Runick (Mysterune) Deck #770100 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score
Structural 41
Reliability 30
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link and Fusion monsters (Sky Striker Ace links, Runick Fusions) converting Quick-Play spell chains into board presence and pressure, theoretical only; Quick-Play spell chains that negate, banish and destroy the opponent's cards while the Runick Extra Monster Zone summons add pressure
  • Turn 1 (going first): Open on Runick Tip or Sky Striker Mobilize (spells that search or summon), chain Quick-Play removal and negations, then Special Summon a Runick Fusion from the Extra Deck via the spell text. No combo boards were recorded, so this is Inferred from card text only.
  • Turn 2 (going second): Hold Quick-Play spells for the opponent's turn (Runick Fountain, Freezing Curses, Flashing Fire) to negate or destroy their first summon, then convert the surviving spell count into a Link or Fusion summon. No hand traps are present.
  • Recovery: Recur Quick-Play Spells with Runick Fountain from the GY and rebuild with Radiant Typhoon Vision draws. Inferred, because the deck has no main-deck monsters to rebuild a field.
  • After siding: Not evaluable. The side deck is empty (0 cards), so there is no post-side plan.

Why it scores here

The score comes from the deck as a system and is capped low because the list is illegal: Sky Striker Mobilize - Engage! is run 3 times against a limit of 2, and Runick Fountain is run 3 times against a limit of 1. The deck reliably has a Quick-Play spell in hand (archetype core group about 0.98 at 5 cards, Inferred), and it has strong interaction density from the many negation and removal spells (Freezing Curses, Flashing Fire, Destruction, Smiting Storm). Structurally it is weak: the main deck has only 3 monsters and those are Lava Golem, which needs the opponent's monsters to be tributed, so it is a dead card in most hands. The Runick Fusion Extra Deck monsters need Runick monsters as material, and the list contains none in the main deck, so those summons are unsupported by the evidence. The Sky Striker Link and Runick Fusion engines are split across two sub-archetypes and do not form one clean plan. Popularity and usage stats (core cards at 90 to 100% inclusion) confirm the list is real and accessible, not that it is strong, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 core card in 5-card opening hand) = 0.976 for the 20-copy archetype core group; Quick-Play spells need no board, but the Extra Deck summon path is unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 30 37 of 40 main cards are spells and 3 are Lava Golem, which needs the opponent's monsters to be tributed; no main-deck monster or Runick monster materials, so many hands are dead (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards exist (combos_evidence total 0); ceiling is inferred from card text of the Runick Fusion and Sky Striker Link summons only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the floor and median cannot be measured; the list relies on spell chains that depend on a Runick monster presence (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Redundant Quick-Play negations and removal spells (Freezing Curses, Flashing Fire, Destruction, Smiting Storm) give several independent answers, but there is no recursion engine beyond Runick Fountain (Inferred)
D6 Resource Economy, Recovery & Grind 45 Runick Fountain recurs Quick-Play spells from the GY and Radiant Typhoon Vision draws cards; Runick Tip and Destruction search and banish, with no measured resource data (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high (22 removal and 6 negation text roles, no hand traps); multiple Quick-Play answers are available on the opponent's turn (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 No hand traps and no floodgates; Quick-Play removal can answer a board on the opponent's turn, but no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 40 Link and Fusion ATK is modest (Sky Striker Ace links 1500, Freki 2000); no main-deck boss monster; closing relies on Extra Deck summons (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40-card main deck is within the 40 to 60 size rule, but 3 Lava Golem are near-dead and the copy limits are broken (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 15 Extra Deck slots split between 7 Link (Sky Striker) and 8 Fusion (Runick) monsters, with no shared material route in the list (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so no adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share is unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step spell chains with skipped Battle Phases and sub-archetype split require a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-6); engine_conflict (-4); hard_garnet_burden (-3). Final formula: Illegal deck: capped low. Structural 41 and TournamentReliability 30 were blended as 0.80*41 + 0.20*30 = 38.8, then context modifiers -13 gave 25.8 and the illegal cap held the score at 25. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Quick-Play interaction (22 removal and 6 negation text roles), usable on the opponent's turn
  • Core Runick spells are near-full copies and reliably open (0.976 core-group odds at 5 cards, Inferred)
  • Redundant recursion and draw through Runick Fountain and Radiant Typhoon Vision

Weaknesses

  • Illegal copy counts for Sky Striker Mobilize - Engage! and Runick Fountain
  • Only 3 main-deck monsters, and those are a near-dead card (Lava Golem)
  • Runick Fusion and Sky Striker Link engines do not share a material route
  • Empty side deck, so no post-side plan

Critical choke points

  • Quick-Play spells depend on a monster or Extra Deck summon route that the list does not supply
  • Lava Golem needs the opponent to control monsters to be tributed
Priority Remove Add Reason
1 Runick Fountain x2 and Sky Striker Mobilize - Engage! x1 Legal-copy replacements from the Runick or Sky Striker pool Makes the list legal before any power read; the score stays capped until fixed
2 Lava Golem x3 Runick or Sky Striker monsters that serve as Fusion and Link materials Gives the Extra Deck engines a material route and removes the dead-card load

Evidence & confidence

  • Verified: Main 40 and Extra 15 are within size rules; Runick Fountain is Limited with 3 copies run against 1 legal; Sky Striker Mobilize - Engage! is Semi-Limited with 3 copies run against 2 legal; Archetype core copy odds (0.976 at 5 cards) from the hypergeometric table
  • Observed: Core card inclusion of 90 to 100% in usage_statistics
  • Inferred: Quick-Play interaction density and spell chain reliability from text; Brick estimate and dead-card load from main-deck composition; Engine split and missing Runick material route
  • Provisional: Meta Power and D13 matchup fit, no dated sample
  • Data gaps: Illegal list: no legal-deck score was computed; the score is capped low No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry exists; going-first and going-second splits are Inferred Side deck is empty, so post-side adaptability cannot be assessed Meta Power is provisional without a dated metagame sample

More OCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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