Crimson Dragon Deck #770003 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
53± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.1
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Blue-Eyes White Dragon boards extended by Blue-Eyes Ultimate Dragon (via Ultimate Fusion or Majesty-assisted Ritual) and Blue-Eyes Chaos MAX; the Synchro/Link Extra Deck supplies a second threat type.; Synchro/Link Extra Deck boards (Blue-Eyes Spirit, Blue-Eyes Ultimate Spirit, Stardust Sifr, Lightstorm) that use the 20 main-deck Tuners.
  • Turn 1 (going first): Opening starter (Blue-Eyes White Dragon or Sage/Maiden/Ghost Ogre tuner line into a Synchro), keeping Ash Blossom, Effect Veiler and Infinite Impermanence up for the opponent's first activation.
  • Turn 2 (going second): Hand traps (16 in main) answer the opponent's starter in hand or on field; Ghost Belle, Ash and Droll & Lock Bird slow the opponent's search, then a Blue-Eyes board is built from the remaining hand.
  • Recovery: Recur Tuners and Blue-Eyes monsters from the GY via Kaibaman, Maiden of White and Deep-Eyes; Spirit with Eyes of Blue and Mausoleum of White supply extra Normal Summons.
  • After siding: No side deck is listed, so there is no post-side plan. Any best-of-3 adaptation is currently impossible.

Why it scores here

The deck opens a functional plan reasonably often: the archetype-core proxy gives about 0.89 for at least one core card in a 5-card hand, and 20 Tuners in the main deck support 7 Synchro and 4 Link Extra Deck options. Its main strength is interaction on the system level: 16 hand traps, 22 negation-text cards and 30 removal-text cards give it layered answers, which is most valuable when going second (about 0.88 for at least one hand trap in 6 cards). Conversion is credible but unproven, because no recorded boards exist and the ceiling rests on text reads (Majesty, Ultimate Fusion, Blue-Eyes Ultimate Dragon). The score is held down by a zero-card side deck, a split engine (Blue-Eyes, Dominus, Solemn and Crimson Dragon support), and a 1-copy dependency on Ultimate Fusion and Blue-Eyes Chaos MAX. Popularity did not earn points: the Crimson Dragon archetype's usage stats were used only as a sanity check. The score was built from the seven system-level measures, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Hypergeometric P(at least one archetype-core card in 5-card hand) ≈ 0.89 (proxy); 20 Tuners and 3-copy starters support Synchro access (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick proxy ≈ 0.11 for a 5-card hand; 16 hand traps and 20 Tuners add some redundancy but several Normal Summon conflicts and dead cards exist (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from text: Majesty of the White Dragons → Chaos MAX, Ultimate Fusion → Blue-Eyes Ultimate Dragon, Blue-Eyes Spirit Dragon Synchro line; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 Median output unknown: combo data has 0 boards; estimate from starter reliability and interaction density only (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 66 Hand-trap redundancy plus GY recursion (Kaibaman, Maiden, Deep-Eyes) give several independent restarts after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 14 searcher-text cards and recursion offset hand-trap card disadvantage; Droll and Maxx are 1-for-1 disruption (Inferred)
D7 End-Board & Interaction Quality 70 22 negation-text and 16 hand-trap cards give layered, durable interaction; several negations overlap in timing (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second split not recorded; hand traps and BE Phantom Beast destroy-all effect give board-breaking strength (Inferred)
D9 Offensive Pressure & Closing Power 66 End-board threats: Blue-Eyes Ultimate Dragon 4500, Chaos MAX 4000, Stardust Sifr 4000, Blue-Eyes Ultimate Spirit 3500 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 56 main cards across 31 distinct; 20 Tuners and 16 singles; 70 of 56 main copies off-exact-archetype, so the build is loosely coherent (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 14 Extra cards across 12 distinct; broad Synchro/Link/Fusion coverage with flexibility, though several are niche (Verified counts, Inferred)
D12 Side Deck Adaptability 20 Side deck is 0 cards; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; Meta Power provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step lines (Ritual via Majesty, Fusion via Ultimate Fusion, Synchro chains) and frequent hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.1, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-2); engine conflicts (-2); single_copy_dependency (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*59.1 + 0.20*52 - 5 = 52.7 → 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (16 hand traps, 22 negation-text cards)
  • Tuner density (20) gives broad Synchro access into several Extra Deck finishers
  • Going-second plan is well-supported by hand traps (about 0.88 for at least one in 6 cards)
  • Redundant Blue-Eyes starters (3 copies of White Dragon) and recursion from the GY

Weaknesses

  • No side deck, so best-of-3 adaptation is impossible
  • Split engine: Blue-Eyes, Dominus, Solemn and Crimson Dragon compete for slots
  • Thin non-Tuner pool for Synchro summons (many hand traps are Tuners or non-starters)
  • Ceiling depends on single-copy Ultimate Fusion and Chaos MAX
  • Label mismatch: archetype is Crimson Dragon but the engine is Blue-Eyes

Critical choke points

  • Blue-Eyes White Dragon as the starter (3 copies, low single-card hand odds)
  • Ultimate Fusion (1 copy) for Blue-Eyes Ultimate Dragon access
  • Majesty of the White Dragons (1 copy) for Chaos MAX Ritual access
Priority Remove Add Reason
1 no cards (side deck is empty) up to 15 side cards answering the most common opposing engines Side deck is 0 cards, so D12 and best-of-3 adaptation are capped; this is the largest single gain.
2 Songs of the Dominators (1 copy, needs a Dominus in the GY and a Trap in the GY) a second Blue-Eyes non-Tuner starter or a Blue-Eyes card that does not need Dominus support Reduces the split engine and improves starter access without changing the hand-trap core.
3 one Dominus Purge a second Ultimate Fusion or a second Blue-Eyes Ritual enabler Stabilises access to the top-end Blue-Eyes finishers that are currently single-copy.

Evidence & confidence

  • Verified: Legality: main 56 (40-60), extra 14 (0-15), side 0 (0-15); no violations; Limited and Semi-Limited copies within limit; Copy histogram 1:16, 2:5, 3:10; Extra breakdown Link 4, Synchro 7, Fusion 3; Side deck is empty
  • Inferred: Starter access ≈ 0.89 (archetype-core proxy, 5-card hand); Brick proxy ≈ 0.11; Going-second hand-trap value ≈ 0.88; Ceiling and interaction read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode (23995346) could not be resolved; counted as main with unknown type, so it is not evaluated usage statistics core presence appears to check the Main Deck only: Crimson Dragon, Blue-Eyes Ultimate Spirit Dragon, Hieratic Seal, Spirit with Eyes of Blue and Stardust Sifr are listed as 'not in this deck' but appear in the Extra Deck list — core-card presence is therefore understated no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied 'Legal with warning' status has no reason in the export; the empty side deck is the only visible candidate

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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