Blue-Eyes Deck #769992 — Yu-Gi-Oh! OCG
56 Main, 17 Extra, incl. Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3, Maiden of White x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Blue-Eyes Alternative White Dragon x1
- Blue-Eyes Jet Dragon x1
- Chronicle Sorceress x1
- Dogoran, the Mad Flame Kaiju x1
- Droll & Lock Bird x2
- Mulcharmy Purulia x2
- Mystical Elf - White Lightning x2
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Kaibaman the Legend x1
- Maiden of White x3
- Neo Kaiser Sea Horse x2
- Sage with Eyes of Blue x3
- Called by the Grave x1
- Double Summon x1
- Forbidden Droplet x2
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Fusion x1
- Primite Lordly Lode x2
- Return of the Dragon Lords x1
- Roar of the Blue-Eyed Dragons x3
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Anti-Spell Fragrance x1
- Destructive Daruma Karma Cannon x1
- Infinite Impermanence x1
- Majesty of the White Dragons x1
- Skill Drain x1
- Solemn Judgment x1
- True Light x1
Extra Deck (17)
- Blue-Eyes Twin Burst Dragon x1
- Blue-Eyes Tyrant Dragon x2
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Azure-Eyes Silver Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Stardust Sifr Divine Dragon x1
- Kewl Tune B2B x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Blue-Eyes White Dragon boards with Blue-Eyes Alternative, Blue-Eyes Jet Dragon and Blue-Eyes Spirit / Ultimate Spirit Dragon, plus Blue-Eyes Tyrant and Neo Blue-Eyes Ultimate Dragon as Extra Deck closers; Synchro and Link pressure from Azure-Eyes, Ancient Fairy Life Dragon and Spirit with Eyes of Blue
- Turn 1 (going first): Sage or Maiden of White, then Wishes or Roar of the Blue-Eyed Dragons to reach a Blue-Eyes White Dragon, then a Blue-Eyes Extra Deck summon (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler or Mystical Elf to disrupt the opponent, then rebuild through Mausoleum of White and Synchro/Fusion summons (Inferred)
- Recovery: Mausoleum of White, Primite Lordly Lode and Kaibaman the Legend recover Blue-Eyes White Dragon from the GY (Inferred from card text)
- After siding: Not evaluable: the side deck is empty, so no post-side plan exists in the list
Why it scores here
The list reliably opens a Blue-Eyes starter only about a quarter of the time per copy: P(at least one Blue-Eyes White Dragon in a 5-card opening hand) is about 0.25 for a 3-copy card, which keeps consistency modest even though the archetype core (25 cards) appears in about 96% of opening hands (Inferred). Interaction is the strongest part of the system, with nine hand traps and about 22 removal or negation texts giving a going-second hand a real chance to disrupt (Inferred from card text). Conversion and floor output cannot be measured because no recorded boards exist, so combo scores rest on text reads only. The deck breaks the rules of its format: it runs 17 Extra Deck cards against a 15-card limit, 2 Droll and Lock Bird against a 1-copy limit, and 1 Called by the Grave, which is Forbidden in OCG, so the score is capped low and labeled structural only. Popularity (Blue-Eyes is a core archetype) did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 Blue-Eyes White Dragon in 5) about 0.25 per 3-copy card; archetype core group opens at least one card in about 0.96 of hands (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Nine hand traps and a 22-card single-copy spread add dead-draw risk; the 36 distinct main-deck cards include many narrow tech cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards exist, so ceiling is text-only: Blue-Eyes Alternative and Jet Dragon can produce a 3000-ATK board from a single starter (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unmeasured; the median is inferred to be lower than the ceiling because the starters are narrow (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent lines through Sage, Maiden, Wishes, Mausoleum and Kaibaman, but most resilience depends on a single Blue-Eyes White Dragon (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mausoleum, Primite Lordly Lode and Kaibaman recover Blue-Eyes White Dragon from the GY, a real recursion route (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Nine hand traps, Solemn Judgment, Infinite Impermanence, Skill Drain and Ash Blossom give broad interaction layers (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second value comes from hand traps plus Extra Deck summons; no going-second split is measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Blue-Eyes Alternative, Jet Dragon and Tyrant reach 3000-3400 ATK with piercing or multi-attack text (Verified stat and text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck spends 15 slots on tech and 14 on searchers; many single copies reduce consistency (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck holds 17 cards against the 15-card limit, and it is missing 9 of the 22 core Extra Deck cards that usage stats list (Verified legality, Verified usage) |
| D12 | Side Deck Adaptability | 25 | Side deck is empty, so there is no post-side plan (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; the archetype is a real and accessible theme only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Extra Deck lines and many tuners raise decision load; pilotability is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); extra_deck_over_limit (-4); empty_side_deck (-3); illegal_cap (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49, plus context modifiers (-17) = 32, then capped to 25 because the deck is Illegal; theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine hand traps and about 22 removal or negation texts give broad interaction
- Blue-Eyes recursion through Mausoleum, Primite Lordly Lode and Kaibaman
- Strong Extra Deck top end: Blue-Eyes Tyrant, Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit
Weaknesses
- Illegal in OCG: over Extra Deck size, over copy limit on Droll and Lock Bird, and a Forbidden card
- Low starter density: each Blue-Eyes White Dragon copy opens only about 25% of the time
- Empty side deck, so no post-side adaptation
- Many single-copy tech cards dilute consistency
Critical choke points
- Blue-Eyes White Dragon is the single gatekeeper for most Extra Deck lines
- Going-second hand depends on hand traps that are only 1-of or 2-of
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave | Legal OCG card of the same function, or nothing | Forbidden in OCG; the deck cannot be legally played as built |
| 2 | One Droll and Lock Bird | A non-Limited hand trap | Over the 1-copy Limited limit |
| 3 | One Extra Deck card (for example, Stardust Sifr or Crimson Dragon) | None needed | Brings the Extra Deck to 15, within the OCG limit |
| 4 | None | A 15-card side deck with Blue-Eyes-compatible answers | Gives a post-side plan; the side deck is currently empty |
Evidence & confidence
- Verified: Main 56 and Extra 17 counts; Extra 17 exceeds the 15 limit; Droll and Lock Bird 2 copies against a Limited limit of 1; Called by the Grave Forbidden in OCG and run once; Side deck is empty; Usage stats: 13 of 22 core cards present
- Inferred: Hypergeometric starter odds (Blue-Eyes White Dragon about 0.25 per 3 copies); Hand-trap and interaction quality from card text; Recursion and closing power from card text and stats; Going-first and going-second plans
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot records are absent No win-rate telemetry exists in YGOVN for going-first, going-second or matchups Meta Power is Provisional without a dated metagame sample Deck title is null and the side deck is empty
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