Supreme King Deck #770033 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Revolution Dragon x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x3
- Horoscope Sorcerer, the Stargazer Magician x3
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x2
- Odd-Eyes Persona Dragon x1
- Odd-Eyes Revolution Dragon x3
- Performapal Gentrude x1
- Performapal Ladyange x1
- Performapal Monkeyboard x3
- Performapal Odd-Eyes Butler x1
- Performapal Odd-Eyes Dissolver x1
- Performapal Odd-Eyes Seer x1
- Performapal Odd-Eyes Valet x1
- Performapal Pendulum Sorcerer x1
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Magician x1
- Supreme King Gate Zero x1
- Wind Unicorn Parallel, the Dracoslayer x1
- Odd-Eyes Arc Pendulum Dragon x1
- Performapal Odd-Eyes Synchron x1
- Supreme King Dragon Lightwurm x1
- Dragon Shrine x1
- Foolish Burial x1
- Sky Iris x2
- Spiral Flame Strike x1
- Wings of Light x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Dharc the Dark Charmer, Gloomy x1
- Dragunity Lord - Georgius x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Dragunity Knight - Luin x1
- Odd-Eyes Absolute Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum and Link boards: Odd-Eyes Pendulum Dragon / Arc Pendulum Dragon / Absolute Dragon plus Link beaters (Override Dragon, Georgius, Accesscode Talker) convert the searched Pendulum engine into attacks.; Synchro and Fusion finishers (Chaos Angel, Ignister Prominence, Odd-Eyes Vortex Dragon) once the Pendulum Zone is live.
- Turn 1 (going first): Set Pendulum scales through searchers (Horoscope Sorcerer, Astrograph, Skullcrobat Joker, Wings of Light), then Pendulum Summon Odd-Eyes and Magician monsters and extend into Links.
- Turn 2 (going second): Use hand-based negations and boss-level Pendulum Monsters (Override Dragon, Absolute Dragon, Odd-Eyes Persona) to answer the opponent's board, then rebuild through searchers.
- Recovery: Recur Odd-Eyes and Performapal monsters from the GY (Arc Pendulum Dragon, Performapal Odd-Eyes Seer, Gentrude, Persona Dragon) and search again with the 28 searcher-text cards.
- After siding: No sideboard is registered (side_count 0), so there is no post-side plan.
Why it scores here
The deck is a Pendulum-based toolbox built from several sub-archetypes (Odd-Eyes, Performapal, Magician, Dracoslayer, Dragunity) rather than a pure Supreme King engine: exact-name purity is 7.3% and Supreme King Z-ARC, the archetype's namesake core (inclusion 61%), is absent. Its strongest reliable output is search density: 28 searcher-text cards put a searcher in hand with near-certainty (P ≈ 0.999, Inferred), which feeds Pendulum Summons and keeps the Pendulum Zone live. Interaction is spread across 13 negation-text and 22 removal-text cards plus boss Pendulum monsters, giving the board some layering, but there are no hand traps. The deck converts through a 15-card Extra Deck of 10 Links, 3 Synchros, 1 XYZ and 1 Fusion, with high ATK bosses. No recorded boards exist, so combo floor and ceiling are text-inferred and the score is built on consistency, recursion and boss stats rather than observed output. The score does not come from Supreme King's popularity or from averaging card scores; it reflects a fragmented engine with no sideboard and no meta data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | 28 searcher-text cards give ~0.999 P(≥1 searcher in opening 5); 10 Odd-Eyes-core copies give P(≥1) ≈ 0.78, but Z-ARC is absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | No hand traps and many searchers keep hands functional, but the three sub-engines (Supreme King, Odd-Eyes, Magician) can conflict in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from text: Odd-Eyes Pendulum/Arc/Absolute and Link beaters can chain multi-step lines (Inferred from text) |
| D4 | Combo Floor & Median Output | 48 | No combos_evidence, so median output cannot be measured; scored conservatively below the ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Recursion from GY (Arc Pendulum Dragon, Performapal Seer, Gentrude, Persona Dragon) plus several independent searchers (Observed structure, Inferred resilience) |
| D6 | Resource Economy, Recovery & Grind | 66 | 28 searcher-text cards and GY recursion give strong card economy and grind; no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 13 negation-text and 22 removal-text cards, with Override Dragon and Absolute Dragon as negate/removal bosses; no hand traps (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Absolute Dragon and Override Dragon negate attacks and effects on the opponent's turn; no board-breaker or Droll-type floodgate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Boss ATK levels: Chaos Angel 3500, Arc Pendulum Dragon 2700, Odd-Eyes Absolute 2800, Ignister 2850, Pendulum Dragon 2500, plus Link attackers (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 Main with 27 distinct cards across 6+ sub-archetypes; 19 singletons; exact-archetype purity is 7.3%, which hurts coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15/15 Extra slots filled with 10 Links, 3 Synchros, 1 XYZ and 1 Fusion; several are strong but many depend on different sub-engines (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty (side_count 0), so there is no post-side adaptation and no post-side performance data (Verified legality; Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context and no meta-share data; archetype fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Three-engine Pendulum scale management and multi-step Link/Pendulum sequencing need many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict / namesake core missing (-3); Missing archetype core (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*56.4 + 0.20*52 - 6 = 49.5, rounded to 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Search density: 28 searcher-text cards make a searcher near-certain in the opening hand
- Strong boss Pendulum and Link monsters with high ATK (2500-3500)
- Recursion from GY for Odd-Eyes and Performapal monsters keeps resources flowing
- Legal 40/15/0 with all restricted cards at legal max
Weaknesses
- Exact-archetype purity 7.3%: three or four sub-engines compete for the same hand
- Supreme King Z-ARC, the namesake core (61% usage), is missing
- No sideboard at all (side 0)
- No hand traps and no floodgate, so going-second answers rely on negation text
Critical choke points
- Pendulum Zone scale setting: a hand without a searcher or a Pendulum Monster in the right scale stalls turn 1
- Dependence on Odd-Eyes and Performapal Pendulum Monsters in the Extra Deck for recovery
- Three Limited cards (Astrograph Sorcerer, Foolish Burial, S:P Little Knight) each run at 1 copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Wind Unicorn Parallel, the Dracoslayer (1 copy) | Supreme King Z-ARC (typical copies 1; 61% usage) | Restores the namesake engine core and removes the one off-engine Dracoslayer card; the exact swap should be checked against the card's text and legality before listing. |
| 2 | Dragon Shrine (1 copy) | A sideboard of 3-5 hand traps or a flexible answer | The deck has no side plan; a sideboard would give post-side options and address the zero-hand-trap profile. |
Evidence & confidence
- Verified: Legal status with 40 Main, 15 Extra, 0 Side under OCG size rules; Three Limited cards at legal max (Astrograph Sorcerer, Foolish Burial, S:P Little Knight); Exact-name archetype purity 7.3% and Supreme King Z-ARC absent from the list; Printed ATK/DEF and Link ratings of boss monsters
- Observed: Usage stats: Supreme King Z-ARC 61% inclusion; S:P Little Knight 78% inclusion; Odd-Eyes Vortex Dragon 72% inclusion
- Inferred: Searcher hit rate (P ≈ 0.999) and core-group access (P ≈ 0.78) from hypergeometric estimates; Engine conflict score from sub-archetype spread; Interaction and resilience reads from card text
- Provisional: Matchup and format fit (no tournament_context); Post-side plan (no side deck); Meta Power (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No sideboard registered: post-side adaptability cannot be measured
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