Majestic Deck #770026 — Yu-Gi-Oh! OCG

43 Main, 15 Extra, incl. Junk Meister x3, Fydraulis Harmonia x3, Ghost Ogre & Snow Rabbit x3. Created Oct 20, 2026 by YGO Mod.

Deck Majestic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boards built from Junk Synchron / Synchron Tuner and Stardust-family Synchro Monsters in the Extra Deck, closed by Crimson Dragon, Zalen and Ekhajar (Inferred from card text; no recorded boards); Hand-trap disruption (Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Ogre) into a Synchro follow-up (Inferred)
  • Turn 1 (going first): Turn 1: Junk Signal, Synchro Fellowship or Reinforcement of the Army to find a Junk/Synchron starter; Normal Summon a Tuner, then Synchro Summon from the 15 Extra Deck Synchro Monsters (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C and Droll & Lock Bird for the opponent's first play, then rebuild with Synchro Summons from the hand-trap-generated resources (Inferred)
  • Recovery: Synchro Fellowship banish-from-GY effect, Jet Synchron GY revival and the Junk Synchron / Junk Armor recursion line; the 1-of Scrap Synchron adds a second Tuner route (Inferred from text)
  • After siding: Not evaluable: the deck runs an empty Side Deck (0 cards), so there is no post-side plan

Why it scores here

The score is capped at 30 because the list is Illegal: Baronne de Fleur is Forbidden in OCG and is run once in the Extra Deck, so the rubric's theoretical/structural-only cap applies. Before the cap, the system scores about 50 Structural and about 49 Final, computed from the 14 dimensions rather than from averaging card scores. The deck reliably reaches a Synchro-capable board: the 15 Synchro Extra Deck slots, the 'Junk' and 'Synchron' Tuner base (Junk Synchron x2, Jet Synchron, Scrap Synchron, Wheel Synchron, Assault Synchron), and the 99% archetype-core hypergeometric estimate all support consistent opening access (Inferred). Interaction density is strong, with 10 hand traps and 15 negation-text cards, which earns D7 but not board-breaking (D8) or closing (D9) credit. Popularity and usage-statistics inclusion (68% of core cards present) confirm the list is a real build, but they did not add points, and the low archetype purity (1.7% exact-name Majestic) argues against a single coherent engine. No combos, no tournament link and no side deck were supplied, so D3, D4, D12 and D13 remain low-confidence estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 searcher in 5-card hand) = 0.82 and P(at least 1 core archetype card) = 0.99 from the Main Deck hypergeometric estimate; Synchro starter access is consistent but unverified against real boards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is 18 singles, 5 doubles and 5 triples; many Tuner-dependent starters can clash in the same hand, but no brick rate is measured (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos are supplied (total combos 0), so ceiling is text-only inference from Synchro chains (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards exist, so median output cannot be measured and is estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple recovery routes (Synchro Fellowship banish, Jet Synchron GY revival, Junk Synchron GY summon) cover some disruption; no measured resilience exists (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resource recovery relies on search-and-recycle text (12 searcher-text cards) and GY revival effects; no resource profile data exists (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps and 15 negation-text cards give broad interaction density, though the tested composition is not measured (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 48 Going-second relies on hand traps (about 82% chance of at least 1 hand trap in a 6-card hand) rather than board-breaking; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 42 No end-board ATK, boss monster or direct-damage data beyond card text; Crimson Dragon and Zalen are the main closers (Inferred)
D10 Main Deck Efficiency & Flexibility 58 43 Main + 15 Extra with 28 distinct Main cards is compact and near the GameplayType limits, but the 57 off-archetype copies lower coherence (Verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra slots are Synchro Monsters, which fills the slot efficiently but makes the Extra Deck depend on Synchro material access (Verified composition)
D12 Side Deck Adaptability 20 The Side Deck is empty (0 of 15 slots used), so the deck has no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro chains with Tuner and material selection are demanding; sequencing is not measured (Inferred)

How the score was computed

Strategy profile: primary 100% Midrange, with Combo considered for tie-breaks only. Structural ≈ 50, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-3); illegal-deck cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*45 - 9 = 40; Illegal-deck cap applied, so final = 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is consistently reachable: P(at least 1 core card in a 5-card hand) = 0.99 (Inferred)
  • Dense hand-trap and negation-text suite (10 hand traps, 15 negation-text cards) gives broad interaction (Verified composition, Inferred quality)
  • Compact 43-card Main with 28 distinct cards and a full 15-card Synchro Extra Deck (Verified)
  • Multiple Synchro access and recycle routes via Junk Synchron, Jet Synchron and Synchro Fellowship (Inferred from text)

Weaknesses

  • Illegal list: Baronne de Fleur is Forbidden and run once, which caps the score (Verified)
  • Empty Side Deck, so no post-side adaptability (Verified)
  • Low exact-name archetype purity (1.7%) and 57 off-archetype copies weaken engine coherence (Verified)
  • Missing core cards: 8 of 25 usage-core cards absent, including Stardust Dragon (92.9%) and Scrap Warrior (100%) (Verified usage stats)
  • No recorded combos, so ceiling and median cannot be measured (Verified gap)

Critical choke points

  • Synchro Summon legality: every Extra Deck Synchro depends on a successful Tuner plus material; a single hand-trap response can break the line (Inferred)
  • Forbidden Baronne de Fleur must be removed before the deck is legal to play (Verified)
Priority Remove Add Reason
1 Baronne de Fleur (Forbidden, 1 copy, Extra Deck) Stardust Dragon (Unlimited; 92.9% archetype-core inclusion) Restores legality (Illegal to Legal) and matches the archetype-standard core; no other violations exist
2 No Side Deck A Side Deck of up to 15 cards chosen against the expected opponent engines D12 is 20 because the deck has no post-side plan; a Side Deck is the cheapest way to raise adaptability
3 Off-archetype Warrior/Rose singles that do not connect to the Junk or Synchron engine Junk-named or Synchron-named cards already in the usage-core list 57 off-archetype copies weaken engine coherence; consolidating the sub-archetype would raise D1 and D10 (Inferred)

Evidence & confidence

  • Verified: Baronne de Fleur is Forbidden in OCG and the deck runs 1 copy; all other restricted cards are within their legal copy limits; Main 43 and Extra 15 are within the OCG size rules; Side Deck is 0; Archetype purity: 1.7% exact-name Majestic, 57 off-archetype copies; Usage stats: 17 of 25 core cards present (68%); No tournament link, no guides, no combos supplied
  • Inferred: Consistency estimates (0.99 core access, 0.82 searcher access) from the hypergeometric table; Going-first and going-second plans and the recovery routes from card text; Hand-trap interaction quality from text, not measured performance; Structural dimension scores D1-D14 and the modifiers
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament share)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or unknown Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side scoring is not evaluable deck title is null; name carried by archetype only

More OCG Info

Majestic

Majestic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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