Resonator Deck #770018 — Yu-Gi-Oh! OCG

46 Main, 15 Extra, incl. Bone Archfiend x3, Soul Resonator x3, Crimson Gaia x3. Created Oct 20, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
57± 6/ 100
Power Score
Structural 64
Reliability 56
Going First 66
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 55
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro extender
  • Format: ocg

Legality

Main 46 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boards built around Red Dragon Archfiend (3000 ATK, destroys Defense Position monsters on attack) and high-ATK Synchros (Red Hypernova Dragon 4500, Red Nova Dragon - Burning Soul 3500, Red Supernova Dragon 4000, Bystial Dis Pater 3500) (Inferred from card text); The Crimson King and Bystial Dis Pater as quick-effect negate and recovery pieces (Inferred from card text)
  • Turn 1 (going first): Open Soul Resonator, Bone Archfiend or Crimson Gaia; search the Red Dragon Archfiend line (Crimson Gaia, Synchro-line searches), Synchro Summon into Red Dragon Archfiend or Red Nova Dragon (Inferred from card text)
  • Turn 2 (going second): Hand-summon Crimson Resonator with an empty field or Darkness Resonator (reveal Red Dragon Archfiend from Extra), then use Dominus Impulse or Red Dragon Archfiend's Chains as interruptions (Inferred from card text)
  • Recovery: Recursion from the GY: Synkron Resonator and Vision Resonator add Resonators back, Crimson Call and Red Rising Dragon revive from GY, Red Nova Dragon and Red Supernova Dragon recover material (Inferred from card text)
  • After siding: None. The list runs 0 side-deck cards, so there is no post-side plan (verified: side_count 0)

Why it scores here

The deck reliably opens a Resonator starter: Soul Resonator, Bone Archfiend and Crimson Gaia each have about a 30% chance of appearing in a 5-card opening hand, and the archetype-core proxy reaches about 98.5% (Inferred). Its searchers (18 text-tagged cards) give about 93% at-least-one access, which supports the consistency score. It converts into large Synchro boards with Red Dragon Archfiend and several 3500 to 4500 ATK Synchros, and its GY recursion keeps it going after a single disruption. The score is held down by the missing side deck (no post-side plan), zero hand traps, several conditional starters that brick on an empty or wrong board, and no recorded combo boards to confirm the ceiling. Popularity did not earn points: the usage statistics only show that this is a recognizable build. The score was built from the deck as a system and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least 1 of a 3-copy starter in 5) = 0.298; archetype-core proxy P(at least 1 in 5) = 0.985; searcher text P = 0.928 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Many Tuners are conditional on board (Synkron, Vision, Chain, Crimson Resonator); 0 hand traps and 3 non-engine staples cut hand quality (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable boards (total_combos 0); ceiling read from text: Red Dragon Archfiend, Crimson King and Red Nova Dragon lines (Inferred)
D4 Combo Floor & Median Output 52 No observed median or distribution; median taken from the conditional starter density and text-only route count (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Several independent starters and GY recursion (Synkron, Vision, Crimson Call, Red Rising Dragon) give more than one route (Inferred)
D6 Resource Economy, Recovery & Grind 70 GY recovery through Vision, Synkron, Crimson Call and Red Nova Dragon; Card Destruction helps refill hand (Inferred)
D7 End-Board & Interaction Quality 66 Negation/removal text on Dominus Impulse, Red Dragon Archfiend's Chains, Red Zone, Hot Red Dragon Archfiend Abyss and Bystial Dis Pater; no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second board breaking comes from Red Dragon Archfiend attack trigger and quick negates; no hand traps and no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 80 Extra Deck ATK: Red Hypernova 4500, Red Supernova 4000, Burning Soul 3500, Dis Pater 3500, Red Dragon Archfiend 3000 (Verified)
D10 Main Deck Efficiency & Flexibility 60 46 main cards, 28 distinct, 13 Tuners and 3 Limited non-engine staples (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 72 15 Synchros with 11 distinct names, redundant Red Dragon Archfiend and Scarred Dragon Archfiend copies; 15/15 Extra slots used (Verified)
D12 Side Deck Adaptability 15 No side deck in the export (side_count 0); no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; archetype meta-share absent; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 48 Multiple conditional starter checks and Extra Deck decision points; step count estimated from text, no examples (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist_exposure (-2); engine_conflicts (-1); weak_post_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*64.1 + 0.20*56 - 5 = 57.5 -> 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High access to the engine: archetype-core proxy P = 0.985 and searcher text P = 0.928 in a 5-card hand (Inferred)
  • Strong Extra Deck ceiling: 3000 to 4500 ATK Synchros plus Red Dragon Archfiend's destruction on attack (Verified text)
  • Recursion-rich GY: Vision Resonator, Synkron Resonator, Crimson Call, Red Rising Dragon (Verified text, Inferred impact)
  • Extra Deck is full (15/15) and all 11 distinct Synchros have a clear role in the engine (Verified)

Weaknesses

  • No side deck: zero post-side plan and zero matchup adaptation (Verified: side_count 0)
  • No hand traps and only 4 spell/trap interaction cards; weak going-second interaction (Verified composition)
  • Several Resonator Tuners need a Synchro or a Level 5+ DARK monster already on the field, so they brick on an empty board (Verified text, Inferred)
  • Non-engine staples (Card Destruction, Heavy Storm, Harpie's Feather Duster) take deck slots from the engine (Inferred)

Critical choke points

  • Red Dragon Archfiend and Red Nova Dragon lines: 2 copies of Red Dragon Archfiend and Scarred Dragon Archfiend each (Verified)
  • Going-second without a monster on board depends on Crimson Resonator and Darkness Resonator (Inferred)
Priority Remove Add Reason
1 none a 15-card side deck The list has no side at all, so it cannot adapt after game 1; the side should target spell/trap-heavy and hand-trap-heavy opposing decks (Verified gap)
2 Card Destruction Ash Blossom & Joyous Spring (usage stat: 58% inclusion, typical 3 copies) Adds going-second hand interaction for the one slot that brings little to this engine (Observed usage, Inferred)
3 one Limited copy of Heavy Storm Mulcharmy Fuwalos (usage stat: 64% inclusion, typical 3 copies) Adds a starter that is not conditional on the board and reduces Limited-card exposure (Observed usage, Inferred)

Evidence & confidence

  • Verified: Legal status: 46 Main, 15 Extra, 0 Side within size rules; all Limited and Semi-Limited copies within legal_copies; Card text for the Resonator, Archfiend, Bystial and Synchro cards from the export; Extra Deck ATK values (Red Hypernova 4500, Red Supernova 4000, Red Nova Burning Soul 3500, Bystial Dis Pater 3500, Red Dragon Archfiend 3000); Exact-name purity 27.9% and archetype spread from composition
  • Observed: Usage statistics: Soul Resonator 83%, Crimson Gaia 83%, Bone Archfiend 75%, Darkness Resonator 75% inclusion (archetype-level)
  • Inferred: All consistency probabilities (hypergeometric, Main Deck only); Starter conditions and brick risk from text; Interaction and going-second estimates from text role hints; Structural and final scores
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample and no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling (D3, D4) are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchups, brick or starter rates No side deck: D12 cannot be measured and no post-side plan exists usage_statistics appears to check only the Main Deck: The Crimson King, Red Dragon Archfiend, Scarred Dragon Archfiend, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss and Red Supernova Dragon are in the Extra list but are reported as missing_core. They were treated as present in this evaluation. Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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