Primite Deck #769993 — Yu-Gi-Oh! OCG

56 Main, 17 Extra, incl. Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3, Maiden of White x3. Created Oct 20, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon-based Fusion/Synchro/Link boards (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, Blue-Eyes Ultimate Spirit Dragon) reached through Roar of the Blue-Eyed Dragons and the Sage/Maiden/Kaibaman summon chain; Primite Dragon Ether Beryl and Primite Lordly Lode extending Normal Monster and Primite board presence
  • Turn 1 (going first): Normal Summon Sage or Maiden of White, search or Special Summon a Blue-Eyes White Dragon, and convert it through Roar or Kaibaman into a Fusion or Synchro starter (text-only; no combos supplied)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to protect the first starter, then rebuild through the GY-recursive Blue-Eyes monsters
  • Recovery: Blue-Eyes GY recursion through Majesty of the White Dragons, Kaibaman and Chronicle Sorceress, with Mausoleum of White extending Normal Summons
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the export

Why it scores here

The list is structurally a Blue-Eyes shell with a Primite side-engine, and its score is driven by the system, not by averaging card scores. Three-copy generics (Sage, Maiden, Roar, Wishes, Beryl) and three Blue-Eyes White Dragons give a plausible T1 starter, but the going-first probability for any single 3-copy card is only about 0.25 in the opening five, so reliable starter access is modest (Inferred). The hand-trap suite of nine cards is the deck's strongest feature and earns the interaction and going-second points. Closing power is real on paper (Neo Blue-Eyes Ultimate, Blue-Eyes Tyrant, Ultimate Spirit) but no combo or win-rate data exists, so median output is scored from text alone. Popularity and archetype usage did not earn points, and the Illegal status (two copy-limit violations and a 17-card Extra Deck) caps the final score at a theoretical, structural-only 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 3-copy starter in 5) ≈ 0.25 per card; archetype core group P(>=1) ≈ 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searcher text on 14 cards and a 36-distinct-card Main Deck imply moderate brick risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling from text only: BEWD + Roar/Kaibaman into Neo Blue-Eyes Ultimate or Tyrant; no combos recorded (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown; Primite and Blue-Eyes engines compete for space, lowering the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion via Kaibaman, Chronicle Sorceress and GY Blue-Eyes plus two-card hand-trap coverage give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and search are present but Blue-Eyes spend is high; no resource signature (Inferred)
D7 End-Board & Interaction Quality 70 Nine hand traps plus negation text (Ash Blossom, Ghost Belle, Droll, Solemn, Infinite Impermanence) give broad interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second interaction is strong (hand-trap density 9); board-breaking via Called by the Grave is illegal here (Inferred)
D9 Offensive Pressure & Closing Power 60 Closers: Neo Blue-Eyes Ultimate (4500), Blue-Eyes Tyrant (3400), Ultimate Spirit (3500) (Verified stats, Inferred reach)
D10 Main Deck Efficiency & Flexibility 50 56 Main cards with 3-copy generics, 36 distinct; compact-ish but over-blended across two engines (Inferred)
D11 Extra Deck Efficiency & Coverage 40 17 Extra cards exceeds the OCG 15 cap, so two Extra Deck cards are unusable as built (Verified)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta share; only archetype usage stats exist (Provisional)
D14 Pilotability & Error Tolerance 35 Many branching decisions across two engines and nine hand-trap timings; high pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); weak_post_side_plan (-4); illegal_cap (0). Final formula: 0.80*Structural(52)+0.20*TournamentReliability(40)=49.6; context modifiers -12 → 37.6; Illegal cap → 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps and negation text provide broad interaction
  • Three Blue-Eyes White Dragons plus 3-copy generic starters give repeatable access
  • Strong closers (Neo Blue-Eyes Ultimate, Blue-Eyes Tyrant, Ultimate Spirit)

Weaknesses

  • Illegal list: Droll & Lock Bird at 2 copies, Called by the Grave (Forbidden), and 17 Extra Deck cards
  • Two engines (Blue-Eyes and Primite) compete for the same slots
  • No Side Deck

Critical choke points

  • Access to Blue-Eyes White Dragon: all three Blue-Eyes-based lines depend on it
  • Single-copy Sage/Maiden enablers and Roar as the main summon-to-board route
Priority Remove Add Reason
1 Called by the Grave (1) and one Droll & Lock Bird copy Legal interaction within the Limited and Forbidden lists (for example a second 1-copy-legal hand trap or a generic removal) Restores legality; the current list cannot receive a normal score
2 One Extra Deck card (e.g. Blue-Eyes Twin Burst Dragon or Indigo-Eyes Silver Dragon) none Brings the Extra Deck to 15 and removes the size violation
3 Primite splash cards with low payoff (e.g. Primite Drillbeam) Side Deck cards (up to 15) covering Blue-Eyes-compatible answers Gives the deck a post-side plan it currently lacks

Evidence & confidence

  • Verified: Main 56 and Extra 17 counts from the export; Legality status Illegal; Droll & Lock Bird copy limit and Called by the Grave Forbidden status; Card stats and text excerpts for all 56 Main and 17 Extra cards; Zero Side Deck cards
  • Observed: Archetype usage stats: 12 of 21 core cards present (57.1%)
  • Inferred: Starter access ~25% per 3-copy card in an opening five (hypergeometric); Interaction density and going-second strength from hand-trap text; Board-breaker and closing power from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample Deck title is null

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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