Odd-Eyes Deck #769980 — Yu-Gi-Oh! OCG
50 Main, 21 Extra, incl. Nibiru, the Primal Being x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (50)
- Droll & Lock Bird x2
- Nibiru, the Primal Being x3
- Astrograph Sorcerer, the Starfrost Magician x2
- Double Iris Magician x2
- Horoscope Sorcerer, the Stargazer Magician x1
- Majesty Pegasus, the Dracoslayer x1
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x1
- Odd-Eyes Revolution Dragon x3
- Performapal Celestial Magician x1
- Performapal Monkeyboard x2
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Magician x2
- Supreme King Gate Zero x1
- Timebreaker Magician x1
- Harmonizing Magician x1
- Supreme King Dragon Lightwurm x1
- White Wing Magician x1
- Ghost Ogre & Snow Rabbit x1
- Dark Ruler No More x2
- Duelist Alliance x1
- Foolish Burial x1
- Odd-Eyes Fusion x1
- Pendulum Call x2
- Pendulum Evolution x1
- Pot of Desires x2
- Secret Village of the Spellcasters x1
- Sky Iris x1
- Wings of Light x1
- Infinite Impermanence x3
- Soul of the Supreme Celestial King x1
- Soul of the Supreme King x1
- Time Pendulumgraph x1
Extra Deck (21)
- Brave-Eyes Pendulum Dragon x1
- Mixousia the Confounder x1
- Odd-Eyes Vortex Dragon x1
- Secreterion Dragon x2
- Starving Venom Fusion Dragon x1
- Beyond the Pendulum x1
- Odd-Eyes Override Dragon x1
- Proxy F Magician x1
- Underworld Goddess of the Closed World x1
- Odd-Eyes Arcray Dragon x1
- Supreme King Z-ARC x1
- Clear Wing Synchro Dragon x1
- Crimson Blader x1
- Crystal Clear Wing Synchro Dragon x1
- Draco Berserker of the Tenyi x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Supreme King Dragon Clear Wing x1
- Supreme King Z-ARC - Synchro Universe x1
- Arc Rebellion Xyz Dragon x1
- Raider's Knight x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.6 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 50 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Pendulum-summoned Odd-Eyes and Supreme King Extra Deck monsters (Supreme King Z-ARC, Odd-Eyes Arcray Dragon) attacking for 4000 ATK; Link and Synchro beaters (Odd-Eyes Override Dragon, Draco Berserker of the Tenyi, Underworld Goddess) once the board is established
- Turn 1 (going first): Set Pendulum Zones with Magician/Performapal/Supreme King scales, search with Pendulum Call, Performapal Skullcrobat Joker and Majesty Pegasus, then Pendulum Summon into an Extra Deck boss; hand traps are held for the opponent's first activation
- Turn 2 (going second): Use Ghost Ogre, Nibiru, Infinite Impermanence and Droll & Lock Bird to stop the opponent's 5+ monster summon or first Spell, then rebuild through Pendulum searches (Inferred from card text; no recorded boards)
- Recovery: Pendulum Monsters and Searchers in the 26-card searcher group re-fill the hand; Dark Ruler No More and Pot of Desires are the draw/reset backup
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan
Why it scores here
The deck's Pendulum engine (22 Pendulum Effect Monsters and 26 searcher-text cards) gives a 98% chance of at least one searcher in a 5-card opening hand, so it reliably reaches a Pendulum board. The Extra Deck (Supreme King Z-ARC, Odd-Eyes Arcray Dragon at 4000 ATK) provides a real closing threat once that board is live. Interaction is the strongest part of the list: 9 hand traps and 17 negation-text cards give a 72% chance of at least one hand trap in a going-second 6-card hand. The score is pulled down by the list itself: 2 copies of a Limited card, a 21-card Extra Deck, and only 8.5% exact-name Odd-Eyes purity across Magician, Performapal, Supreme King and Dracoslayer engines. The evaluation is structural only and was not built from averaged card scores; popularity had no effect because no tournament or meta-share data was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 3 copies in a 5-card opening hand) = 0.276 per engine card; the 26 searcher-text cards give P(at least one) = 0.98; the archetype core group gives 0.65 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Mixed sub-archetypes (Magician, Performapal, Supreme