Supreme King Deck #770033 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Revolution Dragon x3. Created Oct 20, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 20, 2026
50± 7/ 100
Power Score
Structural 56
Reliability 52
Going First 58
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 54
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum and Link boards: Odd-Eyes Pendulum Dragon / Arc Pendulum Dragon / Absolute Dragon plus Link beaters (Override Dragon, Georgius, Accesscode Talker) convert the searched Pendulum engine into attacks.; Synchro and Fusion finishers (Chaos Angel, Ignister Prominence, Odd-Eyes Vortex Dragon) once the Pendulum Zone is live.
  • Turn 1 (going first): Set Pendulum scales through searchers (Horoscope Sorcerer, Astrograph, Skullcrobat Joker, Wings of Light), then Pendulum Summon Odd-Eyes and Magician monsters and extend into Links.
  • Turn 2 (going second): Use hand-based negations and boss-level Pendulum Monsters (Override Dragon, Absolute Dragon, Odd-Eyes Persona) to answer the opponent's board, then rebuild through searchers.
  • Recovery: Recur Odd-Eyes and Performapal monsters from the GY (Arc Pendulum Dragon, Performapal Odd-Eyes Seer, Gentrude, Persona Dragon) and search again with the 28 searcher-text cards.
  • After siding: No sideboard is registered (side_count 0), so there is no post-side plan.

Why it scores here

The deck is a Pendulum-based toolbox built from several sub-archetypes (Odd-Eyes, Performapal, Magician, Dracoslayer, Dragunity) rather than a pure Supreme King engine: exact-name purity is 7.3% and Supreme King Z-ARC, the archetype's namesake core (inclusion 61%), is absent. Its strongest reliable output is search density: 28 searcher-text cards put a searcher in hand with near-certainty (P ≈ 0.999, Inferred), which feeds Pendulum Summons and keeps the Pendulum Zone live. Interaction is spread across 13 negation-text and 22 removal-text cards plus boss Pendulum monsters, giving the board some layering, but there are no hand traps. The deck converts through a 15-card Extra Deck of 10 Links, 3 Synchros, 1 XYZ and 1 Fusion, with high ATK bosses. No recorded boards exist, so combo floor and ceiling are text-inferred and the score is built on consistency, recursion and boss stats rather than observed output. The score does not come from Supreme King's popularity or from averaging card scores; it reflects a fragmented engine with no sideboard and no meta data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 28 searcher-text cards give ~0.999 P(≥1 searcher in opening 5); 10 Odd-Eyes-core copies give P(≥1) ≈ 0.78, but Z-ARC is absent (Inferred)
D2 Opening-Hand Quality & Brick Management 58 No hand traps and many searchers keep hands functional, but the three sub-engines (Supreme King, Odd-Eyes, Magician) can conflict in hand (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text: Odd-Eyes Pendulum/Arc/Absolute and Link beaters can chain multi-step lines (Inferred from text)
D4 Combo Floor & Median Output 48 No combos_evidence, so median output cannot be measured; scored conservatively below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Recursion from GY (Arc Pendulum Dragon, Performapal Seer, Gentrude, Persona Dragon) plus several independent searchers (Observed structure, Inferred resilience)
D6 Resource Economy, Recovery & Grind 66 28 searcher-text cards and GY recursion give strong card economy and grind; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 62 13 negation-text and 22 removal-text cards, with Override Dragon and Absolute Dragon as negate/removal bosses; no hand traps (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Absolute Dragon and Override Dragon negate attacks and effects on the opponent's turn; no board-breaker or Droll-type floodgate (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK levels: Chaos Angel 3500, Arc Pendulum Dragon 2700, Odd-Eyes Absolute 2800, Ignister 2850, Pendulum Dragon 2500, plus Link attackers (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 40 Main with 27 distinct cards across 6+ sub-archetypes; 19 singletons; exact-archetype purity is 7.3%, which hurts coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15/15 Extra slots filled with 10 Links, 3 Synchros, 1 XYZ and 1 Fusion; several are strong but many depend on different sub-engines (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 Side deck is empty (side_count 0), so there is no post-side adaptation and no post-side performance data (Verified legality; Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament_context and no meta-share data; archetype fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 42 Three-engine Pendulum scale management and multi-step Link/Pendulum sequencing need many decisions per turn (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict / namesake core missing (-3); Missing archetype core (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*56.4 + 0.20*52 - 6 = 49.5, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Search density: 28 searcher-text cards make a searcher near-certain in the opening hand
  • Strong boss Pendulum and Link monsters with high ATK (2500-3500)
  • Recursion from GY for Odd-Eyes and Performapal monsters keeps resources flowing
  • Legal 40/15/0 with all restricted cards at legal max

Weaknesses

  • Exact-archetype purity 7.3%: three or four sub-engines compete for the same hand
  • Supreme King Z-ARC, the namesake core (61% usage), is missing
  • No sideboard at all (side 0)
  • No hand traps and no floodgate, so going-second answers rely on negation text

Critical choke points

  • Pendulum Zone scale setting: a hand without a searcher or a Pendulum Monster in the right scale stalls turn 1
  • Dependence on Odd-Eyes and Performapal Pendulum Monsters in the Extra Deck for recovery
  • Three Limited cards (Astrograph Sorcerer, Foolish Burial, S:P Little Knight) each run at 1 copy
Priority Remove Add Reason
1 Wind Unicorn Parallel, the Dracoslayer (1 copy) Supreme King Z-ARC (typical copies 1; 61% usage) Restores the namesake engine core and removes the one off-engine Dracoslayer card; the exact swap should be checked against the card's text and legality before listing.
2 Dragon Shrine (1 copy) A sideboard of 3-5 hand traps or a flexible answer The deck has no side plan; a sideboard would give post-side options and address the zero-hand-trap profile.

Evidence & confidence

  • Verified: Legal status with 40 Main, 15 Extra, 0 Side under OCG size rules; Three Limited cards at legal max (Astrograph Sorcerer, Foolish Burial, S:P Little Knight); Exact-name archetype purity 7.3% and Supreme King Z-ARC absent from the list; Printed ATK/DEF and Link ratings of boss monsters
  • Observed: Usage stats: Supreme King Z-ARC 61% inclusion; S:P Little Knight 78% inclusion; Odd-Eyes Vortex Dragon 72% inclusion
  • Inferred: Searcher hit rate (P ≈ 0.999) and core-group access (P ≈ 0.78) from hypergeometric estimates; Engine conflict score from sub-archetype spread; Interaction and resilience reads from card text
  • Provisional: Matchup and format fit (no tournament_context); Post-side plan (no side deck); Meta Power (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No sideboard registered: post-side adaptability cannot be measured

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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