Odd-Eyes Deck #770032 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Revolution Dragon x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x3
- Horoscope Sorcerer, the Stargazer Magician x3
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x2
- Odd-Eyes Persona Dragon x1
- Odd-Eyes Revolution Dragon x3
- Performapal Gentrude x1
- Performapal Ladyange x1
- Performapal Monkeyboard x3
- Performapal Odd-Eyes Butler x1
- Performapal Odd-Eyes Dissolver x1
- Performapal Odd-Eyes Seer x1
- Performapal Odd-Eyes Valet x1
- Performapal Pendulum Sorcerer x1
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Magician x1
- Supreme King Gate Zero x1
- Wind Unicorn Parallel, the Dracoslayer x1
- Odd-Eyes Arc Pendulum Dragon x1
- Performapal Odd-Eyes Synchron x1
- Supreme King Dragon Lightwurm x1
- Dragon Shrine x1
- Foolish Burial x1
- Sky Iris x2
- Spiral Flame Strike x1
- Wings of Light x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Dharc the Dark Charmer, Gloomy x1
- Dragunity Lord - Georgius x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Dragunity Knight - Luin x1
- Odd-Eyes Absolute Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum Summon into Link, Synchro and Xyz boss monsters (Odd-Eyes Absolute Dragon, Odd-Eyes Pendulum Dragon, Chaos Angel, Ignister Prominence) to convert a Pendulum-Zone board into lethal pressure; Odd-Eyes Override Dragon and Exceed the Pendulum as Link-based recursion and additional pressure once the Extra Deck is accessible
- Turn 1 (going first): Set a two-scale Pendulum pair in the Pendulum Zones (Horoscope Sorcerer or Astrograph Sorcerer with a low-scale partner), then Pendulum Summon Odd-Eyes and Performapal monsters and use Extra Deck Link or Synchro boss summons
- Turn 2 (going second): Rely on Pendulum Summon board development through Sky Iris, Performapal Odd-Eyes Seer and Performapal Odd-Eyes Butler to rebuild after the opponent's board; there is no hand trap or side-deck answer to a going-second disruption
- Recovery: Search-driven recovery through Performapal Odd-Eyes Seer, Performapal Gentrude, Supreme King Gate Zero and Spiral Flame Strike to refill the Pendulum Zones and the hand after an interrupted turn
- After siding: None: the deck has an empty side deck (side_count 0), so there is no post-side adjustment
Why it scores here
The deck reliably opens a Pendulum-based engine: 3-copy Pendulum starters each have a 0.34 chance of appearing in a going-first opening hand, and at least one archetype-core card is present in about 82% of opening hands, with the searcher text group essentially always available (Inferred from the hypergeometric estimates). Its ceiling comes from Link, Synchro and Xyz boss monsters (Odd-Eyes Absolute Dragon, Chaos Angel, Ignister Prominence) reached through Pendulum Summon, but no recorded boards exist, so conversion and median output are text-level inferences only. Interaction is on-field rather than hand-based: the deck runs zero hand traps and zero floodgates, which keeps its going-second board-breaking and interaction scores low. The deck has no side deck, so its post-side adaptability is effectively zero. Popularity and the archetype usage statistics confirm the list is a recognised build but earned no points on their own, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 of a 3-copy Pendulum starter in 5 cards) = 0.34; archetype-core group P(at least 1 in hand) = 0.82 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 27 distinct cards with 19 singletons and 34 Pendulum-frame monsters; two-scale hands need two specific Pendulum monsters, so some hands are redundant or dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards (combos_evidence total 0); ceiling rests on text read of Link/Synchro/Xyz boss summons from the Pendulum Zone (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded combo distribution, so median output cannot be measured; kept near the centre pending boards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 28 searcher-text cards (P at least 1 in hand = 0.999) give redundant routes after disruption, but no hand trap or independent backup line is confirmed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Search and recursion through Performapal Odd-Eyes Seer, Gentrude, Foolish Burial, Sky Iris and Wings of Light; ResourceScore unavailable (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 13 negation-text and 22 removal-text cards, but 0 hand traps and 0 floodgates; interaction is mostly on-field (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | No hand traps or going-second disruption and no side deck; board-breaking relies on Astrograph Sorcerer and Odd-Eyes Absolute Dragon text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Odd-Eyes Absolute Dragon 2800 ATK, Odd-Eyes Pendulum Dragon 2500 ATK, Chaos Angel 3500 ATK and Ignister 2850 ATK give a strong closing board (Verified stats; Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 cards with 27 distinct; 3-copy Pendulum engine cards are compact, but several slots are tech or utility (Dragon Shrine, Wings of Light) (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck cards: 10 Link, 3 Synchro, 1 Xyz, 1 Fusion; flexible across Link and Synchro summons with one Limited Link (S:P Little Knight) (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (side_count 0); no post-side plan exists and no post-side performance data is available (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype-level meta share unavailable, so the score is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Pendulum scale sequencing, multiple Extra Deck choices and several optional effects per turn raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-3); Zero hand traps or floodgates (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*56.5 + 0.20*48 - 5 = 49.8, rounded to 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong closing bodies in the Extra Deck (Odd-Eyes Absolute Dragon, Chaos Angel, Odd-Eyes Pendulum Dragon)
- Heavy searcher density (28 searcher-text cards) gives near-certain access to some starter in the opening hand
- Extra Deck covers Link, Synchro, Xyz and Fusion, so Pendulum boards can convert in several ways
Weaknesses
- No hand traps or floodgates, so going-second disruption is limited to on-field cards
- No side deck, so there is no post-side adaptation
- Low exact-name purity (23.6%): the list mixes Magician, Performapal, Dracoslayer and Supreme King cards, which may weaken engine coherence
- No recorded boards, so ceiling and median claims are text-level inferences only
Critical choke points
- Pendulum Zone scale pairing: a two-scale hand needs two specific Pendulum monsters, so a single missing piece stalls the engine
- Going-second board breaking: with no hand traps and no side deck, a strong opposing board is hard to answer
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Side deck of up to 15 cards | side_count is 0; a side deck is the only way to adapt in best-of-3 play | |
| 2 | Dragon Shrine | Harpie's Feather Duster or Ash Blossom & Joyous Spring | Both appear in the archetype usage stats (72.7% and 63.6% inclusion) and the deck has zero hand traps; Dragon Shrine has no clear engine role in this list |
Evidence & confidence
- Verified: Legal OCG list: 40 main, 15 extra, 0 side; no size or copy-limit violations; Restricted cards: Astrograph Sorcerer, Foolish Burial and S:P Little Knight each at 1 copy, within the Limited limit; Usage stats: Odd-Eyes Vortex Dragon 90.9%, Performapal Skullcrobat Joker 81.8% and Harpie's Feather Duster 72.7% inclusion
- Inferred: Starter access probabilities (hypergeometric, Main Deck only); Consistency and brick estimates from composition; Pendulum Zone scale pairing reliability from card text; Interaction quality from negation and removal text
- Provisional: Meta Power (null: no dated metagame sample); Matchup coverage and format fit (no tournament link); Post-side adaptability (no side deck and no post-side data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side scoring has no data
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