Orcust Deck #770111 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Orcust Link and Xyz board pressure (Galatea, Longirsu, Enlilgirsu, Dingirsu) backed by Orcust recursion from the GY; ATK finish from Dark Magician of Destruction and The Zombie Vampire (Inferred from card text); Azamina Fusion pressure, which is unavailable as built because Azamina Ilia Silvia is Forbidden
  • Turn 1 (going first): Open on a Orcust/Mekk-Knight starter or a searcher (Orcustrated Babel, Galatea-I, Girsu), then build a Link or Xyz board while holding Ash Blossom and Infinite Impermanence for the opponent's first activation (Inferred)
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Evenly Matched) to interrupt the opponent's starter, then convert the surviving board with Orcust Harp Horror or Diabellstar (Inferred)
  • Recovery: Recover through Orcust Cymbal Skeleton and Orcust Knightmare from the GY, plus Orcustrated Babel and Pot of Sloth to refill the hand (Inferred)
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games in a best-of-3 (Verified)

Why it scores here

This deck is Illegal as built: three cards exceed their OCG copy limits and two Extra Deck monsters are Forbidden, so the score is a capped, theoretical structural read and not a normal final score. Its Orcust core is reasonably accessible, with about an 83% chance of at least one archetype core card in a 5-card opening (hypergeometric, Inferred), and 14 hand traps plus 10 searchers give it real interaction and recovery. The score is held back by low archetype purity (18.6% exact-name copies, 57 off-archetype cards), a dense 13-trap, 11-spell, 9-link Extra Deck that splits the engine, and no side deck to adapt. No combo boards, win rates or tournament data exist, so the combo and meta dimensions are text-inferred or provisional. The score comes from consistency, interaction, and resilience measured on the system; it is not an average of card scores, and Orcust's popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 archetype core card in 5-card hand) ≈ 0.83; searcher text in 10 cards, P(≥1 in hand) ≈ 0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many Level 0 trap/spell slots (24 of 55) and 14 hand traps create conflicting openings; P(≥1 hand trap in 6 cards going second) ≈ 0.84 (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards; ceiling is text-only from Galatea/Longirsu/Dingirsu link and Xyz routes (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards to measure a median; floor is inferred from the 14-card hand-trap package and off-archetype dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash, Ghost Ogre, Ghost Belle, Droll, and Evenly Matched give multiple interruption routes, and Orcust GY recursion adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 55 Orcustrated Babel, Pot of Sloth, and Orcust GY revivals regenerate resources; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 14 hand traps, 13 negation-text cards, and Infinite Impermanence and Dominus Spark give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high, but there are no recorded going-second boards to check (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK from Diabellstar (2500), Dark Magician of Destruction (2800), The Zombie Vampire (3000), and Dingirsu (2600); no end-board observations (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards, 28 distinct, with 18.6% exact-archetype purity and 57 off-archetype copies (Verified)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots, but two are Forbidden (Red-Eyes Dark Dragoon, Azamina Ilia Silvia) and S:P Little Knight is Limited, so the usable Extra is smaller than it looks (Verified)
D12 Side Deck Adaptability 10 No side deck registered (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype-level read only and provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Xyz sequencing plus several once-per-turn hand-trap choices are demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); off_archetype_dilution (-2); no_combo_or_meta_data (-2). Final formula: Capped (Illegal): 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47, then context modifiers -12 → 35; theoretical/structural only; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 14 hand traps and 13 negation-text cards give several answers to the opponent's first play
  • Orcust recursion (Knightmare, Cymbal Skeleton, Babel) and searchers (Babel, Galatea-I, Girsu) give some resource regeneration
  • Strong Extra Deck ATK ceiling in Diabellstar, Dark Magician of Destruction, and The Zombie Vampire

Weaknesses

  • Illegal as built: 3 over-limit copies and 2 Forbidden Extra Deck cards
  • Low archetype purity (18.6%); the engines do not share a single payoff line
  • Split Extra Deck (9 Link, 4 Fusion, 2 Xyz) with no clear priority
  • No side deck for best-of-3

Critical choke points

  • Legal correction is mandatory before any production use: the Forbidden Extra cards cannot be played in OCG
  • Orcustrated Babel and Galatea-I are the main searcher bridge; if they are missing the engine has few access routes (Inferred)
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon and Azamina Ilia Silvia (Extra Deck, Forbidden) Legal Extra Deck replacements from the Orcust link package (Galatea-I, Longirsu, Enlilgirsu are already listed as legal options) Forbidden cards make the list unplayable in OCG; without this fix the deck cannot be evaluated as a normal legal build
2 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 2 WANTED: Seeker of Sinful Spoils Legal copies only (2 Ash, 2 Dominus Impulse, 1 WANTED); optionally 2 Orcust or Mekk-Knight cards in their place Brings the copy counts within OCG limits; resulting main count is 54 (within 40–60)
3 Off-archetype splash cards (Dominus Spark, Bystial pair, World Legacy World Crown) where the Orcust engine does not need them Additional Orcust or Mekk-Knight starters and searchers Raises archetype purity and engine consistency (D1, D10) without changing the interaction package

Evidence & confidence

  • Verified: Illegal status: 3 over-limit main copies and 2 Forbidden Extra Deck monsters; Main 55 and Extra 15 are within OCG size rules; side is 0; Archetype purity 18.6%, 57 off-archetype copies; Core archetype inclusion list (52.6% present)
  • Inferred: Opening-hand consistency (0.83 core presence, 0.65 searcher); Interaction density and hand-trap timing; Recursion and recovery routes from card text; Going-first and going-second plans
  • Provisional: Meta Power (no dated sample); Matchup and format fit (D13); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered, so post-side adaptability cannot be measured no guides attached to the Orcust archetype

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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