Egyptian God Deck #770005 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Guardian Slime x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.

Deck Egyptian God OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
28± 8/ 100
Power Score
Structural 44
Reliability 25
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Extra Deck (Egyptian God Slime, Snake-Eyes Doomed Dragon, Snake-Eyes Flamberge route, Winged Dragon of Ra) once a Fusion or Special Summon line goes through; Link and Fusion pressure through Underworld Goddess, Garura, and Azamina Mu Rcielago
  • Turn 1 (going first): Search with Snake-Eye Ash / Snake-Eyes Poplar / The True Sun God into a single Egyptian God or Snake-Eye starter, then rely on hand traps to protect it. Inferred and weak: the archetype core is only 8 copies.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Maxx C, Red Reboot) to interrupt the opponent's first board, then go to a Fusion or Link boss. Probability of at least one hand trap in a 6-card hand is 0.78 (Inferred).
  • Recovery: Searchers (16 copies) and recursion via Mulcharmy and Ghost Belle to rebuild the hand. Only partly reliable because most recovery pieces belong to different sub-archetypes.
  • After siding: Not evaluable: the deck has no Side Deck (0 cards).

Why it scores here

This list is Illegal in OCG: three Forbidden cards (Albion the Branded Dragon, Azamina Ilia Silvia, Original Sinful Spoils - Snake-Eye) are run, so it gets a capped, structural-only score and cannot be played as built. The structure is a broad toolbox of 35 distinct main-deck cards with only 11.1% exact-name Egyptian God purity (8 copies). It mixes Snake-Eye, Diabellstar, Sinful Spoils, Mulcharmy, Azamina, and Branded pieces, so the engines compete for the same hand and graveyard resources instead of reinforcing one another. Its main strength is interaction density: 12 hand traps and 17 removal-text cards give real resilience on the going-second side, and the Fusion and Link boss options give a credible closing threat. Popularity or archetype breadth earned no points, and no card scores were averaged into the deck score; the score is driven by the system-level weaknesses (engine conflict, low archetype core, no Side Deck, and the Forbidden cards).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) = 0.245 and P(at least one searcher-text card) = 0.82; the archetype core of 8 copies gives P = 0.54 of at least one core card in the opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Opening-hand brick risk is high: 19 Spells, 10 Traps, and several starters that depend on different engines conflict in the same hand (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; the best realistic line is a Snake-Eye or Egyptian God starter into a Fusion or Link boss, judged from card text only (Inferred)
D4 Combo Floor & Median Output 30 No combo evidence; the floor and median are unknown and inferred from a conflicted engine (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps (Ash Blossom 2, Ghost Ogre 2, Ghost Belle 2, Droll 1, Maxx C 1, Red Reboot 1) give several independent answers per turn (Inferred)
D6 Resource Economy, Recovery & Grind 50 16 searcher-text cards, Pot of Sloth, and Mulcharmy draw effects give good card flow; the cost is spending hand resources across several engines (Inferred)
D7 End-Board & Interaction Quality 55 18 negation-text cards and 17 removal-text cards give broad interaction, but the Forbidden copies make part of it unavailable (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group P(at least one in 6-card going-second hand) = 0.78, and multiple boss Fusion monsters can challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 58 Ra (4000 ATK), Snake-Eyes Doomed Dragon (3000), Egyptian God Slime (3000), and Underworld Goddess (3000 link) provide closing power when the line is live (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 30 57 cards with 35 distinct main-deck names and 11.1% exact archetype purity give low compactness and weak coherence (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots with 10 Fusion and 5 Link, with several specific material requirements; one Forbidden Extra card is removed from play (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck is present, so there is no post-side plan; the score is at the floor (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; the list is also Illegal in its format (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple engines with different material and timing rules create high decision load and error risk (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Combo considered as secondary but not blended numerically. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: banlist exposure (-10); engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*44 + 0.20*25 - 12 = 28 (Illegal: theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps and 18 negation-text cards
  • Searcher density: 16 cards with search or add text
  • Multiple high-ATK bosses across Fusion, Link, and Ra lines

Weaknesses

  • Illegal in OCG: three Forbidden cards over the copy limit
  • Archetype purity 11.1%, with engines spread across six sub-archetypes
  • No Side Deck
  • No combo evidence to ground conversion or floor

Critical choke points

  • The 8 Egyptian God core copies and the 1-copy Winged Dragon of Ra (3-tribute summon) are a single fragile line
  • Forbidden cards must be removed before this list can be played
Priority Remove Add Reason
1 Albion the Branded Dragon, Azamina Ilia Silvia, Original Sinful Spoils - Snake-Eye Legal replacements in the same role (Extra Deck boss, Snake-Eye searcher, or Branded/Sinful Spoils support) The list is Illegal; no normal score can be given until the copy-limit violations are fixed.
2 Off-archetype Snake-Eye, Diabellstar, and Sinful Spoils pieces that do not support the main Egyptian God or Snake-Eye line Additional Egyptian God core cards (e.g. Ra, Guardian Slime, Ancient Chant support) to raise archetype purity Raising purity lifts D1 and D10 and reduces engine conflict.
3 Nothing A 15-card Side Deck with hand traps and anti-boss answers The deck has no Side Deck and so no post-side plan (D12 is at the floor).

Evidence & confidence

  • Verified: Illegal status: three Forbidden cards (Albion the Branded Dragon, Azamina Ilia Silvia, Original Sinful Spoils - Snake-Eye); Main 57, Extra 15, Side 0 (all within size rules); Archetype purity 11.1% (8 of 72 Egyptian God-named copies); Banlist statuses for the Limited and Semi-Limited cards are within the legal copy counts
  • Observed: Usage stats: 5 of 9 core cards present (55.6%)
  • Inferred: Starter hypergeometric probabilities (0.2447 for a 3-copy card in hand 5; 0.82 for the searcher group); Hand-trap coverage (0.78 for at least one in a 6-card going-second hand); Dimension scores D1-D11 and D14; Structural and final scores
  • Provisional: Meta Power (null) and the D13 matchup fit; Tournament Reliability (25)
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and match record are absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is provisional without a dated metagame sample The deck has no title (title is null)

More OCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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