Crimson Dragon Deck #770003 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Bystial Magnamhut x1
- Deep-Eyes White Dragon, the Blue Abyss x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x2
- Dominusteer Rosepamela x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Kaibaman the Legend x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Mausoleum of White x1
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x2
- Dominus Purge x3
- Dragon's Mind x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Accusation x2
- Solemn Judgment x1
- Songs of the Dominators x1
- True Light x1
Extra Deck (14)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon, the God-Surpassing Servant x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.1 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Blue-Eyes White Dragon boards extended by Blue-Eyes Ultimate Dragon (via Ultimate Fusion or Majesty-assisted Ritual) and Blue-Eyes Chaos MAX; the Synchro/Link Extra Deck supplies a second threat type.; Synchro/Link Extra Deck boards (Blue-Eyes Spirit, Blue-Eyes Ultimate Spirit, Stardust Sifr, Lightstorm) that use the 20 main-deck Tuners.
- Turn 1 (going first): Opening starter (Blue-Eyes White Dragon or Sage/Maiden/Ghost Ogre tuner line into a Synchro), keeping Ash Blossom, Effect Veiler and Infinite Impermanence up for the opponent's first activation.
- Turn 2 (going second): Hand traps (16 in main) answer the opponent's starter in hand or on field; Ghost Belle, Ash and Droll & Lock Bird slow the opponent's search, then a Blue-Eyes board is built from the remaining hand.
- Recovery: Recur Tuners and Blue-Eyes monsters from the GY via Kaibaman, Maiden of White and Deep-Eyes; Spirit with Eyes of Blue and Mausoleum of White supply extra Normal Summons.
- After siding: No side deck is listed, so there is no post-side plan. Any best-of-3 adaptation is currently impossible.
Why it scores here
The deck opens a functional plan reasonably often: the archetype-core proxy gives about 0.89 for at least one core card in a 5-card hand, and 20 Tuners in the main deck support 7 Synchro and 4 Link Extra Deck options. Its main strength is interaction on the system level: 16 hand traps, 22 negation-text cards and 30 removal-text cards give it layered answers, which is most valuable when going second (about 0.88 for at least one hand trap in 6 cards). Conversion is credible but unproven, because no recorded boards exist and the ceiling rests on text reads (Majesty, Ultimate Fusion, Blue-Eyes Ultimate Dragon). The score is held down by a zero-card side deck, a split engine (Blue-Eyes, Dominus, Solemn and Crimson Dragon support), and a 1-copy dependency on Ultimate Fusion and Blue-Eyes Chaos MAX. Popularity did not earn points: the Crimson Dragon archetype's usage stats were used only as a sanity check. The score was built from the seven system-level measures, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Hypergeometric P(at least one archetype-core card in 5-card hand) ≈ 0.89 (proxy); 20 Tuners and 3-copy starters support Synchro access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Brick proxy ≈ 0.11 for a 5-card hand; 16 hand traps and 20 Tuners add some redundancy but several Normal Summon conflicts and dead cards exist (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from text: Majesty of the White Dragons → Chaos MAX, Ultimate Fusion → Blue-Eyes Ultimate Dragon, Blue-Eyes Spirit Dragon Synchro line; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output unknown: combo data has 0 boards; estimate from starter reliability and interaction density only (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Hand-trap redundancy plus GY recursion (Kaibaman, Maiden, Deep-Eyes) give several independent restarts after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 14 searcher-text cards and recursion offset hand-trap card disadvantage; Droll and Maxx are 1-for-1 disruption (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 22 negation-text and 16 hand-trap cards give layered, durable interaction; several negations overlap in timing (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second split not recorded; hand traps and BE Phantom Beast destroy-all effect give board-breaking strength (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | End-board threats: Blue-Eyes Ultimate Dragon 4500, Chaos MAX 4000, Stardust Sifr 4000, Blue-Eyes Ultimate Spirit 3500 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 main cards across 31 distinct; 20 Tuners and 16 singles; 70 of 56 main copies off-exact-archetype, so the build is loosely coherent (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Extra cards across 12 distinct; broad Synchro/Link/Fusion coverage with flexibility, though several are niche (Verified counts, Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is 0 cards; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share; Meta Power provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step lines (Ritual via Majesty, Fusion via Ultimate Fusion, Synchro chains) and frequent hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.1, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-2); engine conflicts (-2); single_copy_dependency (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*59.1 + 0.20*52 - 5 = 52.7 → 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation coverage (16 hand traps, 22 negation-text cards)
- Tuner density (20) gives broad Synchro access into several Extra Deck finishers
- Going-second plan is well-supported by hand traps (about 0.88 for at least one in 6 cards)
- Redundant Blue-Eyes starters (3 copies of White Dragon) and recursion from the GY
Weaknesses
- No side deck, so best-of-3 adaptation is impossible
- Split engine: Blue-Eyes, Dominus, Solemn and Crimson Dragon compete for slots
- Thin non-Tuner pool for Synchro summons (many hand traps are Tuners or non-starters)
- Ceiling depends on single-copy Ultimate Fusion and Chaos MAX
- Label mismatch: archetype is Crimson Dragon but the engine is Blue-Eyes
Critical choke points
- Blue-Eyes White Dragon as the starter (3 copies, low single-card hand odds)
- Ultimate Fusion (1 copy) for Blue-Eyes Ultimate Dragon access
- Majesty of the White Dragons (1 copy) for Chaos MAX Ritual access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | no cards (side deck is empty) | up to 15 side cards answering the most common opposing engines | Side deck is 0 cards, so D12 and best-of-3 adaptation are capped; this is the largest single gain. |
| 2 | Songs of the Dominators (1 copy, needs a Dominus in the GY and a Trap in the GY) | a second Blue-Eyes non-Tuner starter or a Blue-Eyes card that does not need Dominus support | Reduces the split engine and improves starter access without changing the hand-trap core. |
| 3 | one Dominus Purge | a second Ultimate Fusion or a second Blue-Eyes Ritual enabler | Stabilises access to the top-end Blue-Eyes finishers that are currently single-copy. |
Evidence & confidence
- Verified: Legality: main 56 (40-60), extra 14 (0-15), side 0 (0-15); no violations; Limited and Semi-Limited copies within limit; Copy histogram 1:16, 2:5, 3:10; Extra breakdown Link 4, Synchro 7, Fusion 3; Side deck is empty
- Inferred: Starter access ≈ 0.89 (archetype-core proxy, 5-card hand); Brick proxy ≈ 0.11; Going-second hand-trap value ≈ 0.88; Ceiling and interaction read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode (23995346) could not be resolved; counted as main with unknown type, so it is not evaluated usage statistics core presence appears to check the Main Deck only: Crimson Dragon, Blue-Eyes Ultimate Spirit Dragon, Hieratic Seal, Spirit with Eyes of Blue and Stardust Sifr are listed as 'not in this deck' but appear in the Extra Deck list — core-card presence is therefore understated no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied 'Legal with warning' status has no reason in the export; the empty side deck is the only visible candidate
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