Shining Sarcophagus Deck #770069 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Dark Paladin - Wave-Motion, Timaeus the United Magical Dragon, Dark Magician of Destruction) backed by Dark Magician and Shining Sarcophagus recursion (Inferred); Link and Fusion pressure through the Dark Magician web and Mulcharmy draw (Inferred)
  • Turn 1 (going first): Search or draw Shining Sarcophagus and Dark Magician pieces, then build a Fusion or Link board while holding Ash Blossom or Droll as protection (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Infinite Impermanence) to break the opponent's starter, then rebuild through Dark Magician recursion (Inferred)
  • Recovery: Shining Sarcophagus and Dark Magical Curtain re-deploy Dark Magician-named monsters from the Deck or GY (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan (Verified)

Why it scores here

The list is illegal in OCG: five Forbidden cards are run over their limit, so this is a structural-only read capped at 30. Taking the list as written, the Dark Magician and Shining Sarcophagus engine reaches a core starter with high probability (archetype core P(at least one in a 5-card hand) about 0.99, searcher text about 0.91), which earns the consistency scores. Seven hand traps and about ten negation-text cards give going-second interaction, which earns the going-second and interaction scores. Combo ceiling and median output could not be measured because no boards were recorded, so those scores are text-only inference. The score comes from consistency, interaction and the system's structure, not from the archetype's popularity (usage data shows only partial core presence) and not from averaging the card scores. The Side Deck is empty, which cuts adaptability and tournament reliability. Removing the five Forbidden copies would lower the Extra Deck's boss density and would need to be re-scored before any normal Final Contextual score is given.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one starter in 5 cards) about 0.99 for the archetype core and 0.91 for searchers; the engine is live on T1 in most hands (Inferred)
D2 Opening-Hand Quality & Brick Management 60 21 distinct Main Deck cards with 7 hand traps and 14 Spells; redundancy is good, but Spell-heavy hands can be non-functional (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is inferred from text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median cannot be measured; the estimate is low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Droll, Maxx C and Dark Magician recursion give alternate routes after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy and Soul Servant draw and recursion give some card economy, but Fusion and Link costs are high (Inferred)
D7 End-Board & Interaction Quality 65 Ten negation-text cards, seven hand traps and Baronne-style board removal; the Forbidden Baronne is illegal, so its removal does not count (Inferred)
D8 Going-Second & Board-Breaking Power 66 Seven hand traps and Dominus Impulse/Spark give strong going-second interaction (Inferred)
D9 Offensive Pressure & Closing Power 60 Dark Paladin 2900, Timaeus 2800 and Dark Magician of Destruction 2800 as boss monsters; Forbidden Red-Eyes is excluded (Verified card stats, Inferred)
D10 Main Deck Efficiency & Flexibility 58 42 Main Deck cards with 21 distinct names; the 3-copy core is compact, but 7 one-of tech cards add clutter (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots across Fusion, Link and Synchro; 5 Extra cards are Forbidden or Limited, which hurts coverage (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame data; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Dark Magician and Fusion lines with many decision points; manageable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Balanced (default; no single strategy profile applied). Structural ≈ 53, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); illegal-list cap (-9). Final formula: Illegal list: 0.80*Structural(53) + 0.20*TournamentReliability(45) + banlist modifier(-12) = about 39, capped at 30 for an illegal list; structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine and searcher density gives a high chance of a live starter (Inferred)
  • Seven hand traps and negation text give going-second interaction (Inferred)
  • Extra Deck has three strong boss options (Verified card stats)

Weaknesses

  • Five Forbidden cards are run over the limit, so the list is illegal (Verified)
  • No Side Deck, so there is no post-side plan (Verified)
  • No combo or board data, so the ceiling and median are unmeasured (Verified gap)
  • Low archetype core coverage in the deck (52.4% of usage-listed core cards present) (Verified)

Critical choke points

  • Shining Sarcophagus and the Dark Magician searchers are the single engine; losing them removes most of the plan (Inferred)
  • Forbidden Red-Eyes and Baronne are the top Extra Deck threats and are not legal; the boss plan depends on them (Verified)
Priority Remove Add Reason
1 Magicians' Souls x1, Red-Eyes Dark Dragoon x2, Charmer Quartet in Bloom x1, Baronne de Fleur x1, Albion the Branded Dragon x1 Legal Main and Extra Deck replacements that keep the Dark Magician and Shining Sarcophagus engine (a legal Fusion or Link boss and a legal Spellcaster starter) Only a legal list can receive a normal score; these five cards are Forbidden and over the copy limit (Verified)
2 None A 1 to 3 card Side Deck that answers the opponent's common boards The Side Deck is empty, so there is no post-side adaptation (Verified)

Evidence & confidence

  • Verified: Legality: five Forbidden cards over the limit; Main 42 and Extra 15 are within size rules; Card text and stats for each listed card; No Side Deck; no combo boards; no tournament link
  • Inferred: Starter and consistency probabilities from hypergeometric estimates; Hand trap and interaction read from card text; Going-first and going-second plans from text and rules
  • Provisional: Meta Power (no dated metagame sample); Format fit (no archetype meta-share)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first, going-second and matchup rates are unknown No Side Deck registered; post-side performance cannot be scored Meta Power is provisional without a dated metagame sample

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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