Cyber Dragon Deck #770114 — Yu-Gi-Oh! OCG

56 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion, Link and Xyz boards built from Cyber Dragon and Cyberdark Machine monsters (Cyber Eternity Dragon, Chimeratech Rampage Dragon, Cyber Dragon Sieger, Cyber Dragon Nova), closing with 2100+ ATK boss monsters; Hand-trap and negation-based interaction (Ash Blossom, Infinite Impermanence, Ghost Ogre, Nibiru) that keeps the opponent from establishing a board so the Extra Deck boss can attack
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap (Cyber Emergency or Cybernetic Horizon), then build toward a Cyber Dragon Fusion or Link from the hand and Deck; Cyber Dragon Herz and Nachster provide the bodies
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Infinite Impermanence and Nibiru to answer the opponent's first summon or search, then use Cyberdark Realm and Clockwork Night to rebuild a Machine board
  • Recovery: Searchers (22 searcher-text cards) and Cyber Dragon Core / Cyberdark Claw recursion rebuild the starter from the GY and Deck; Cyberdark Wurm and Cyber Dragon Nachster can be special-summoned from the GY
  • After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan to evaluate

Why it scores here

The deck's consistency rests on a real Cyber Dragon core: the archetype-core group has about a 71% chance of at least one core card in the 5-card opening hand, and 22 searcher-text cards give a 92% chance of at least one searcher, which supports a moderate engine score (Inferred). Interaction is the strongest part of the system, with 12 hand traps and 15 negation-text cards, so the deck can answer the opponent's first summon or search (Inferred from card text). Extra Deck access is broad (Fusion, Link and Xyz boss options), which drives the offense score. The score is not raised by Cyber Dragon's popularity or by the individual strength of its cards; it reflects the system as a whole. The deck has no recorded combo boards, so floor and median output are text-inferred and deliberately held down. The legality failure (Forbidden and over-limit cards) caps the final score, so this is a structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core card in 5-card opening hand) ~0.71 across 12 archetype-core copies; P(>=1 searcher) ~0.92; Cyber Dragon Core runs 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 27 Level-0 Spell/Trap slots and 12 hand traps compete for hand space; 1 unresolved passcode; no Normal Summon conflict analysis without combo data (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling inferred from text only, via Fusion, Link and Xyz bosses and Power Bond (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so floor and median cannot be measured; held at a low-moderate value (Provisional)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps and 2 searchers per starter give multiple independent routes after one interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Cyberdark Wurm, Nachster, Core) offset spend; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 68 17 removal-text and 15 negation-text cards, layered across hand traps and Spell/Trap answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand of 6 has about 0.78 chance of at least one hand trap; Nibiru and Ghost Ogre challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters include Cyber Eternity Dragon (2800 ATK), Chimeratech Rampage Dragon and Cyber Dragon Sieger (2100 ATK) in the Extra Deck (Verified card stats)
D10 Main Deck Efficiency & Flexibility 62 57 Main Deck cards across 33 distinct names; 3-copy staples dominate; high compactness with a 27-slot Level-0 spell/trap density (Verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 65 14 Extra Deck cards in 11 distinct names covering Fusion, Link and Xyz with flexible Link and Fusion routes (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck; no post-side plan exists (Verified legality, Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype usage stats available only as a niche indicator (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Xyz chains with several once-per-turn restrictions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list cap (-12); Unresolved passcode (-4). Final formula: Illegal cap: 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51, then context modifiers -16 to 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction suite: hand traps plus negation and removal text across 12 to 17 cards
  • Large Extra Deck coverage of Fusion, Link and Xyz boss options
  • Redundant searchers (22) that keep the starter reachable

Weaknesses

  • Illegal list: four copy-limit or Forbidden violations
  • No Side Deck, so no post-side adaptation
  • Heavy reliance on 2-3 copy staples and Level-0 spell/trap slots that can brick
  • Unresolved passcode leaves one slot unverified

Critical choke points

  • Cyber Dragon Core and Cyber Emergency access for the Cyber starter
  • Forbidden Called by the Grave and Triple Tactics Talent cannot be run in OCG
Priority Remove Add Reason
1 Called by the Grave; Triple Tactics Talent Legal OCG-compliant replacements (for example a legal Spell/Trap) Both cards are Forbidden in OCG, so the list cannot be played as built
2 one copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird non-restricted hand trap or searcher Ash Blossom runs 3 vs a limit of 2 and Droll runs 2 vs a limit of 1
3 unresolved passcode 10443957 a verified card The card cannot be resolved, so the evaluation cannot confirm its role or legality

Evidence & confidence

  • Verified: Legality: 4 violations (Ash Blossom 3/2, Droll 2/1, Called by the Grave Forbidden, Triple Tactics Talent Forbidden); Main 57 / Extra 14 / Side 0 within OCG size rules; Card stats and text for resolved cards (Cyber Dragon Core, Chimeratech Rampage Dragon, Cyber Eternity Dragon, etc.); Archetype usage stats: 8 of 18 core cards present
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Interaction density from role tags and card text; Midrange strategy classification from composition and text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Floor and median output (no combo evidence)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent One passcode in CardIDList (10443957) could not be resolved and was counted as Main No win-rate telemetry; going-first and going-second splits are Inferred or Unknown Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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