Blue-Eyes Deck #770116 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
47± 6/ 100
Power Score
Structural 56
Reliability 46
Going First 57
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 57
Going Second 58
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes Synchro and Fusion boards (Neo Blue-Eyes Ultimate Dragon 4500 ATK, Blue-Eyes Ultimate Dragon God-Surpassing Servant 4500 ATK with up to 3 attacks, Blue-Eyes Ultimate Spirit Dragon 3500 ATK) reached through the Blue-Eyes engine, with Blue-Eyes Spirit Dragon negation protecting the summon; Stardust Sifr, Lightstorm and Ekhajar Synchro boards, and Blue-Eyes White Phantom Beast or Majesty of the White Dragons as board-wipe or removal backup
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Effect Veiler, search a Tuner or Wishes for Eyes of Blue, and hope to assemble a Blue-Eyes starter. Opening P(at least one 3-copy starter in 5 cards) is about 0.25, so many going-first hands rely on searchers and hand traps rather than a live engine.
  • Turn 2 (going second): Use the six-card hand's hand traps (Effect Veiler, Infinite Impermanence, Ash Blossom and Droll and Lock Bird) to disrupt the opponent, then rebuild through Deep-Eyes White Dragon and Wishes for Eyes of Blue into Blue-Eyes Spirit Dragon or the Ultimate Fusion line.
  • Recovery: Revive Deep-Eyes White Dragon from the GY, use Mausoleum of White and Spirit with Eyes of Blue for search, and use Mulcharmy draw effects to refill the hand after a board is removed.
  • After siding: None. The deck runs an empty Side Deck, so there is no planned post-side adjustment.

Why it scores here

The deck reliably offers hand-trap interaction and a broad searcher package: 11 hand traps, 15 negation texts, and 23 removal texts, with P(at least one searcher in 5 cards) about 0.86. Its core starters are weaker. Each 3-copy starter has only about a 0.25 chance of appearing in an opening 5-card hand, and the recorded combo set is empty, so the floor and median are scored from text and probability alone. The ceiling is high because the Extra Deck holds 4000 to 4500 ATK boards and negation, and those boards are what earns most of the points. The score does not reflect Blue-Eyes popularity, and card scores were not averaged: the 14 dimensions were scored on the system. The deck has no side deck, which caps post-side adaptability, and 49 of 55 main copies are off the exact archetype name, which lowers engine coherence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one 3-copy starter in 5) about 0.25; searcher-text P(at least one in 5) about 0.86; the starter line is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 50 32 monsters including 16 Tuners and 11 hand traps create some dead or conflicting hands; hand traps mitigate going-first bricks (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling from Extra Deck boards: Neo Blue-Eyes Ultimate Dragon 4500 ATK, God-Surpassing Servant 4500 ATK, Blue-Eyes Ultimate Spirit Dragon 3500 ATK; no recorded boards (Inferred semantic read)
D4 Combo Floor & Median Output 40 combos_evidence is empty and median power is unknown; floor is limited by the low starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Eleven hand traps plus Infinite Impermanence, Ash Blossom and Deep-Eyes GY revive give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mausoleum, Wishes and Sage recover resources; Mulcharmy draw effects refill hand; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 72 Solemn Judgment, Dominus Purge x2, Dominus Spark, Feather Duster, Impermanence x2, Veiler x3, Ash x2 and Majesty; interaction density is high (Inferred semantic, usage-stat backed)
D8 Going-Second & Board-Breaking Power 62 Blue-Eyes White Phantom Beast destroys all opposing monsters and Majesty destroys up to 3 cards; going-second split not recorded (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATK reaches 4500 with multi-attack and negation protection; no recorded attacks (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main with 21 singletons and 35 distinct cards; many off-archetype cards (Dominus, Mulcharmy, Primite, PSY-Frame, Cyclone, Harpie, Synchro Rumble) dilute the engine (Verified structural)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck: 3 Blue-Eyes Spirit Dragon, 2 Blue-Eyes Ultimate Spirit Dragon, 2 Spirit with Eyes of Blue, 3 Fusion, 6 Synchro cards; the link and fusion slots cover flex access (Verified structural)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 allowed); no post-side plan exists (Verified structural)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no dated meta sample supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Tuner sequencing, hand-trap timing and many decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 57, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: engine conflicts (-3); no side deck (-2); low starter density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and a broad searcher package give high interaction density
  • Extra Deck ceiling of 4000 to 4500 ATK boards with negation protection
  • Legal list with copy limits satisfied on all restricted cards

Weaknesses

  • Low starter density: each 3-copy starter has about a 0.25 chance per opening hand
  • Heavy off-archetype spread (30 percent exact-name purity) dilutes the engine
  • Empty side deck, so no post-side adaptability

Critical choke points

  • Blue-Eyes White Dragon reach on the first turn; the 3 copies are the entire first-turn access to the Blue-Eyes plan
  • Tuner dependence: 16 Tuners compete for the same hand slots, so a hand with two Tuners and no starter is a dead hand
Priority Remove Add Reason
1 Mulcharmy Purulia (1 copy) and Synchro Rumble (1 copy) Side or Main slot for an additional Blue-Eyes searcher or Tuner that fits the engine Cuts the most off-plan cards without losing the hand-trap package, and improves starter reach
2 None A 15-card Side Deck covering the most-played opposing hand traps and boards A 0-card side deck gives the deck no post-side plan, and the legal size range allows up to 15 cards

Evidence & confidence

  • Verified: Legal status: Main 55, Extra 15, Side 0 are all within the OCG size rules; Restricted card copy counts: all 7 restricted cards are within legal copies (6 Limited at 1 copy, Ash Blossom at 2); Extra Deck composition: 9 Synchro, 3 Link, 3 Fusion
  • Observed: Usage stats: 27 archetype stat rows; 13 of 22 core cards present (59.1 percent)
  • Inferred: Starter access: P(at least one 3-copy starter in 5) about 0.25 going first; Interaction density from card text: 11 hand traps, 15 negation texts, 23 removal texts; Going-second hand-trap coverage: P(at least one hand trap in 6) about 0.76
  • Provisional: Meta Power (null); Matchup coverage and format fit (no dated meta sample or tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, or brick and starter rates Meta Power is provisional unless a dated metagame sample is supplied No guides attached to the archetype

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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