Cyberdark Deck #770115 — Yu-Gi-Oh! OCG
56 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Bystial Magnamhut x1
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Hey, Space Trunade! x1
- Polymerization x1
- Power Bond x1
- Triple Tactics Talent x1
- Cybernetic Overflow x1
- Infinite Impermanence x3
- Solemn Accusation x2
- Solemn Judgment x1
- Typhoon x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Cyber Dragon Nova, Cyber Eternity Dragon and Chimeratech Rampage Dragon boards built from Cyber Dragon and Machine fusion or xyz chains, with the Chimeratech and Cyberdark Chimera lines feeding the Extra Deck.; Therion King Regulus and Sky Striker Ace Azalea as board and link pressure once a Cyber Dragon engine is live.
- Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber spell or trap, use Cyber Emergency or Cybernetic Horizon to reach the Cyber Dragon and Cyberdark pieces, then extend into a Fusion or Link Summon.
- Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Infinite Impermanence and Ghost Ogre to break the opponent's first summon or search, then rebuild with the Cyber Dragon chain.
- Recovery: Cyberdark Claw and Cyberdark Realm recover Cyberdark monsters from the GY, and Cyber Dragon Herz and Cyber Dragon Core can re-enter the Cyber Dragon line.
- After siding: Not evaluable: the deck runs no side deck, so no post-side plan is available.
Why it scores here
The deck is a Cyber Dragon and Cyberdark shell with 22 searcher-text cards, so P(at least one searcher in an opening 5) is about 0.92 (Inferred), but the Cyber Dragon Core starter alone is live in only about 0.24 of openings (Inferred). Interaction is dense, with 12 hand traps and 15 negation-text cards, including three Ash Blossom and two Droll and Lock Bird, and a going-second hand-trap estimate of about 0.78 (Inferred). No recorded boards exist, so the combo ceiling and median are text-only inferences and carry low confidence. The score is capped because four cards break OCG copy or Forbidden rules, and the deck has no side deck, so it is labeled theoretical and structural only. Popularity of the core cards was not used to raise the score, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Cyber Dragon Core and the searchers give about 0.92 for at least one searcher in hand 5 but only 0.24 for the Core starter; the archetype core group is 0.67 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | About 0.33 of hands have no archetype core card in hand 5 and the deck carries 16 tech cards and 27 level-0 spells and traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No combos supplied; ceiling is inferred from the Fusion, Link and Xyz endboards such as Cyber Eternity Dragon and Chimeratech Rampage Dragon (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable boards, so the median output is unknown and only text-based (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Ash Blossom, Droll, Infinite Impermanence, Ghost Ogre and Cyber Dragon Nova recursion give multiple independent lines through disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Cyberdark Claw and Cyberdark Realm recover cards and searchers are dense, but there is no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 12 hand traps, 15 negation-text cards and 17 removal-text cards give layered end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap availability is about 0.78 with Ash, Droll and Ghost Ogre, but no going-second win data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Chimeratech Rampage Dragon at 2100, Cyber Eternity Dragon at 2800 and 4000 DEF, Therion King Regulus at 2800 and Magnamhut at 2500 give strong boss ATK (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 main cards with 16 tech and 27 non-monster slots and one unresolved passcode give low compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Extra Deck cards split 7 Fusion, 5 Link and 2 Xyz, coherent with the Cyber Dragon and Chimeratech engine (Verified composition) |
| D12 | Side Deck Adaptability | 25 | The deck has zero side cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta-share context was supplied, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and Link chains, multiple Cyber Dragon effect summons and 1-per-turn restrictions are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); weak post-side plan (-2). Final formula: Illegal cap: uncapped 0.80*Structural(53) + 0.20*TournamentReliability(50) + modifiers(-8) = 44, capped to 40 (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (22 searcher-text cards) makes at least one searcher in an opening hand very likely
- Layered hand-trap and negation coverage (12 hand traps, 15 negation-text cards)
- Coherent Extra Deck with Cyber Dragon Nova, Cyber Eternity Dragon and Chimeratech Rampage Dragon boards
Weaknesses
- Four copy-limit or Forbidden violations make the list illegal in OCG
- Zero side deck cards
- Low compactness with 16 tech cards and no median-output data
Critical choke points
- Cyber Dragon Core live in hand 5 only about 0.24 of the time, so the engine depends on a few starters
- Forbidden and over-limit cards must be removed before the deck is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent | Legal OCG replacements (e.g. a second copy of a Limited-legal tech card) or a Cyber Dragon searcher | Both are OCG Forbidden, so the deck is illegal until they are removed |
| 2 | One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird | Legal copies of Cyber Dragon or Cyberdark staples | Ash Blossom runs 3 against a limit of 2 and Droll runs 2 against a limit of 1 |
| 3 | One tech card | A 15-card side deck with Cyber Dragon and Cyberdark disruption | A side deck gives a real post-side plan and reduces the tech-card load |
Evidence & confidence
- Verified: OCG legality violations: Ash Blossom 3 vs 2, Droll 2 vs 1, Called by the Grave and Triple Tactics Talent Forbidden; Main 57, Extra 14, Side 0 against OCG size rules 40-60, 0-15, 0-15; Card stats for Cyber Dragon Nova, Chimeratech Rampage Dragon, Cyber Eternity Dragon, Therion King Regulus and Magnamhut
- Inferred: Searcher and at-least-one probabilities from hypergeometric draws; Hand-trap availability on going second; Interaction density from card text flags; Pilotability from chain complexity
- Provisional: Matchup and meta fit (no dated metagame sample)
- Data gaps: Deck title is null No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No side deck supplied, so no post-side evidence One passcode in CardIDList could not be resolved and was counted as main usage statistics in this deck flags disagree with the resolved cards list for Cyber Dragon Nova, Chimeratech Fortress Dragon and Chimeratech Megafleet Dragon, which appear in the Extra Deck list No win-rate telemetry exists for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample
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