Magistus Deck #770083 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Dracotail Faimena x3, Spenta, the Magistus Sealer x3, Dracotail Lukias x2. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Crowley, the Gifted Magistus x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x2
- Dracotail Urgula x2
- Droll & Lock Bird x1
- Spenta, the Magistus Sealer x3
- Ash Blossom & Joyous Spring x2
- Blazing Cartesia, the Virtuous x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Zoroa, the Magistus of Flame x1
- Book of Moon x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Ketu Dracotail x1
- Rahu Dracotail x1
- Raigeki x1
- Super Polymerization x2
- Dracotail Flame x1
- Dracotail Horn x1
- Infinite Impermanence x2
Extra Deck (15)
- Aiwass, the Magistus Spell Spirit x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Dracotail Shaulas x1
- Garura, Wings of Resonant Life x1
- Invoked Magistus Omega x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x1
- S:P Little Knight x1
- Chaos Angel x1
- Zoroa, the Magistus Conflagrant Calamity x1
- Rilliona, the Wondrous Magistus Witch Wardrobe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.7 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion-summon 2800-3000 ATK bosses (Dracotail Arthalion, Dracotail Gulamel, Zoroa the Magistus Verethragna, Zoroa the Magistus Conflagrant Calamity) and Chaos Angel (3500 ATK) off the Dracotail and Magistus starters, while hand traps and Raigeki clear the way.; Dracotail Shaulas and Magistus Chorozo as follow-up boards, with Aiwass and Dracotail Gulamel as recursive or disruptive extra-deck threats.
- Turn 1 (going first): Open a Dracotail starter (Faimena, Pan, Urgula, Lukias, Ketu or Rahu) or a Spenta search, then Fusion Summon a Dracotail boss from the Extra Deck using hand and field material while holding Ash Blossom, Effect Veiler or Infinite Impermanence for the opponent's first answer.
- Turn 2 (going second): Use one of the 10 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Forbidden Droplet, Infinite Impermanence) to stop the opponent's starter, then rebuild with a Dracotail or Magistus search and a Fusion or Synchro boss.
- Recovery: Recur Dracotail monsters and Spell/Trap cards from the GY or banishment with Faimena, Urgula, Lukias, Gulamel and Dracotail Flame or Horn, then re-run Fusion Summons from the Extra Deck.
- After siding: No Side Deck is registered in this export (side_count 0), so there is no evidenced post-side plan; the deck would need a 15-card Side Deck to adapt in best-of-3.
Why it scores here
The deck's power comes from the system: a Dracotail starter layer (about 14 copies across Faimena, Pan, Urgula, Lukias, Ketu, Rahu, Mululu, Horn and Flame) gives a high chance of a live starter by turn 1-2, and the Magistus Spenta searches (3 copies) add a second independent route. The Extra Deck (15 cards) supplies high-ATK closers, so the deck converts an opening into a 2800-3000 ATK board. Interaction is dense (about 10 hand traps, 13 negation-text and 14 removal-text cards, plus Raigeki and Harpie's Feather Duster), which lets it survive one disruption and stop the opponent's first answer. The score is held back by the absence of a Side Deck, the lack of recorded boards (combo floor and median are text-only inference), and a three-engine split across Dracotail, Magistus and Bystial. Popularity and archetype share were not counted, the card scores were not averaged, and Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 Spenta or Faimena in opening 5) = 0.34 each; about 14 Dracotail starter copies give roughly 0.90 chance of one in 5 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 10 hand traps and several conditional starters risk dead cards when the opponent does not interact; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Fusion boards from Arthalion, Gulamel, Verethragna and Chaos Angel are strong on paper, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo boards, so median output is text-only; the 2-3 turn Fusion route is consistent but not measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Hand traps, recursion (Faimena, Urgula, Lukias) and two starter paths give a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Recursion and 11 searcher-text cards refill the hand from GY and banishment (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 13 negation-text and 14 removal-text cards plus Raigeki, Harpie's Duster, Infinite Impermanence and Forbidden Droplet (Inferred semantic read of verified card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Raigeki and Harpie's Duster punish a board, and hand traps help going second; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck ATK of 2800-3500 across Arthalion, Gulamel, Verethragna, Conflagrant and Chaos Angel (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards with 26 distinct names, 14 singles and 10 doubles; many tech and hand-trap slots compete for space (Verified counts, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots across 14 distinct cards (Fusion 10, Synchro 2, Link 2, Xyz 1); Arthalion runs 2 copies; coverage is wide (Verified) |
| D12 | Side Deck Adaptability | 15 | side_count 0 and no Side Deck entries, so no post-side adaptation is evidenced (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta share; kept at a neutral placeholder and excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and Dracotail sequencing with many hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Midrange, meta-neutral: D13 dropped and the other weights renormalized over 95. Structural ≈ 62.7, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Engine conflict (-3); Banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta null/provisional): 0.80*62.7 + 0.20*54 = 60.96, then -5 modifiers = 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction (10 hand traps plus Raigeki and Harpie's Duster) that can protect the first starter
- Two starter routes (Dracotail and Spenta) with redundancy at 3 copies each
- High-ATK Extra Deck closers (2800-3500 ATK)
- Recursion through Dracotail GY effects keeps resources flowing
Weaknesses
- Zero Side Deck, so no best-of-3 adaptation
- Three engines compete for slots and the deck is split across Dracotail, Magistus and Bystial
- Many conditional hand traps can be dead cards without a matching opponent play
- Heavy reliance on single Limited cards in starter and interaction roles
Critical choke points
- Losing the first Dracotail or Spenta starter to a hand trap or Droll & Lock Bird
- Needing the specific Extra Deck boss to be Fusion Summonable from hand and field materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None confirmed; the list is legal | A 15-card Side Deck, e.g. more hand traps or answers suited to the expected opponent | The deck has zero side cards, which is the largest gap in the post-side plan (D12) |
| 2 | One of the single-copy tech slots that duplicates an interaction role | A second starter or search for the Dracotail engine | Would raise starter consistency without adding a third engine |
Evidence & confidence
- Verified: Legal status: 40 Main, 15 Extra, 0 Side; every Limited and Semi-Limited copy count is within its limit; Card text, types, stats and banlist status for every listed card; Usage stat: Crowley, Zoroa the Magistus of Flame and Spenta are core cards (inclusion 93.75%, 68.75%, 50%)
- Inferred: Starter consistency (about 0.90 Dracotail starter in 5 cards); Hand-trap and interaction value from card text; Going-first and going-second power estimates; Resilience and recovery from card text
- Provisional: Meta Power (null) and D13 matchup/format fit (50, excluded from Structural)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry exists no Side Deck entries, so no post-side data Meta Power is provisional without a dated metagame sample
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