Supreme King Deck #769981 — Yu-Gi-Oh! OCG
50 Main, 21 Extra, incl. Nibiru, the Primal Being x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (50)
- Droll & Lock Bird x2
- Nibiru, the Primal Being x3
- Astrograph Sorcerer, the Starfrost Magician x2
- Double Iris Magician x2
- Horoscope Sorcerer, the Stargazer Magician x1
- Majesty Pegasus, the Dracoslayer x1
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x1
- Odd-Eyes Revolution Dragon x3
- Performapal Celestial Magician x1
- Performapal Monkeyboard x2
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Magician x2
- Supreme King Gate Zero x1
- Timebreaker Magician x1
- Harmonizing Magician x1
- Supreme King Dragon Lightwurm x1
- White Wing Magician x1
- Ghost Ogre & Snow Rabbit x1
- Dark Ruler No More x2
- Duelist Alliance x1
- Foolish Burial x1
- Odd-Eyes Fusion x1
- Pendulum Call x2
- Pendulum Evolution x1
- Pot of Desires x2
- Secret Village of the Spellcasters x1
- Sky Iris x1
- Wings of Light x1
- Infinite Impermanence x3
- Soul of the Supreme Celestial King x1
- Soul of the Supreme King x1
- Time Pendulumgraph x1
Extra Deck (21)
- Brave-Eyes Pendulum Dragon x1
- Mixousia the Confounder x1
- Odd-Eyes Vortex Dragon x1
- Secreterion Dragon x2
- Starving Venom Fusion Dragon x1
- Beyond the Pendulum x1
- Odd-Eyes Override Dragon x1
- Proxy F Magician x1
- Underworld Goddess of the Closed World x1
- Odd-Eyes Arcray Dragon x1
- Supreme King Z-ARC x1
- Clear Wing Synchro Dragon x1
- Crimson Blader x1
- Crystal Clear Wing Synchro Dragon x1
- Draco Berserker of the Tenyi x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Supreme King Dragon Clear Wing x1
- Supreme King Z-ARC - Synchro Universe x1
- Arc Rebellion Xyz Dragon x1
- Raider's Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 50 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck Pendulum/Fusion/Synchro boss (Supreme King Z-ARC, Z-ARC Synchro Universe, Odd-Eyes Arcray Dragon, Draco Berserker) summoned through Pendulum Zone setup; Odd-Eyes and Dracoslayer Synchro/Fusion boards that trade through negation and removal text
- Turn 1 (going first): Set Pendulum Scales with Performapal/Magician Pendulum monsters, search via Pendulum Call / Wings of Light / Pendulum Evolution, and Pendulum Summon an Extra Deck boss from the Pendulum Zone
- Turn 2 (going second): Open a hand trap (Infinite Impermanence, Nibiru, Ghost Ogre, Droll if legal) to slow the opponent, then rebuild the Pendulum board the next turn
- Recovery: Searchers (26 text hits) restock the Pendulum Zone from the Deck after a hand trap or removal; Extra Deck bosses can be rebuilt from GY-recursion text (Performapal Celestial Magician, Odd-Eyes Pendulum Dragon)
- After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan exists in the export
Why it scores here
The deck reliably opens its searcher package (26 searcher-text cards; about 98% chance of at least one in a 5-card opening hand, Inferred), so the engine usually becomes live on turn 1 or 2. Its Pendulum Zone plus Extra Deck bosses give it real closing power, and nine hand traps plus 17 negation-text cards give it layered interaction. The score is held down by the legality failures: Droll & Lock Bird is run twice against a limit of one, and the Extra Deck holds 21 cards against a maximum of 15, so the list cannot be played as built. There is no recorded combo data, no side deck, and no tournament or meta sample, so the combo and matchup dimensions rest on structural reads only. The score reflects the deck as a system, not an average of its card scores, and archetype popularity was not credited.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one starter in a 5-card opening hand) is about 0.98 across 26 searcher-text cards, but the core Supreme King pieces are 1-copy cards with about 0.65 open odds (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 22 Pendulum monsters and 13 spells give a mixed hand: a Pendulum monster without a scale partner is a dead card, and about 0.35 of hands contain no core-group card (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards exist, so the ceiling rests on card text: a Z-ARC or Synchro Universe boss needs a 2-card Pendulum setup plus Extra Deck access (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo