Cyber Dragon Deck #770114 — Yu-Gi-Oh! OCG
56 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Bystial Magnamhut x1
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Hey, Space Trunade! x1
- Polymerization x1
- Power Bond x1
- Triple Tactics Talent x1
- Cybernetic Overflow x1
- Infinite Impermanence x3
- Solemn Accusation x2
- Solemn Judgment x1
- Typhoon x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion, Link and Xyz boards built from Cyber Dragon and Cyberdark Machine monsters (Cyber Eternity Dragon, Chimeratech Rampage Dragon, Cyber Dragon Sieger, Cyber Dragon Nova), closing with 2100+ ATK boss monsters; Hand-trap and negation-based interaction (Ash Blossom, Infinite Impermanence, Ghost Ogre, Nibiru) that keeps the opponent from establishing a board so the Extra Deck boss can attack
- Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap (Cyber Emergency or Cybernetic Horizon), then build toward a Cyber Dragon Fusion or Link from the hand and Deck; Cyber Dragon Herz and Nachster provide the bodies
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Infinite Impermanence and Nibiru to answer the opponent's first summon or search, then use Cyberdark Realm and Clockwork Night to rebuild a Machine board
- Recovery: Searchers (22 searcher-text cards) and Cyber Dragon Core / Cyberdark Claw recursion rebuild the starter from the GY and Deck; Cyberdark Wurm and Cyber Dragon Nachster can be special-summoned from the GY
- After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan to evaluate
Why it scores here
The deck's consistency rests on a real Cyber Dragon core: the archetype-core group has about a 71% chance of at least one core card in the 5-card opening hand, and 22 searcher-text cards give a 92% chance of at least one searcher, which supports a moderate engine score (Inferred). Interaction is the strongest part of the system, with 12 hand traps and 15 negation-text cards, so the deck can answer the opponent's first summon or search (Inferred from card text). Extra Deck access is broad (Fusion, Link and Xyz boss options), which drives the offense score. The score is not raised by Cyber Dragon's popularity or by the individual strength of its cards; it reflects the system as a whole. The deck has no recorded combo boards, so floor and median output are text-inferred and deliberately held down. The legality failure (Forbidden and over-limit cards) caps the final score, so this is a structural read only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 core card in 5-card opening hand) ~0.71 across 12 archetype-core copies; P(>=1 searcher) ~0.92; Cyber Dragon Core runs 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 27 Level-0 Spell/Trap slots and 12 hand traps compete for hand space; 1 unresolved passcode; no Normal Summon conflict analysis without combo data (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling inferred from text only, via Fusion, Link and Xyz bosses and Power Bond (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence, so floor and median cannot be measured; held at a low-moderate value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 12 hand traps and 2 searchers per starter give multiple independent routes after one interruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Cyberdark Wurm, Nachster, Core) offset spend; no ResourceScore data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 17 removal-text and 15 negation-text cards, layered across hand traps and Spell/Trap answers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand of 6 has about 0.78 chance of at least one hand trap; Nibiru and Ghost Ogre challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters include Cyber Eternity Dragon (2800 ATK), Chimeratech Rampage Dragon and Cyber Dragon Sieger (2100 ATK) in the Extra Deck (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 57 Main Deck cards across 33 distinct names; 3-copy staples dominate; high compactness with a 27-slot Level-0 spell/trap density (Verified composition, Inferred consistency) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 14 Extra Deck cards in 11 distinct names covering Fusion, Link and Xyz with flexible Link and Fusion routes (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck; no post-side plan exists (Verified legality, Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype usage stats available only as a niche indicator (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and Xyz chains with several once-per-turn restrictions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-12); Unresolved passcode (-4). Final formula: Illegal cap: 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51, then context modifiers -16 to 35 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction suite: hand traps plus negation and removal text across 12 to 17 cards
- Large Extra Deck coverage of Fusion, Link and Xyz boss options
- Redundant searchers (22) that keep the starter reachable
Weaknesses
- Illegal list: four copy-limit or Forbidden violations
- No Side Deck, so no post-side adaptation
- Heavy reliance on 2-3 copy staples and Level-0 spell/trap slots that can brick
- Unresolved passcode leaves one slot unverified
Critical choke points
- Cyber Dragon Core and Cyber Emergency access for the Cyber starter
- Forbidden Called by the Grave and Triple Tactics Talent cannot be run in OCG
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave; Triple Tactics Talent | Legal OCG-compliant replacements (for example a legal Spell/Trap) | Both cards are Forbidden in OCG, so the list cannot be played as built |
| 2 | one copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird | non-restricted hand trap or searcher | Ash Blossom runs 3 vs a limit of 2 and Droll runs 2 vs a limit of 1 |
| 3 | unresolved passcode 10443957 | a verified card | The card cannot be resolved, so the evaluation cannot confirm its role or legality |
Evidence & confidence
- Verified: Legality: 4 violations (Ash Blossom 3/2, Droll 2/1, Called by the Grave Forbidden, Triple Tactics Talent Forbidden); Main 57 / Extra 14 / Side 0 within OCG size rules; Card stats and text for resolved cards (Cyber Dragon Core, Chimeratech Rampage Dragon, Cyber Eternity Dragon, etc.); Archetype usage stats: 8 of 18 core cards present
- Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Interaction density from role tags and card text; Midrange strategy classification from composition and text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Floor and median output (no combo evidence)
- Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent One passcode in CardIDList (10443957) could not be resolved and was counted as Main No win-rate telemetry; going-first and going-second splits are Inferred or Unknown Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed
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