Odd-Eyes Deck #770032 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Revolution Dragon x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
50± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 58
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 48
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Summon into Link, Synchro and Xyz boss monsters (Odd-Eyes Absolute Dragon, Odd-Eyes Pendulum Dragon, Chaos Angel, Ignister Prominence) to convert a Pendulum-Zone board into lethal pressure; Odd-Eyes Override Dragon and Exceed the Pendulum as Link-based recursion and additional pressure once the Extra Deck is accessible
  • Turn 1 (going first): Set a two-scale Pendulum pair in the Pendulum Zones (Horoscope Sorcerer or Astrograph Sorcerer with a low-scale partner), then Pendulum Summon Odd-Eyes and Performapal monsters and use Extra Deck Link or Synchro boss summons
  • Turn 2 (going second): Rely on Pendulum Summon board development through Sky Iris, Performapal Odd-Eyes Seer and Performapal Odd-Eyes Butler to rebuild after the opponent's board; there is no hand trap or side-deck answer to a going-second disruption
  • Recovery: Search-driven recovery through Performapal Odd-Eyes Seer, Performapal Gentrude, Supreme King Gate Zero and Spiral Flame Strike to refill the Pendulum Zones and the hand after an interrupted turn
  • After siding: None: the deck has an empty side deck (side_count 0), so there is no post-side adjustment

Why it scores here

The deck reliably opens a Pendulum-based engine: 3-copy Pendulum starters each have a 0.34 chance of appearing in a going-first opening hand, and at least one archetype-core card is present in about 82% of opening hands, with the searcher text group essentially always available (Inferred from the hypergeometric estimates). Its ceiling comes from Link, Synchro and Xyz boss monsters (Odd-Eyes Absolute Dragon, Chaos Angel, Ignister Prominence) reached through Pendulum Summon, but no recorded boards exist, so conversion and median output are text-level inferences only. Interaction is on-field rather than hand-based: the deck runs zero hand traps and zero floodgates, which keeps its going-second board-breaking and interaction scores low. The deck has no side deck, so its post-side adaptability is effectively zero. Popularity and the archetype usage statistics confirm the list is a recognised build but earned no points on their own, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 of a 3-copy Pendulum starter in 5 cards) = 0.34; archetype-core group P(at least 1 in hand) = 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 27 distinct cards with 19 singletons and 34 Pendulum-frame monsters; two-scale hands need two specific Pendulum monsters, so some hands are redundant or dead (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards (combos_evidence total 0); ceiling rests on text read of Link/Synchro/Xyz boss summons from the Pendulum Zone (Inferred)
D4 Combo Floor & Median Output 55 No recorded combo distribution, so median output cannot be measured; kept near the centre pending boards (Inferred)
D5 Interruption Resilience & Route Redundancy 62 28 searcher-text cards (P at least 1 in hand = 0.999) give redundant routes after disruption, but no hand trap or independent backup line is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 66 Search and recursion through Performapal Odd-Eyes Seer, Gentrude, Foolish Burial, Sky Iris and Wings of Light; ResourceScore unavailable (Inferred)
D7 End-Board & Interaction Quality 55 13 negation-text and 22 removal-text cards, but 0 hand traps and 0 floodgates; interaction is mostly on-field (Inferred)
D8 Going-Second & Board-Breaking Power 45 No hand traps or going-second disruption and no side deck; board-breaking relies on Astrograph Sorcerer and Odd-Eyes Absolute Dragon text (Inferred)
D9 Offensive Pressure & Closing Power 68 Odd-Eyes Absolute Dragon 2800 ATK, Odd-Eyes Pendulum Dragon 2500 ATK, Chaos Angel 3500 ATK and Ignister 2850 ATK give a strong closing board (Verified stats; Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 cards with 27 distinct; 3-copy Pendulum engine cards are compact, but several slots are tech or utility (Dragon Shrine, Wings of Light) (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards: 10 Link, 3 Synchro, 1 Xyz, 1 Fusion; flexible across Link and Synchro summons with one Limited Link (S:P Little Knight) (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0); no post-side plan exists and no post-side performance data is available (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype-level meta share unavailable, so the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Pendulum scale sequencing, multiple Extra Deck choices and several optional effects per turn raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-3); Zero hand traps or floodgates (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*56.5 + 0.20*48 - 5 = 49.8, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong closing bodies in the Extra Deck (Odd-Eyes Absolute Dragon, Chaos Angel, Odd-Eyes Pendulum Dragon)
  • Heavy searcher density (28 searcher-text cards) gives near-certain access to some starter in the opening hand
  • Extra Deck covers Link, Synchro, Xyz and Fusion, so Pendulum boards can convert in several ways

Weaknesses

  • No hand traps or floodgates, so going-second disruption is limited to on-field cards
  • No side deck, so there is no post-side adaptation
  • Low exact-name purity (23.6%): the list mixes Magician, Performapal, Dracoslayer and Supreme King cards, which may weaken engine coherence
  • No recorded boards, so ceiling and median claims are text-level inferences only

Critical choke points

  • Pendulum Zone scale pairing: a two-scale hand needs two specific Pendulum monsters, so a single missing piece stalls the engine
  • Going-second board breaking: with no hand traps and no side deck, a strong opposing board is hard to answer
Priority Remove Add Reason
1 Side deck of up to 15 cards side_count is 0; a side deck is the only way to adapt in best-of-3 play
2 Dragon Shrine Harpie's Feather Duster or Ash Blossom & Joyous Spring Both appear in the archetype usage stats (72.7% and 63.6% inclusion) and the deck has zero hand traps; Dragon Shrine has no clear engine role in this list

Evidence & confidence

  • Verified: Legal OCG list: 40 main, 15 extra, 0 side; no size or copy-limit violations; Restricted cards: Astrograph Sorcerer, Foolish Burial and S:P Little Knight each at 1 copy, within the Limited limit; Usage stats: Odd-Eyes Vortex Dragon 90.9%, Performapal Skullcrobat Joker 81.8% and Harpie's Feather Duster 72.7% inclusion
  • Inferred: Starter access probabilities (hypergeometric, Main Deck only); Consistency and brick estimates from composition; Pendulum Zone scale pairing reliability from card text; Interaction quality from negation and removal text
  • Provisional: Meta Power (null: no dated metagame sample); Matchup coverage and format fit (no tournament link); Post-side adaptability (no side deck and no post-side data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side scoring has no data

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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