Azamina Deck #770108 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
33± 8/ 100
Power Score
Structural 47
Reliability 38
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boards (Diabellstar, Orcust, Mulcharmy-supported bodies) built from Orcust/Mulcharmy/Sinful Spoils engine cards, with Azamina Fusion pressure as a secondary route; Boss monsters from the Extra Deck (The Zombie Vampire, Borrelsword Dragon, World Legacy - World Crown) converting a stabilised board
  • Turn 1 (going first): Open a starter from the archetype core (about 78% at least one of 14 core copies in a 5-card hand, Inferred), search via WANTED / Diabellstar / Galatea-I, and build a Link or Xyz board protected by Ash Blossom and Dominus Spark
  • Turn 2 (going second): Use the 6-card hand's hand traps (about 84% at least one of 14, Inferred) to break the opponent's opening, then reuse the Orcust and Mulcharmy draw and summon effects to rebuild
  • Recovery: Rebuild from the GY through Orcust Harp Horror, Orcust Cymbal Skeleton, Diabellstar, and Orcustrated Babel, which can be recovered from the GY
  • After siding: None: the list has zero Side Deck cards, so there is no post-side plan and no adaptation path

Why it scores here

This list is Illegal in OCG: two Forbidden cards are run, and Ash Blossom, Dominus Impulse and WANTED exceed their copy limits, so the score is theoretical and structural only. The system reliably reaches a Link or Xyz board from a core starter with about 78% odds of at least one core copy in the opening hand (Inferred), and it converts that into pressure through the Extra Deck. Its 14 hand traps and negation text make it resilient against interruption and give it a credible going-second plan, which lifts the structural read more than the card quality alone would. The score comes from consistency, interaction breadth and Extra Deck coverage on the system, not from averaging the individual cards, and not from Azamina or Orcust being popular archetypes. No combo, win-rate or meta data exists, so combo and matchup dimensions are text-only and provisional, and the empty Side Deck leaves no adaptation path.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one core copy in a 5-card hand) ≈ 0.78 across 14 core copies; the rest of the engine is 3-copy starters at ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram is 12 three-copy slots across several sub-archetypes; the 14-card hand-trap group (≈ 0.84 in a 6-card hand) is redundant, but multi-archetype engine conflicts raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards exist, so ceiling is text-only: Link and Xyz lines via Galatea-I, Diabellstar and Dingirsu are plausible but unmeasured (Inferred)
D4 Combo Floor & Median Output 35 No combo data gives a median; the expected output is estimated from the hand-trap-supported engine and is kept low for that reason (Provisional)
D5 Interruption Resilience & Route Redundancy 50 14 hand traps plus recursive GY starters provide two or more independent routes after one interruption, but the Forbidden and over-limit lines reduce that redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth, 10 searcher-text cards and Mulcharmy draw effects give card economy, but the grind depends on Forbidden or over-limit cards (Inferred)
D7 End-Board & Interaction Quality 62 14 hand traps, Dominus Spark and Impulse, Ash Blossom and Ghost Belle-style negations, plus 13 negation-text cards give layered interaction (Verified text, Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand traps and Dominus traps; board-breaking is partial, with Azamina boss-level bodies but no unambiguous breaker (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss-level Link and Xyz bodies (The Zombie Vampire 3000 ATK, Borrelsword Dragon 3000 ATK, Queen Azamina 2500 ATK) give closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 55 main with 28 distinct cards and 3-copy staples is compact, but the copy-limit violations and two Forbidden cards cut efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots hold 9 Links, 4 Fusions and 2 Xyz, with broad Link coverage; Forbidden Fusion slots are wasted (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample: archetype share is absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with several timing-sensitive hand traps and a conditional GY recovery is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange only; Toolbox noted as secondary and not blended. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (Forbidden cards run) (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list, so theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (14 hand traps, 13 negation-text cards) for going second
  • Broad Link and Xyz Extra Deck coverage (9 Links, 2 Xyz) with boss-level bodies
  • Compact 55-card main with 3-copy engine staples and card-draw support (Pot of Sloth, Mulcharmy)

Weaknesses

  • Illegal in OCG: two Forbidden cards and three over-limit cards
  • No Side Deck, so no best-of-3 adaptation
  • Multi-archetype engine (Orcust, Mulcharmy, Sinful Spoils, Azamina) with no single coherent line; only 4 of 70 non-Extra cards are exact Azamina

Critical choke points

  • Forbidden Azamina Ilia Silvia and Red-Eyes Dark Dragoon must be removed before the list can be legal
  • Ash Blossom and Dominus Impulse must each drop to 2 copies; WANTED must drop to 1 copy (Limited)
Priority Remove Add Reason
1 Azamina Ilia Silvia (1) and Red-Eyes Dark Dragoon (1) Legal Extra Deck fillers from the Orcust or Mulcharmy pool Both are Forbidden in OCG, so the list is illegal until they are removed
2 1 copy each of Ash Blossom & Joyous Spring, Dominus Impulse, and 2 copies of WANTED: Seeker of Sinful Spoils Legal Main Deck staples or a second copy of a 2-copy hand trap Brings the copy counts within Semi-Limited (2) and Limited (1)
3 None A legal 15-card Side Deck The list has no Side Deck, so best-of-3 play has no adaptation path

Evidence & confidence

  • Verified: Legality: 2 Forbidden cards, 3 over-limit cards, main 55 and extra 15 within size rules; Card text and banlist status for every listed card; Extra Deck breakdown: 9 Links, 4 Fusions, 2 Xyz; Usage: 6 of 9 core cards present (67%)
  • Inferred: Core-starter opening odds (about 0.78 for 14 copies); Hand-trap redundancy and interruption resilience; Interaction density from negation and removal text
  • Provisional: Matchup and meta fit (no dated meta sample; archetype share absent); Median and ceiling combo output (no boards supplied)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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