Dark Magician Deck #770068 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Magician's Rod x3. Created Oct 20, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Dark Magician-family Fusion, Link and Synchro boss monsters (Dark Magician of Destruction, Timaeus, Dark Paladin) built off Dark Magician and Dark Magician Girl; Ritual and Pharaoh's Servant pressure supported by Illusion of Chaos and Dark Magician the Magician of Black Magic
  • Turn 1 (going first): Search Dark Magician Girl or Magician's Rod with Dark Magical Curtain or Dark Magical Circle, then use Soul Servant and Magician's Rod to reach a Dark Magician-family starter and Extra Deck boss; the illegal Forbidden cards cannot be run in OCG
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx "C" and Infinite Impermanence for interaction, then rebuild through Dark Magical Curtain and Soul Servant (Inferred)
  • Recovery: Recur Dark Magician and Dark Magician Girl from the GY through Soul Servant and Magician's Rod, then re-enter a Fusion or Link boss (Inferred)
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate

Why it scores here

The deck is scored as a connected Dark Magician system, not as an average of its card scores. Its engine (3x Dark Magician Girl, 3x Magician's Rod, 3x Soul Servant, 3x Dark Magical Curtain) gives a 0.32 hypergeometric chance of at least one starter in a 5-card opening hand, and a 0.91 chance of at least one searcher, so the engine is accessible on paper (Inferred). Interaction is dense, with 7 hand traps, 15 removal-text cards and 10 negation-text cards, which raises resilience and going-second scores (Inferred from card text). Floor and median output cannot be measured because the deck has no recorded boards, and the 5 Forbidden cards (4 of which are over the copy limit) make the list illegal in OCG, which caps the final score. Popularity was not credited: the archetype core is only 40% present, and meta-share is unavailable, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 starter in 5-card hand) ~0.32 for 3-copy starters; searcher text group P ~0.91; 3-copy engine core (Inferred)
D2 Opening-Hand Quality & Brick Management 50 42 main with 7 distinct spells/traps and a 3-copy histogram; brick risk is high because the core starters are single-role cards (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is a text-only read of Dark Magician-to-Fusion/Link/Synchro boss routes (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence total_combos = 0, so no median or power distribution exists; score reflects text-only reasoning (Inferred)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps plus recursion from Soul Servant and Magician's Rod give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Soul Servant, Mulcharmy Purulia and Magician's Rod provide draw/recovery text; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 60 10 negation-text and 15 removal-text cards in the list, but several strongest interaction cards are Forbidden and cannot be legally run (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand-trap group P(>=1 in 6-card going-second hand) ~0.69; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses at 2800 to 2900 ATK (Dark Magician of Destruction, Timaeus, Dark Paladin) with direct-attack text; no end-board data (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 Exact archetype purity 28.1% with 9 generic and several cross-archetype cards; 21 distinct main cards is compact but loosely coherent (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Fusion, Link and Synchro, with 4 Forbidden or over-limit slots reducing usable coverage (Verified)
D12 Side Deck Adaptability 10 No side deck registered (side_count 0), so post-side adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 40 tournament_context unavailable; no dated metagame sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion, Link and Synchro summon chains with hand-trap timing decisions raise the pilot skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Theoretical structural read only (Illegal cap). Uncapped no-meta formula 0.80*54 + 0.20*40 = 51.2, less banlist exposure -12 = 39, then capped to 25 because the list is Illegal in OCG.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text (Soul Servant, Magician's Rod, Dark Magical Curtain, Dark Magical Circle)
  • Seven hand traps and ten negation-text cards give going-second interaction
  • Strong Extra Deck boss ceiling at 2800 to 2900 ATK

Weaknesses

  • Illegal in OCG: five Forbidden cards, four of them over the copy limit
  • No side deck registered
  • Low archetype purity (28.1% exact name) across Fusion, Link and Synchro routes
  • No recorded combos or win data to confirm the floor

Critical choke points

  • Dark Magician or Dark Magician Girl in hand or GY is required for almost every engine line
  • Extra Deck Fusion starters depend on Dark Magician and specific material, so a brick hand has no fallback
Priority Remove Add Reason
1 Magicians' Souls, Red-Eyes Dark Dragoon (1 copy), Charmer Quartet in Bloom, Baronne de Fleur, Albion the Branded Dragon Legal OCG replacements from the same engine (e.g., extra Dark Magician-family or Dark Magician Girl-compatible Fusion/Synchro cards) Restores legality; the deck cannot receive a normal score until the list is legal
2 One copy of Red-Eyes Dark Dragoon slot count reduction A legal Fusion or Link boss the deck can actually summon Reduces Extra Deck dead slots after the Forbidden cards are removed
3 Excess generic or off-archetype copies Side deck with hand traps and Dark Magician-family removal A side deck is required for post-side adaptability (D12)

Evidence & confidence

  • Verified: Illegal status with 5 Forbidden card violations; 42 main and 15 extra cards; Card stats and text from the evidence pack; Archetype purity 28.1% exact name
  • Inferred: Starter, hand-trap and searcher probabilities from the hypergeometric draw table; Going-first and going-second plan descriptions from card text; Interaction density from text flags
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (tournament_context unavailable)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck registered; post-side plan cannot be assessed no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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