median exists; the floor is inferred from searcher density and the Pendulum setup requirement (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent routes exist (Pendulum Call, Wings of Light, Pendulum Evolution, Pot of Desires), with GY recursion on a few cards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and recursion text recover resources well, but the Pendulum Zone is a single shared resource and there is no recorded resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Nine hand traps, 17 negation-text cards, and Z-ARC's Fusion/Synchro/Xyz effect-lock give layered interaction; Droll's copy violation weakens it (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap density is about 0.72 at least one in a 6-card hand, and Brave-Eyes and Draco Berserker handle boards, but there is no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Z-ARC and Z-ARC Synchro Universe are 4000 ATK, with Draco Berserker at 3000 and Brave-Eyes at 3000; the ATK ceiling is high (Verified from card data) |
| D10 | Main Deck Efficiency & Flexibility | 45 | The 50-card main is inside the 40 to 60 OCG range, but a 3-copy Infinite Impermanence and other 2-copy engine cards give limited flexibility, and Droll is over its limit (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | The Extra Deck runs 21 cards against a maximum of 15, which is a hard size violation, and it carries about six single-use bosses with little overlap (Verified from size rule) |
| D12 | Side Deck Adaptability | 30 | The export shows 0 side cards, so there is no side deck and no post-side plan to score (Verified; no post-side data) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample exists; archetype usage shows 45.5% core presence, which is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Pendulum scale timing, Extra Deck summon conditions, and multiple once-per-turn effects make the deck high-decision and error-prone (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-8); Extra Deck size over maximum (-6). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(45) = 49, then Illegal-deck modifiers -14 = 35 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (26 cards) keeps the engine live on most opening hands
- Nine hand traps and 17 negation-text cards give layered interaction
- High-ATK Extra Deck bosses (4000 ATK Z-ARC variants) close games
Weaknesses
- Illegal as built: a copy-limit violation and an oversized Extra Deck
- No side deck, so no post-side adaptation
- Off-archetype spread is wide (11.3% exact Supreme King purity), so the engine can conflict
- Lots of single-copy bosses and Pendulum-scale pieces give brick and dead-card risk
Critical choke points
- Pendulum Zone setup is needed for nearly every Extra Deck boss, so one lost scale partner stalls the turn
- The two Z-ARC-style bosses are 1-copy cards, so losing them removes the close
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Droll & Lock Bird | any legal 1-cost hand trap or a non-limited card | The deck runs 2 copies against a limit of 1, which is an illegal list and blocks any normal score. |
| 2 | about 6 single-use Extra Deck cards (lowest-impact Synchro/Xyz/Link picks) | none (reduce the Extra Deck to 15) | The Extra Deck has 21 cards against a maximum of 15, so the deck must cut to be legal. |
| 3 | none | a 10 to 15 card side deck | The deck has no side cards, so it has no post-game plan against hand-trap-heavy or board-breaking opponents. |
Evidence & confidence
- Verified: Droll & Lock Bird: 2 copies run, OCG Limited allows 1; Extra Deck size 21 exceeds the OCG maximum of 15; Main Deck 50 is inside the 40 to 60 OCG range; Side deck is 0 cards; Z-ARC variants are 4000 ATK
- Inferred: Searcher-group hypergeometric odds of about 0.98 in a 5-card hand; Core-group odds of about 0.65; Hand-trap odds of about 0.72 in a 6-card hand; Brick and dead-card risk from Pendulum scale pieces
- Provisional: Meta Power and matchup fit (no dated meta sample; D13 is a placeholder)
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no side deck: post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN, so going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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