Blue-Eyes Deck #770096 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Dragon and Blue-Eyes Ultimate Spirit Dragon Extra Deck boards, reached through Blue-Eyes White Dragon and Blue-Eyes material (Inferred from card text; no combo evidence); Blue-Eyes Spirit Dragon and Stardust Sifr Divine Dragon Synchro boards with hand-trap protection (Inferred)
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search or summon a Blue-Eyes White Dragon, then Synchro or Fusion into a Blue-Eyes boss (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) on the opponent's first line, then rebuild through Blue-Eyes searchers (Inferred)
  • Recovery: Recover from GY through Maiden of White, Deep-Eyes White Dragon and Kaibaman, and True Light (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan can be assessed (Provisional)

Why it scores here

The deck opens reliably: a 16-card searcher text group gives about 0.94 odds of at least one searcher in five cards, and 10 hand-trap cards give about 0.85 odds of one in a six-card going-second hand. Its Blue-Eyes and Extra Deck boss package (Ultimate Spirit, God-Surpassing Ultimate Dragon, Stardust Sifr) gives real closing power, and its interaction density is good. Those strengths are offset by a single Forbidden card (Baronne de Fleur), a 32.7% exact-archetype purity that spreads across Primite, Dominus, and Fleur, a missing side deck, and no recorded combos, so consistency and conversion are Inferred. Popularity (archetype usage stats) confirms the list is real but did not add points, and the score was not produced by averaging card scores. Because the list is illegal in OCG, the final score is capped low and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Blue-Eyes starter in 5) ≈ 0.34 for a 3-copy card and ≈ 0.94 for the searcher group; engine is live T1 in most hands (Inferred)
D2 Opening-Hand Quality & Brick Management 58 16 searchers and 10 hand traps keep hands functional, but Dominus Purge and Primite cards are dead without their archetypes (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from card text: Blue-Eyes White Dragon plus Ultimate Dragon and Spirit Dragon Extra Deck boards (Inferred)
D4 Combo Floor & Median Output 45 No combos recorded, so median output is unknown; off-archetype splash dilutes the typical line (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 65 10 hand traps and 2 Ash Blossom copies give several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Maiden of White, Deep-Eyes and Kaibaman, but no explicit resource-engine evidence (Inferred)
D7 End-Board & Interaction Quality 65 Infinite Impermanence, Dominus Purge, Majesty, and Blue-Eyes White Dragon the White Phantom Beast give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Phantom Beast destruction answer boards; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Blue-Eyes Ultimate Spirit Dragon (3500 ATK) and God-Surpassing Ultimate Dragon (4500 ATK) provide a high ceiling (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 40 main cards, 22 distinct, 11 singletons; 32.7% exact-archetype purity lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 13 distinct, with Synchro, Fusion, and Link boss access; coverage is broad but spread thin (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck registered; adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or meta sample; OCG format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Many distinct Synchro and Fusion routes and hand-trap timing make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80:20). Structural ≈ 57, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-2). Final formula: Illegal cap: computed 0.80*Structural(57) + 0.20*TournamentReliability(50) + modifiers(-10) = 35.6, capped at 30 because a Forbidden card is in the main deck (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 copies) makes the engine reliably accessible
  • 10 hand traps give strong going-second interaction
  • Extra Deck has high-ATK Blue-Eyes bosses and Stardust Sifr for closing

Weaknesses

  • Baronne de Fleur is Forbidden, so the list cannot be played as-is
  • Exact-archetype purity is 32.7%, so the engine is diluted by Primite, Dominus, and Fleur cards
  • No side deck
  • No recorded combos, so the conversion ceiling and median are unverified

Critical choke points

  • Blue-Eyes White Dragon count (3 copies) is the main summon for most Blue-Eyes boss routes
  • Forbidden card removal is required before the deck is legal
Priority Remove Add Reason
1 Baronne de Fleur A legal Synchro Extra Deck monster (for example, Blue-Eyes Spirit Dragon or Lightstorm Dragon, which are already run) Clears the Forbidden card so the list is legal and the score can be re-evaluated
2 Dominus Purge (2 copies) Ash Blossom or another hand trap, or a Blue-Eyes-compatible card Lowers dead-card risk outside the Dominus engine
3 A side deck of 5 to 15 cards A side deck is needed for post-side evaluation (D12)

Evidence & confidence

  • Verified: Baronne de Fleur is Forbidden in OCG, with 1 copy in the Extra Deck; Main 40 and Extra 15 are within the size rules; Droll & Lock Bird and Maxx C are Limited at 1 copy, and Ash Blossom is Semi-Limited at 2 copies, all within limits; Exact-archetype purity is 32.7%; Side deck is 0
  • Observed: Usage stats show Blue-Eyes core cards at 50% or more inclusion, which confirms the list is accessible
  • Inferred: Searcher and hand-trap consistency from hypergeometric odds; Going-first and going-second plans from card text; Interaction quality and resilience from card text
  • Provisional: Meta power and matchup fit (no dated meta sample); Post-side plan (no side deck)
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and match records are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered Deck title is null

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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