Edge Imp Deck #770056 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Edge Imp Chain x3, Fluffal Dog x3, Fluffal Penguin x3. Created Oct 20, 2026 by YGO Mod.

Deck Edge Imp OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards from Edge Imp and Fluffal recursion: Frightfur Sabre-Tooth, Frightfur Cruel Whale and Underworld Goddess of the Closed World as closers, with Fluffal Dog and Fluffal Penguin extending the line.; Edge Imp Sabres and Frightfur Tiger/Wolf attack-count and board-removal pressure once a Fusion Summon lands.
  • Turn 1 (going first): T1 Fluffal Dog or Fluffal Penguin hand-to-field, then Toy Vendor draw/summon to hit a Fluffal or Edge Imp Fusion material; Polymerization or Frightfur Fusion for a Frightfur monster. Starter density is high (searcher text 97% in a 5-card hand), but the line is conditional on Fluffal cards.
  • Turn 2 (going second): Hold Herald of Orange Light and Edge Imp Chain as hand traps (3 hand-trap copies, 39% at least one in a 6-card hand) and respond to the opponent's first summon, then rebuild through Fluffal recursion.
  • Recovery: Toy Vendor, Fluffal Bear, Edge Imp Chain and Fluffal Dolphin return Fluffal and Edge Imp monsters or Polymerization from the GY; Frightfur Repair re-summons from the GY.
  • After siding: No side deck (0 cards). The list cannot adapt after game one; the post-side plan is absent (Inferred).

Why it scores here

This list is Illegal in OCG: it runs 3 copies of Herald of Orange Light (limit 1) and 3 copies of Foolish Burial Goods (Semi-Limited, limit 2), so the score is a structural-only read capped at 35 and is not a normal final score. Structurally, the deck reliably opens a Fluffal or Edge Imp starter (about 97% for at least one searcher in a 5-card hand, Inferred from the hypergeometric draw table) and recovers well through GY recursion via Toy Vendor, Fluffal Bear, Edge Imp Chain and Fluffal Dolphin. Its interaction is real but thin: three hand traps and several removal and negation texts, with the Herald copies over the limit. Going second is its better case, because the hand traps can answer the first summon, and Fusion and Link bosses give late-game closing power. Archetype usage shows a 100% core inclusion rate, which confirms the list is accessible but earns no points for popularity, and the score is built on the system rather than an average of card scores. There is no recorded combo data, no side deck and no tournament record, so the consistency and combo-ceiling reads are Inferred and carry low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card hand) ≈ 0.97; Fluffal and Edge Imp core in 29 copies ≈ 0.999 open probability; 2-card bootstrap is conditional on Fluffal (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many Fluffal monsters are conditional on a second Fluffal or Edge Imp; 17 level-0 spells and traps and 3-copy Polymerization/Patchwork add some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist (combos_evidence total 0); ceiling is text-only from Frightfur Sabre-Tooth, Cruel Whale and Underworld Goddess (Inferred)
D4 Combo Floor & Median Output 45 No median or power distribution available; floor is text-only and provisional
D5 Interruption Resilience & Route Redundancy 55 Three hand traps, Fluffal Sheep and Edge Imp Chain re-summon and recursion give a second line after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Toy Vendor, Fluffal Bear, Fluffal Dolphin and Edge Imp Chain recover cards and Polymerization from the GY; Frightfur Repair re-summons (Inferred)
D7 End-Board & Interaction Quality 62 Herald of Orange Light (negation, removal), Angel Statue, Frightfur Cruel Whale (destroy both sides) and Edge Imp Scythe removal text (Inferred semantic read); interaction count capped by the illegal copy count (Verified flags)
D8 Going-Second & Board-Breaking Power 58 Three hand traps and Herald's negate-and-destroy give going-second answers; Frightfur Kraken and Sabre-Tooth are absent from the 40-card main (Inferred)
D9 Offensive Pressure & Closing Power 60 Link and Fusion closers reach 2400–3000 ATK (Underworld Goddess 3000, Sabre-Tooth 2400); no combo data to confirm conversion (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 40 main cards with 20 distinct; compact coherent core of Fluffal and Edge Imp, but 3-copy Herald and Burial are over the limit (Verified count)
D11 Extra Deck Efficiency & Coverage 58 15 Extra cards (7 Fusion, 8 Link) with several overlapping Fusion and Link options; Extra access is coherent and not a single-card dependency (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards); no post-side adaptation exists in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype usage stats only confirm the list is real (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, Link and Fluffal recursion lines with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-5). Final formula: Illegal cap: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52; modifiers -12 (banlist exposure) = 40; capped to 35 for an Illegal list; Meta provisional


More OCG Info

Edge Imp

Edge Imp Breakdown

 
 

 

 

 

 

 

 
 

 

 
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