Primite Deck #770117 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
46± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.3
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes Spirit / Ultimate Spirit / Neo Blue-Eyes Ultimate / Blue-Eyes Tyrant / Stardust Sifr boards built from Blue-Eyes searches and tuner summons; Mulcharmy draw-engine attrition and direct Blue-Eyes pressure
  • Turn 1 (going first): T1 Normal Summon a LIGHT Tuner (Sage, Maiden, Veiler or Kaibaman), search Blue-Eyes White Dragon or a Blue-Eyes engine piece, then Synchro into a Spirit with Mausoleum or Primite Drillbeam support
  • Turn 2 (going second): Hold Effect Veiler, Ash Blossom, Infinite Impermanence, Droll and Solemn for opposing starters, then rebuild through Wishes, Deep-Eyes and Maiden into a 3000+ ATK board
  • Recovery: Recursion from the GY through Blue-Eyes Spirit, Maiden of White, Deep-Eyes and Mulcharmy draw effects, with True Light and Roar of the Blue-Eyed Dragons as reloads
  • After siding: No side deck is registered, so there is no post-side plan; any sideboarding would require rebuilding the list

Why it scores here

The deck is scored as a system: a Blue-Eyes starter and searcher package (about 17 copies, P(at least one in a 5-card opening hand) of about 0.86 for the group) gives a plausible T1 start, and the extra deck converts that into large boards such as Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate, and Stardust Sifr. The main deck carries a dense negation layer (three Effect Veiler, two Infinite Impermanence, two Ash Blossom, Solemn Judgment, Maxx C, Droll and Dominus Purge) that gives it interaction on the opponent's turn, which is the strongest part of the score. The list is weakened by a very mixed sub-archetype spread (Blue-Eyes, Mulcharmy, Dominus, PSY-Frame, Harpie, Bystial and Stardust pieces, with only about 1.4% exact-name purity), a low main-deck compactness of 35 distinct cards and 21 singletons, and no side deck at all. Popularity was not credited: the archetype usage data is a weak signal here, and no card scores were averaged into the deck score. Combo ceiling and median are Inferred from card text because no recorded boards exist.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Blue-Eyes starter in 5-card hand) approx 0.86 for the 17-card searcher/archetype group; a single dedicated starter is about 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many searchers and tuners reduce bricks, but 21 singletons and off-archetype pieces create conflicting hands; no hand simulation (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling is high: Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate, Tyrant and Stardust Sifr give big boards, but no recorded boards exist (Inferred from text)
D4 Combo Floor & Median Output 48 Median output is uncertain because the combo corpus is empty; the deck depends on a few specific starter sequences (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple searches and GY recursion give some redundancy, but several lines hinge on single cards such as True Light and Mausoleum (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and GY recursion regenerate resources, but Blue-Eyes lines spend many cards per board (Inferred)
D7 End-Board & Interaction Quality 68 About 13 negation or hand-trap cards, including Veiler, Impermanence, Ash, Solemn and Maxx C, plus Spirit negation text (Inferred from text flags and counts)
D8 Going-Second & Board-Breaking Power 55 Going-second interaction through hand traps is strong (P(>=1 hand trap in 6) approx 0.76), but board-breaking power depends on Phantom Beast and Ultimate Dragon lines (Inferred)
D9 Offensive Pressure & Closing Power 65 End-board ATK reaches 3500 to 4500 (Ultimate Spirit, Neo Ultimate, Ultimate Dragon) with direct and multi-attack text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main cards, 35 distinct, 21 singletons, and an exact-name archetype purity of 1.4%, so the main deck is loosely coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots with 9 Synchro, 3 Link and 3 Fusion, all with access through the Tuner and Dragon package (Verified composition, Inferred access)
D12 Side Deck Adaptability 20 The side deck is empty, so there is no post-side adaptation (Verified legality)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; format fit is not measurable (Provisional)
D14 Pilotability & Error Tolerance 55 Many quick-effect decision points, Synchro timing and multi-step Blue-Eyes lines raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange primary with an approximate Combo secondary (about 80/20 judged from the spread). Structural ≈ 54.3, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: no side deck / weak post-side plan (-3); engine conflicts / low purity (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*54.3 + 0.20*48 = 53.0, then modifiers -7 = 46

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense on-turn and off-turn negation layer (about 13 cards)
  • Large Extra Deck ceiling (Ultimate Spirit, Neo Ultimate, Stardust Sifr, Ultimate Dragon)
  • Multiple Blue-Eyes searchers give high starter access
  • Legal copy counts for every Limited and Semi-Limited card

Weaknesses

  • No side deck, so no post-side plan
  • Engine split across at least six sub-archetypes with 1.4% exact-name purity
  • 21 singletons and 35 distinct main cards reduce consistency
  • No recorded combo data to validate the ceiling or median

Critical choke points

  • Blue-Eyes White Dragon or a Blue-Eyes searcher must be live; a hand missing both has poor recovery
  • Only one dedicated Mausoleum and one True Light support the Spirit lines
Priority Remove Add Reason
1 one or two off-plan singletons (for example Harpie's Feather Duster or Kaibaman) a 15-card side deck of targeted negations and Blue-Eyes/Dragon-friendly answers Adds a post-side plan and lifts D12, which is currently the lowest dimension
2 the Mulcharmy and Dominus slots if the Blue-Eyes plan is the target additional Blue-Eyes searchers or a second Blue-Eyes starter Increases starter density and engine coherence, the largest lever on D1 and D10

Evidence & confidence

  • Verified: Legal status with 55 Main, 15 Extra and 0 Side; Copy counts and banlist statuses for all restricted cards; Card text and stats for the 70 distinct cards in the list; Composition breakdown and archetype spread
  • Inferred: Hypergeometric starter access (0.86 group, 0.25 single starter); Going-second hand-trap coverage (0.76); Combo ceiling from text only; Interaction density from role flags and text
  • Provisional: Meta power and format fit (no dated metagame sample)
  • Data gaps: No recorded combo boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and any match record are absent No win-rate telemetry for going-first, going-second, matchups or brick rates Usage statistics mark Hieratic Seal (24361622), Blue-Eyes Tyrant (11443677) and Spirit with Eyes of Blue (42097666) as not in this deck, but the card list runs all three; the usage match appears inconsistent, so core-card presence is likely understated Meta Power provisional without a dated sample

More OCG Info

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