Phantom Knights Deck #770093 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3, The Phantom Knights of Silent Boots x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Phantom Knights Xyz/Link chain that ends in a 3000-ATK Xyz Dragon or a 2000-ATK Break Sword board, backed by hand traps.; Recursion from GY (Silent Boots, Decayed Cloak) to rebuild Phantom Knights boards after an interruption.
  • Turn 1 (going first): Open a Phantom Knights starter (Torn Scales, Silent Boots, Decayed Cloak or Doomed Soleret), search or summon a second Knight, and Xyz/Link toward a DARK boss while holding Ash Blossom or Ghost Belle.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird) to answer the opponent's first summon or search, then rebuild from the GY.
  • Recovery: Banish Phantom Knights monsters from the GY (Silent Boots, Decayed Cloak, Break Sword revival) to re-enter the board after a one-card interruption.
  • After siding: No Side Deck is registered, so there is no post-side plan. Evidence does not support a sided plan.

Why it scores here

The deck opens a Phantom Knights starter reliably in the main sample (about 96% of 5-card hands hold at least one archetype-core card, and each 3-copy starter has about 34% odds of appearing in the opening 5), which keeps engine accessibility in the mid-60s range. Its strongest feature is interaction: roughly 10 hand traps and 13 negation-text cards give it a layered answer set that scores well on end-board quality and going-second pressure, and graveyard recursion from Silent Boots and Decayed Cloak supports recovery after a single interruption. Closing power is credible through 3000-ATK Xyz Dragons and Break Sword, but there are no recorded boards, so the ceiling and median are text-only inference and cannot be separated from evidence. Popularity did not earn points: archetype usage is only partially matched (9 of 22 core cards present, 47% exact-name purity), and the list runs 29 off-archetype copies, which were scored on consistency, not on usage. The score was not produced by averaging card scores; the Forbidden Called by the Grave copy makes the list illegal, so the final score is capped low and treated as structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 4 Phantom Knights starters in 5-card opening hand) is roughly 0.34 each, with 0.96 for any archetype-core card (Inferred).
D2 Opening-Hand Quality & Brick Management 45 14 singleton and 7 double/triple slots include 13 non-engine cards, 27 off-archetype copies, and no side deck to fix bricks (Inferred).
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is inferred from Xyz/Link chaining and Rank-Up-Magic text, not observed output (Inferred).
D4 Combo Floor & Median Output 45 No recorded boards; median cannot be estimated beyond starter diversity from text (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps and GY recursion (Silent Boots, Decayed Cloak, Break Sword) give independent lines after one disruption (Inferred).
D6 Resource Economy, Recovery & Grind 60 Ten searcher-text cards and GY-banish recursion offset spend, though no resource signature exists (Inferred).
D7 End-Board & Interaction Quality 72 Thirteen negation-text and twenty-seven removal-text cards, with 10 hand traps, give layered interaction on the end board (Inferred from card text).
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is about 85% in a 6-card hand, and Dark Rebellion and Dark Requiem break boards (Inferred).
D9 Offensive Pressure & Closing Power 60 Arc Rebellion and Dark Requiem Xyz Dragons at 3000 ATK and Rusty Bardiche at 2100 ATK give closing power (Verified card text, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 55 40 main, 25 distinct cards, and 13 Level 0 spells and traps include some splash and tech slots, so efficiency is moderate (Verified composition, Inferred).
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots: 11 Xyz and 4 Link, with Break Sword x2 and flexible Xyz options (Verified composition).
D12 Side Deck Adaptability 5 No side deck is registered (side count 0), so there is no post-side adaptability (Verified).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is absent, so the score is neutral Provisional.
D14 Pilotability & Error Tolerance 45 Multiple Xyz chains, hand-trap timing, and GY-banish decisions require repeated sequencing (Inferred from card text).

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary is not applied to weights (Midrange profile used as-is).. Structural ≈ 56, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); no_side_deck (0); illegal_cap (-7). Final formula: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8; context modifiers -12 gives 42; illegal-deck cap applied to 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (10 hand traps, 13 negation-text cards) supports going second.
  • Graveyard recursion (Silent Boots, Decayed Cloak, Break Sword) gives recovery after one interruption.
  • Strong archetype-core access: 96% of 5-card hands hold at least one core card (Inferred).

Weaknesses

  • Illegal as built: one Forbidden Called by the Grave.
  • No side deck, so no post-side adaptability.
  • Low archetype purity (47%) and 29 off-archetype copies dilute engine coherence.
  • No recorded boards, so the combo ceiling and median are unverified.

Critical choke points

  • Forbidden Called by the Grave must be removed before the deck is legal.
  • The Phantom Knights starter density (about 34% per 3-copy card in 5-card hands) means many openers depend on a single card type.
Priority Remove Add Reason
1 Called by the Grave (1 copy) A legal tech or Phantom Knights Spell/Trap Makes the deck legal under the OCG banlist; the card is Forbidden, so it cannot be run as built.
2 One off-archetype non-engine card A second Phantom Knights Spell/Trap or Side Deck slot Improves archetype purity and gives the deck a post-side plan.

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 meets OCG size rules.; Called by the Grave is Forbidden in OCG and is run 1 copy (violation).; Other restricted cards (Droll & Lock Bird 1, S:P Little Knight 1, Ash Blossom 2) are within legal copy limits.; Archetype purity 47.3%; 9 of 22 usage-core cards present.
  • Inferred: Starter access, brick risk, interaction layering, going-second hand-trap coverage, and closing power were estimated from card text and hypergeometric draws.
  • Provisional: Meta Power (null); matchup fit (D13 neutral) because no dated meta sample or tournament link exists.
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry for going-first, going-second, matchup, or brick rate. No side deck registered, so post-side performance is unknown. Meta Power is Provisional unless a dated metagame sample is supplied.

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top