Diabellstar Deck #770035 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Diabell, Queen of the White Forest x4, Diabellstar the Black Witch x3, Elzette of the White Forest x3. Created Oct 20, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
25± 10/ 100
Power Score
Structural 46
Reliability 36
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 36
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Synchro boards led by Diabellstar, Azamina and Diabell/White Forest summons, closing with 2500-4000 ATK bodies; Sinful Spoils recursion loop and Azamina battle-damage doubling; both depend on the archetype core being present, which the decklist only partly supplies
  • Turn 1 (going first): Open on a Diabellstar or Elzette/Silvy starter, search via Tales/Filia/WANTED, then Synchro or Fusion into a boss; a single Forbidden or over-limit card in the line makes the plan illegal in this format
  • Turn 2 (going second): Hold Ash Blossom, Evenly Matched, Droll & Lock Bird and Forbidden Droplet to answer the opponent's first summon or activation, then convert through the Sinful Spoils and Diabellstar loop
  • Recovery: Recover through Diabellstar Vengeance/Snake-Eye reuse of banished Spell/Trap, Deception and Curse of Diabell searches; the sub-archetype split (White Forest / Azamina / Sinful Spoils / Mulcharmy) makes the recovery route narrower than a single-engine deck
  • After siding: Not evaluated: the deck runs zero Side Deck cards, so there is no post-side plan in the list

Why it scores here

The list is Illegal in OCG on three counts: the Extra Deck holds 18 cards against a 15-card cap, three cards exceed their copy limits (Ash Blossom 3/2, WANTED 3/1, Diabell Queen 4/3), and two cards are Forbidden (Triple Tactics Talent and Azamina Ilia Silvia), so it does not receive a normal Final Contextual score and is capped at 25 under the illegal-deck rule. Structural power is about 46 from consistency and interaction on the system, not from averaging card scores: the 0.89 archetype-core hand probability and the 7 hand traps plus 16 removal-text cards support the score, while the split across White Forest, Azamina, Sinful Spoils and Mulcharmy, the 67 off-archetype copies, and the 0-card Side Deck pull it down. Archetype popularity earned no points, and the Diabellstar card's high ATK is credited only through the board-presence read. With no recorded boards, no tournament link and no win-rate data, the combo ceiling and floor are text-only inference, and Meta Power is null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype core card in a 5-card opening hand) 0.89; but only 3 copies of Diabellstar the Black Witch give about 0.27 for that single starter (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Off-archetype copies 67 of 70 exact-name copies; full-brick proxy about 0.11; several conflicting Normal Summon and Extra-Deck pieces (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total_combos 0); ceiling is a text read of Sinful Spoils loops and Fusion/Synchro chains (Inferred)
D4 Combo Floor & Median Output 35 No combo sample, so no median or power distribution; floor is a text estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 7 hand traps and 10 negation-text cards give several independent answers, but Ash and Droll are capped by legal copies and the Forbidden cards are not playable (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher-text cards and recursion through Sinful Spoils and Diabellstar Vengeance support a grind; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 60 16 removal-text and 10 negation-text cards, with Lightning Storm and Feather Duster; no interaction_density_avg recorded (Inferred)
D8 Going-Second & Board-Breaking Power 58 P(at least one hand trap in a 6-card going-second hand) 0.60; board-breaking is text-only (Inferred)
D9 Offensive Pressure & Closing Power 60 Diabellstar 2500 ATK, Diabellze 2500, Azamina Ilia 1900 and Saint Azamina 4000 DEF boss bodies; no end-board data (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 52 Main Deck cards across 33 distinct names with 23 singletons; 14 tech/flex slots and 9 triple-copy slots; a low-coherence list (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 35 18 Extra Deck cards, 3 over the 15-card limit; 14 distinct Fusion/Synchro/Link bodies, several off-engine (Verified count, Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan exists in the list (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 30 Four sub-archetypes, multiple Sinful Spoils and Fusion/Synchro sequencing decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 36. Modifiers: banlist_exposure (-6); hard_garnet_burden (0). Final formula: Illegal cap: 0.80*Structural(46) + 0.20*TournamentReliability(36) + modifiers(-6) = 38, capped at 25 for an Illegal list (theoretical/structural-only); Meta provisional


More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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