Blue-Eyes Deck #770002 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
53± 7/ 100
Power Score
Structural 62
Reliability 52
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Blue-Eyes White Dragon drawn or searched through Sage, Maiden, Kaibaman and Wishes, then Fusion or Synchro into Blue-Eyes Ultimate Dragon, Tyrant, Ultimate Spirit or Stardust for a 3000-4500 ATK end board.; Majesty of the White Dragons Ritual Summons Blue-Eyes Chaos MAX Dragon (4000 ATK, double piercing) from hand after tributing Blue-Eyes White Dragons.
  • Turn 1 (going first): Normal Summon Sage or Maiden, search a Blue-Eyes starter, and keep 1-2 hand traps (Infinite Impermanence, Ghost Ogre, Ghost Belle, Effect Veiler) up for the opponent's first answer.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll and Lock Bird) to break the opponent's first board, then Synchro or Fusion through the surviving Blue-Eyes starter.
  • Recovery: Recur Blue-Eyes White Dragon and Dragon monsters from the GY through Kaibaman, Deep-Eyes and Ghost Belle, and rebuild the Extra Deck summon with the remaining searchers.
  • After siding: No side deck is registered, so there is no post-side plan; the deck must win game 2 and 3 with the main-deck list unchanged.

Why it scores here

The deck reliably gets a Blue-Eyes starter into hand: the core Blue-Eyes group (21 copies) has about a 91% chance of at least one copy in a 5-card opening hand, and 14 searchers help rebuild that access. Its interaction is the strongest part of the list, with 16 hand traps plus Dominus Purge, Dragon's Mind and Solemn cards, so the deck can stop many first-turn plays and keep a board alive. Its ceiling is high because Blue-Eyes Ultimate Dragon (4500 ATK, three attacks), Tyrant, Ultimate Spirit and Chaos MAX are all reachable, but no recorded boards exist, so the median and floor scores are text-based inference only. Popularity and archetype usage did not earn points directly, and the score was not an average of card scores. The Limited/Semi-Limited restrictions, the lack of a side deck and the 20-Tuner main deck, which adds hand-trap and brick risk, pull the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core Blue-Eyes card in opening hand of 5) ~0.91; 3-copy starters Sage and Maiden each ~0.25 alone; 14 searchers add redundancy (Inferred, with Verified copy counts)
D2 Opening-Hand Quality & Brick Management 52 16 hand traps and 3 Dragon's Mind plus 2 Solemn Accusation create dead-card risk in some hands; P(>=1 hand trap in 6-card hand) ~0.88 (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling from 3x Blue-Eyes White Dragon into Ultimate Dragon and Chaos MAX, but Ultimate Fusion is single-copy and no recorded boards exist (Inferred semantic read)
D4 Combo Floor & Median Output 55 No combos_evidence entries; median is a text-based estimate that the Blue-Eyes starter reliably produces a board on turn 2 (Inferred, low weight)
D5 Interruption Resilience & Route Redundancy 68 16 hand traps, Effect Veiler, Ghost Belle recursion and GY-based summons give several independent answers after an opponent's interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 64 14 searcher-text cards (Sage, Maiden, Kaibaman, Wishes, Mausoleum, Deep-Eyes) and GY recursion rebuild the hand; resource signature not recorded (Inferred)
D7 End-Board & Interaction Quality 84 Negation/removal text on 22 negation and 30 removal cards, 16 hand traps, Dominus Purge, Dragon's Mind and Solemn Judgment; 6 Limited and Semi-Limited cards already restrict depth (Verified text, Inferred level)
D8 Going-Second & Board-Breaking Power 74 Majesty destroys up to 3 opponent cards; Blue-Eyes White Phantom Beast can destroy all opposing monsters; Ultimate Dragon's unaffected-by-effects clause helps; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 80 Blue-Eyes Ultimate Dragon 4500 ATK with three attacks, Tyrant 3400, Chaos MAX 4000 with double piercing, Ultimate Spirit 3500 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 56-card main deck inside the 40-60 OCG range but with 20 Tuners and 16 hand traps, which lowers compactness and adds brick risk (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 14-card Extra Deck with 7 Synchro, 4 Link and 3 Fusion; Spirit with Eyes x2, Ice Barrier and Stardust cards are weakly supported by the main deck (Verified breakdown, Inferred coverage)
D12 Side Deck Adaptability 12 Side deck is 0 cards, so there is no post-side adaptability in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype meta-share absent in tournament_context, so this score is a neutral provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Sequencing across Normal Summons, Fusion/Synchro and timing of several hand traps is complex, with many decision points per turn (Inferred)

How the score was computed

Strategy profile: 70% Combo / 30% Stun. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Banlist exposure (-2); Brick and conflict load (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample); 0.80*62 + 0.20*52 - 7 = 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (16 hand traps, Dominus Purge, Dragon's Mind, Solemn cards)
  • High-ATK closing monsters reachable through Blue-Eyes Fusion and Synchro lines
  • Searcher and recursion text that rebuilds starters after an interruption

Weaknesses

  • No side deck registered for best-of-3
  • 20 Tuners and 16 hand traps in a 56-card main deck cause brick and conflict risk
  • Extra Deck contains weakly supported Ice Barrier, Stardust and generic Synchro cards
  • Six restricted cards mean the list can change sharply on any banlist update

Critical choke points

  • Opening-hand Blue-Eyes starter (Sage, Maiden, Kaibaman) before the first Fusion or Synchro summon
  • Single-copy Ultimate Fusion and Majesty as the only routes to some Blue-Eyes finishers
  • Reliance on Ash Blossom and Droll-type hand traps to stop the opponent's first answer
Priority Remove Add Reason
1 None A 10-15 card side deck covering the deck's main answers and the opponent's common negations Side count is 0; without a side plan the deck has no post-side adaptability and the Side Deck score stays at its floor.
2 One Hey, Space Trunade! A searcher or Blue-Eyes starter that does not depend on the opponent's board Hey, Space Trunade! is a single-purpose bounce card; replacing one copy adds a consistent starter and cuts a dead card in some hands (Inferred).

Evidence & confidence

  • Verified: Main deck of 56 and Extra deck of 14 are inside the OCG size rules; Six restricted cards (Limited x6, Semi-Limited x1) are at their legal copy limits; Blue-Eyes White Dragon x3, Ultimate Dragon x1 and Chaos MAX x1 with the printed stats in the evidence; Usage stats show the core Blue-Eyes starter set is common in this archetype
  • Observed: No recorded combo boards exist for this deck (combos_evidence total_combos 0)
  • Inferred: Core Blue-Eyes starter access at about 0.91 for a 5-card opening hand; Floor and median output estimated from text only; Interaction density rated high from 16 hand traps and 52 negation/removal text cards; Brick and conflict risk from 16 hand traps and 20 Tuners
  • Provisional: Meta Power and matchup fit (no dated metagame sample; archetype meta-share absent)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (23995346) in CardIDList could not be resolved and is counted as main No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample No side deck registered, so no post-side evidence

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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