Frightfur Deck #770058 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Edge Imp Chain x3, Fluffal Dog x3, Fluffal Penguin x3. Created Oct 20, 2026 by YGO Mod.

Deck Frightfur OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
40± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Frightfur boss monsters (Cruel Whale, Kraken, Sabre-Tooth, Tiger, Wolf) from the Extra Deck, using Edge Imp and Fluffal bodies recovered through searchers; Link Summon pressure (Underworld Goddess, A Bao A Qu, Accesscode Talker) once fusion materials are in the GY
  • Turn 1 (going first): Turn 1 Polymerization or Frightfur Patchwork to search an Edge Imp plus Polymerization, or Fluffal Penguin and Fluffal Dog to set up a Fusion; the exact T1 route depends on the hand and no combo boards were supplied (Inferred)
  • Turn 2 (going second): Hand-trap support (Herald, Azurune, Edge Imp Scythe) to answer the first summon, then the same fusion route on T2; hand traps are 3 copies, with P(at least one in 6 cards) = 0.39 (Inferred)
  • Recovery: Recursion from GY through Edge Imp Chain, Toy Vendor, Fluffal Bear, Frightfur Repair and Eldlich; the printed effects allow repeated searches (Inferred from card text)
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan

Why it scores here

The deck's searchers (19 text hits) make the Frightfur fusion engine likely to switch on across 5-card hands (P(at least one searcher) about 0.97, Inferred), so the consistency read is reasonable. Conversion depends on Fusion Summons with specific materials; with no recorded boards, the ceiling and median are text-based estimates and not measured results. Interaction comes from three hand traps, Azurune, and removal text, and the GY recursion gives some resilience. The score is capped low because the list is illegal: Herald of Orange Light is run 3 times against a limit of 1, and Foolish Burial Goods 3 times against a limit of 2. Popularity and archetype share did not earn points (no tournament data), and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5 cards) = 0.97 and archetype core present in 74% of openings; engine switch-on is likely but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 50 19 searchers and 3 hand traps reduce bricks, but 14 distinct Extra Deck cards and fusion-specific materials add conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 Fusion chain from Edge Imp Sabres and Fluffal materials to Frightfur bosses reads as a strong ceiling in text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No parseable combo boards; the median cannot be measured and is estimated lower than the ceiling because most lines need several searches (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Several independent starters (Fluffal Penguin, Fluffal Dog, Toy Vendor, Edge Imp Chain) and GY recursion give redundancy after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion via Edge Imp Chain, Toy Vendor, Fluffal Bear and Frightfur Repair regenerates resources (Inferred from card text)
D7 End-Board & Interaction Quality 60 3 hand traps, Azurune, and 4 negation text hints give layered interaction, but the 3-copy Herald is over the legal limit (Verified legality, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Cruel Whale and Tiger destroy on Fusion Summon, but there is no measured going-second split and no board-breaker density data (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK ranges from 2000 to 3300 (Chimera 3300, Goddess 3000) give closing power, but conversion is not measured (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 40 main cards with 20 distinct names; the exact archetype name covers only 7.3% of copies, with Edge Imp, Fluffal and generic spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 7 Fusion and 8 Link monsters cover many boards, but the Fusion-dependent bosses need specific materials (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 Side deck is empty; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; Meta is Provisional, so this is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains with specific material requirements and several effect timings make this a demanding deck to pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Combo listed as secondary strategy and not blended into the weights. Modifiers: none.


More OCG Info

Frightfur

Frightfur Breakdown

 
 

 

 

 

 

 

 
 

 

 
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