Shark Deck #770081 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Abyss Shark x3, Buzzsaw Shark x3, Surfacing Big Jaws x3. Created Oct 20, 2026 by YGO Mod.

Deck Shark OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Xyz engine
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz boss attacks (Number C32: Shark Drake LeVeiss, Number 32: Shark Drake, Number 101 / N.As.H. Knight line) built off Shark starters; Stealth Kragen and Full Armored Crystalzero Lancer boards that grind the opponent's monsters down
  • Turn 1 (going first): Normal Summon Veiss Shark or Buzzsaw Shark, chain into a Level 4 WATER Xyz, and use Surfacing Big Jaws or Drake Shark for extra bodies (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Dominus Impulse for the opponent's first search or Special Summon, then rebuild the Shark board (Inferred)
  • Recovery: Seventh Ascension and Seventh Tachyon search the Deck for Shark or Barian-type spells, and Full-Armored Xyz or Armored Xyz recover Xyz monsters from the Graveyard (Inferred)
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan (Verified)

Why it scores here

The deck is scored as a system: its Shark starters (three copies each of Veiss Shark, Buzzsaw Shark and Surfacing Big Jaws) reach a live Level 4 WATER Xyz engine often enough, with about a one-in-three chance of at least one of those three-copy starters in a going-first opening hand. Its interaction suite (Ash Blossom, Infinite Impermanence, Dominus Impulse, Virtue Stream and the Xyz negate effects) is the strongest part of the list, which is why interaction and going-second scores sit above the engine scores. The list is Illegal: Seventh Tachyon, Ash Blossom and Dominus Impulse are each run three times against limits of one or two, so the score is capped at 35 instead of the normal contextual result. Popularity did not earn points, and the card scores were not averaged; the deck has no Side Deck and no combo logs, so the post-side and combo-ceiling reads stay Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in opening 5) is about 0.34; Shark starters are Inferred from text and hypergeometric draw odds (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Eleven singleton cards and a 40-card main with 9 three-copy cards; estimated full-brick proxy about 0.005 from the Xyz core group (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; Number C32 and N.As.H. Knight lines suggest a strong ceiling from card text (Inferred)
D4 Combo Floor & Median Output 50 combo data has 0 scored boards, so the median is a text-only guess (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Three hand traps plus Dominus Impulse and several Shark starters give multiple routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Seventh Ascension, Seventh Tachyon, Full-Armored Xyz and Armored Xyz recover cards and Xyz materials (Inferred)
D7 End-Board & Interaction Quality 70 Six hand traps and negate text on Xyz monsters give layered interaction; the Illegal copy counts cap the reliability of the stack (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps and negates cover the going-second turn, and Infinite Impermanence and Dominus Impulse help break a board (Inferred)
D9 Offensive Pressure & Closing Power 60 Number C32 at 3100 ATK and Number 32 at 2800 ATK give closing power, but no board data supports it (Inferred)
D10 Main Deck Efficiency & Flexibility 55 The 40-card main is at the minimum size and has 21 distinct cards with 11 singletons, which adds flexibility but less consistency (Verified)
D11 Extra Deck Efficiency & Coverage 50 Fourteen Xyz monsters and one Fusion monster; the Fusion Rare Fish needs Instant Fusion, which is limited to one copy (Verified)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many Xyz timing and hand-trap decisions, with no combo logs to measure repeatability (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no side deck (-2); Illegal cap (-7). Final formula: No reliable metagame: 0.80*Structural(55.9) + 0.20*TournamentReliability(45) = 53.7; modifiers -12 gives 41.7; Illegal cap applied, final 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate suite (Ash Blossom, Infinite Impermanence, Dominus Impulse, Virtue Stream)
  • Shark starters are triple-copied, which gives a reasonable chance of a live engine on going first
  • Strong Xyz boss options at the top of the Extra Deck

Weaknesses

  • Illegal copy counts on three cards
  • No Side Deck
  • Low Shark exact-name purity, so the engine is spread across generic Xyz and Seventh cards
  • Fusion slot is weakly supported by a single limited Instant Fusion

Critical choke points

  • Level 4 WATER Xyz material is required for most lines, so losing the Shark starters early stalls the board
  • Seventh Tachyon is a Limited card, so the legal build must cut it to one copy
Priority Remove Add Reason
1 Two copies of Seventh Tachyon One copy of Seventh Tachyon and a legal Level 4 WATER starter or search card Brings the list within the Limited limit without removing the engine's search
2 One copy each of Ash Blossom and Dominus Impulse Legal copies of Ash Blossom and Dominus Impulse at two each Cuts the Semi-Limited copy counts to the legal maximum
3 Rare Fish and Instant Fusion A second Level 4 WATER Xyz or search card The single Fusion monster needs a Limited Instant Fusion, so the slot adds little reliable value

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 counts from legality; Seventh Tachyon 3 copies vs limit 1; Ash Blossom 3 vs 2; Dominus Impulse 3 vs 2; No Side Deck; Probabilities computed from the resolved list
  • Inferred: Shark starter access about 0.34 for a 3-copy starter in a going-first 5-card hand; Interaction is layered across hand traps and Xyz negates; Going-second strength from hand traps; Closing power from Number C32 and Number 32 text
  • Provisional: Format fit and matchup coverage, since there is no tournament link or dated meta sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Shark

Shark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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