter rates are Inferred No Side Deck, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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