Infernoble Knight Deck #770145 — Yu-Gi-Oh! OCG

60 Main, 13 Extra, incl. Dark Flare Swordsman x3, Dogoran, the Mad Flame Kaiju x3, Fighting Flame Swordsman x3. Created Oct 20, 2026 by YGO Mod.

Deck Infernoble Knight OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
55± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 62 / Extra 13 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Synchro, Xyz and Fusion boss monsters from the Extra Deck (Emperor Charles, Artorigus, Ultimate Flame Swordsman, Crimson Blader, Chanbar) backed by 3000-ATK monsters in the Main Deck; Equip-based ATK and battle-protection chains through Noble Arms and Flame Swordsman equips
  • Turn 1 (going first): Normal Summon a Level 1 or Level 4 starter (Renaud, Ricciardetto, Oliver, Turpin) or search through Heritage of the Chalice or Fighting Flame Sword, then Synchro or Xyz into a boss while holding Ash Blossom for the opponent's response
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Ghost Ogre and Morgan to interact with the opponent's first Special Summon, then rebuild the board through Synchro and Xyz
  • Recovery: Recycle Equip Spells and Noble Knight monsters from the GY through Maugis, Renaud, Ogier and Turpin effects, and use Raigeki or Forbidden Droplet to reset the opponent's board
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a functional board: the archetype core is 27 of 62 Main Deck cards, the hypergeometric estimate gives about 0.95 for at least one core card in a 5-card opening hand, and about 0.87 for at least one searcher-text card (both Inferred). Its interaction density is high, with 5 hand traps, 13 negation-text cards and 26 removal-text cards, so the deck can answer an opponent's first Special Summon and rebuild through Synchro and Xyz, especially going second. Recursion from Maugis, Renaud, Ogier and Turpin keeps the GY useful after a disruption. The score is not earned by Infernoble Knight's popularity, which is only a usage signal, and it was not built by averaging individual card scores. Median output and combo ceiling carry no recorded boards, so they are structural Inferred reads, and the 62-card Main Deck is 2 over the GameplayType cap and lowers consistency and efficiency. With no Side Deck and no dated meta sample, the Final score is capped near the midpoint.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core card in opening 5) ≈ 0.95 and P(>=1 searcher-text card) ≈ 0.87; the core is 27 copies, so access is strong (Inferred)
D2 Opening-Hand Quality & Brick Management 60 62-card Main Deck with 16 singletons and several narrow Equip Spells and Extra-dependent starters creates moderate brick and dead-card risk; the 2 extra Main Deck cards add to it (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text as Emperor Charles, Artorigus and Ultimate Flame Swordsman boss lines with GY equip recursion (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unmeasured and set near the midpoint from text and starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 66 5 hand traps, 2 Ash Blossom and 2 Nibiru plus several secondary negates and searchers give multiple independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 64 Maugis, Renaud, Ogier, Turpin and Heritage of the Chalice recycle Equip Spells and Noble Knights from the GY (Inferred)
D7 End-Board & Interaction Quality 74 13 negation-text and 26 removal-text cards, with Titanocider, Morgan and Forbidden Droplet adding layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 68 Going-second value rests on Ash Blossom, Ghost Ogre, Nibiru, Raigeki x2 and Forbidden Droplet; the hand-trap group has about 0.41 at least one in going-second 6 (Inferred)
D9 Offensive Pressure & Closing Power 70 Four 3000-ATK monsters (Dogoran, Gearfried, Nibiru, Emperor Charles) plus equip-based ATK boosts give strong closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 62 Main Deck cards is 2 over the 60-card OCG cap; the export flags it as a warning, not a violation, and the deck runs several 1-of Equip Spells (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 13 Extra Deck cards split into 8 Synchro, 3 Xyz and 2 Fusion, which is a useful mix of access but relies on several Extra-only boss lines (Verified breakdown, Inferred)
D12 Side Deck Adaptability 20 The deck has 0 Side Deck cards, so adaptability is effectively absent and the score is low (Verified count; no post-side data, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or dated metagame sample exists, so matchup and format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Dense multi-step Equip and Synchro sequences and many optional once-per-turn choices make pilotability demanding (Inferred from step count)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Main Deck oversize (-3); Unresolved passcode (-1); No Side Deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine access is high (27 archetype core copies, about 0.95 for at least one in a 5-card hand)
  • Layered interaction: 5 hand traps, 13 negation-text cards and 26 removal-text cards
  • Multiple recursion routes that keep the GY useful after disruption
  • Extra Deck mixes Synchro, Xyz and Fusion, so several boss lines are available
  • Several 3000-ATK closers and equip-based ATK boosts

Weaknesses

  • Main Deck of 62 cards is 2 over the OCG cap, which lowers consistency and makes the list hard to justify
  • No Side Deck, so there is no post-side adaptability
  • Dense, multi-step sequences make pilotability demanding
  • One passcode is unresolved, so part of the Main Deck cannot be assessed

Critical choke points

  • The early Level 1 or Level 4 starter plus a searcher is needed to reach Synchro and Xyz summons
  • Several boss lines depend on a specific Extra Deck monster being live
  • A single Raigeki or Forbidden Droplet reset does not replace the board if the engine is disrupted early
Priority Remove Add Reason
1 2 non-engine Main Deck copies (for example, one Mulcharmy Fuwalos and one Flame Swordsdance or Noble Arms Museum) none Brings the Main Deck to the 60-card OCG cap, which should improve consistency and remove the oversize warning
2 the unresolved passcode 45231177 (2 copies) a verified card of known function An unresolved card cannot be checked for role or legality, and it is currently counted as Main Deck
3 none a short Side Deck of 3 to 5 cards targeting the most common opposing boss lines Gives post-side options in a best-of-3 format; the deck currently has none

Evidence & confidence

  • Verified: Main Deck is 62 cards against a 40-60 OCG cap (size_warnings); Extra Deck is 13 cards: 8 Synchro, 3 Xyz, 2 Fusion; Ash Blossom & Joyous Spring is run 2 copies, the Semi-Limited maximum; Archetype core count is 27 Main Deck copies; Side Deck is 0; One passcode (45231177) is unresolved
  • Observed: Usage statistics show Infernoble Arms - Almace, Immortal Phoenix Gearfried and Salamandra as 100% inclusion among archetype decks
  • Inferred: P(>=1 core in opening 5) ≈ 0.95 and P(>=1 searcher) ≈ 0.87; Interaction density is high from card text; Going-second value rests on hand traps and negates; Brick risk is moderate given Main Deck size and narrow Equip Spells; Ceiling and closing power are read from text and stat lines
  • Provisional: Matchup and format fit (D13); Meta Power (null); Post-side adaptability (D12)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record are absent One passcode (45231177, 2 copies) could not be resolved to a card and is counted as Main Deck No win-rate telemetry exists in YGOVN, so going-first/second, matchup, and brick/starter rates are Inferred No Side Deck, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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