Supreme King Deck #769981 — Yu-Gi-Oh! OCG

50 Main, 21 Extra, incl. Nibiru, the Primal Being x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 50 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Pendulum/Fusion/Synchro boss (Supreme King Z-ARC, Z-ARC Synchro Universe, Odd-Eyes Arcray Dragon, Draco Berserker) summoned through Pendulum Zone setup; Odd-Eyes and Dracoslayer Synchro/Fusion boards that trade through negation and removal text
  • Turn 1 (going first): Set Pendulum Scales with Performapal/Magician Pendulum monsters, search via Pendulum Call / Wings of Light / Pendulum Evolution, and Pendulum Summon an Extra Deck boss from the Pendulum Zone
  • Turn 2 (going second): Open a hand trap (Infinite Impermanence, Nibiru, Ghost Ogre, Droll if legal) to slow the opponent, then rebuild the Pendulum board the next turn
  • Recovery: Searchers (26 text hits) restock the Pendulum Zone from the Deck after a hand trap or removal; Extra Deck bosses can be rebuilt from GY-recursion text (Performapal Celestial Magician, Odd-Eyes Pendulum Dragon)
  • After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan exists in the export

Why it scores here

The deck reliably opens its searcher package (26 searcher-text cards; about 98% chance of at least one in a 5-card opening hand, Inferred), so the engine usually becomes live on turn 1 or 2. Its Pendulum Zone plus Extra Deck bosses give it real closing power, and nine hand traps plus 17 negation-text cards give it layered interaction. The score is held down by the legality failures: Droll & Lock Bird is run twice against a limit of one, and the Extra Deck holds 21 cards against a maximum of 15, so the list cannot be played as built. There is no recorded combo data, no side deck, and no tournament or meta sample, so the combo and matchup dimensions rest on structural reads only. The score reflects the deck as a system, not an average of its card scores, and archetype popularity was not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in a 5-card opening hand) is about 0.98 across 26 searcher-text cards, but the core Supreme King pieces are 1-copy cards with about 0.65 open odds (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 Pendulum monsters and 13 spells give a mixed hand: a Pendulum monster without a scale partner is a dead card, and about 0.35 of hands contain no core-group card (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards exist, so the ceiling rests on card text: a Z-ARC or Synchro Universe boss needs a 2-card Pendulum setup plus Extra Deck access (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median exists; the floor is inferred from searcher density and the Pendulum setup requirement (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent routes exist (Pendulum Call, Wings of Light, Pendulum Evolution, Pot of Desires), with GY recursion on a few cards (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion text recover resources well, but the Pendulum Zone is a single shared resource and there is no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 60 Nine hand traps, 17 negation-text cards, and Z-ARC's Fusion/Synchro/Xyz effect-lock give layered interaction; Droll's copy violation weakens it (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is about 0.72 at least one in a 6-card hand, and Brave-Eyes and Draco Berserker handle boards, but there is no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 60 Z-ARC and Z-ARC Synchro Universe are 4000 ATK, with Draco Berserker at 3000 and Brave-Eyes at 3000; the ATK ceiling is high (Verified from card data)
D10 Main Deck Efficiency & Flexibility 45 The 50-card main is inside the 40 to 60 OCG range, but a 3-copy Infinite Impermanence and other 2-copy engine cards give limited flexibility, and Droll is over its limit (Inferred)
D11 Extra Deck Efficiency & Coverage 35 The Extra Deck runs 21 cards against a maximum of 15, which is a hard size violation, and it carries about six single-use bosses with little overlap (Verified from size rule)
D12 Side Deck Adaptability 30 The export shows 0 side cards, so there is no side deck and no post-side plan to score (Verified; no post-side data)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists; archetype usage shows 45.5% core presence, which is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale timing, Extra Deck summon conditions, and multiple once-per-turn effects make the deck high-decision and error-prone (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-8); Extra Deck size over maximum (-6). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(45) = 49, then Illegal-deck modifiers -14 = 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (26 cards) keeps the engine live on most opening hands
  • Nine hand traps and 17 negation-text cards give layered interaction
  • High-ATK Extra Deck bosses (4000 ATK Z-ARC variants) close games

Weaknesses

  • Illegal as built: a copy-limit violation and an oversized Extra Deck
  • No side deck, so no post-side adaptation
  • Off-archetype spread is wide (11.3% exact Supreme King purity), so the engine can conflict
  • Lots of single-copy bosses and Pendulum-scale pieces give brick and dead-card risk

Critical choke points

  • Pendulum Zone setup is needed for nearly every Extra Deck boss, so one lost scale partner stalls the turn
  • The two Z-ARC-style bosses are 1-copy cards, so losing them removes the close
Priority Remove Add Reason
1 1 copy of Droll & Lock Bird any legal 1-cost hand trap or a non-limited card The deck runs 2 copies against a limit of 1, which is an illegal list and blocks any normal score.
2 about 6 single-use Extra Deck cards (lowest-impact Synchro/Xyz/Link picks) none (reduce the Extra Deck to 15) The Extra Deck has 21 cards against a maximum of 15, so the deck must cut to be legal.
3 none a 10 to 15 card side deck The deck has no side cards, so it has no post-game plan against hand-trap-heavy or board-breaking opponents.

Evidence & confidence

  • Verified: Droll & Lock Bird: 2 copies run, OCG Limited allows 1; Extra Deck size 21 exceeds the OCG maximum of 15; Main Deck 50 is inside the 40 to 60 OCG range; Side deck is 0 cards; Z-ARC variants are 4000 ATK
  • Inferred: Searcher-group hypergeometric odds of about 0.98 in a 5-card hand; Core-group odds of about 0.65; Hand-trap odds of about 0.72 in a 6-card hand; Brick and dead-card risk from Pendulum scale pieces
  • Provisional: Meta Power and matchup fit (no dated meta sample; D13 is a placeholder)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no side deck: post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN, so going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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