King, Greed) and 9 hand traps create conflicting hands; the proxy brick rate for the archetype core is 0.35 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards (total_combos 0); the ceiling is read from card text only, e.g. Odd-Eyes Fusion into Supreme King Z-ARC (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the median and floor cannot be measured; the score is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 9 hand traps, 17 negation-text cards and 3 copies of Infinite Impermanence give redundant interaction; no recursion engine is confirmed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Pot of Desires, Pendulum Call and Dark Ruler No More give recovery, but there are no measured resource signatures (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 17 negation-text and 23 removal-text cards, 9 hand traps, and Supreme King Z-ARC's Fusion/Synchro/Xyz lockout give layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage is P(at least one) = 0.717 for 9 hand traps; board-breaking depends on Z-ARC and the Odd-Eyes boss (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Supreme King Z-ARC and Odd-Eyes Arcray Dragon both reach 4000 ATK; Dragon and Darkwurm add pressure (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Only 6 of 50 main cards are exact-name Odd-Eyes (8.5%); 65 off-archetype copies across 33 distinct cards dilute the core (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck has 21 cards against a 15-card maximum; 8 Fusion, 7 Synchro, 4 Link and 2 Xyz split across too many engines (Verified) |
| D12 | Side Deck Adaptability | 20 | The Side Deck is empty (side_count 0), so there is no adaptability in the list (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or dated meta sample is available, so the matchup score is Provisional, not measured |
| D14 | Pilotability & Error Tolerance | 35 | Several engines with Pendulum scale timing, plus 9 hand traps and multiple Extra Deck routes, raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48.6, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*48.6 + 0.20*40 - 9 = 37.9; capped to 30 because the list is Illegal (over copy limit, Extra Deck over size). Structural only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: 26 searcher-text cards, P(at least one searcher in a 5-card hand) = 0.98
- Interaction layering: 9 hand traps and 17 negation-text cards, P(at least one hand trap going second) = 0.717
- Closing threats at 4000 ATK: Supreme King Z-ARC and Odd-Eyes Arcray Dragon
Weaknesses
- Illegal as built: Droll & Lock Bird over the copy limit and 21 Extra Deck cards against a 15-card maximum
- Low archetype purity (8.5% exact Odd-Eyes); the list mixes four or more engines
- No Side Deck, so no post-side plan
- No recorded boards, so the combo ceiling and median are unmeasured
Critical choke points
- The Pendulum Zone is the single engine bottleneck: Odd-Eyes and Supreme King plays both need a legal scale pair
- The 21-card Extra Deck must be cut to 15 before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Droll & Lock Bird | nothing (or a legal-count fix) | Brings copy count to the Limited limit of 1 |
| 2 | 6 Extra Deck cards (lowest-impact Fusion/Synchro/Link backups) | nothing | Extra Deck 21 -> 15, the OCG maximum |
| 3 | 1-2 off-archetype Magician or Greed cards | exact-name Odd-Eyes or Supreme King engine cards | Raises exact-name purity above 8.5% and reduces Pendulum-scale conflicts |
Evidence & confidence
- Verified: Legality: Droll & Lock Bird 2 copies against limit 1; Extra Deck 21 > 15; main 50 in [40,60]; Composition: 22 Pendulum monsters, 9 hand traps, exact-name purity 8.5%; Stat values: Supreme King Z-ARC 4000 ATK, Odd-Eyes Arcray Dragon 4000 ATK
- Observed: Usage stats: 5 of 19 archetype core cards present (26.3%)
- Inferred: Starter and searcher hypergeometric estimates (0.276 / 0.98 / 0.65); Going-second hand-trap coverage 0.717; Interaction density and closing read from card text
- Provisional: Meta Power (null) and matchup fit: no dated metagame sample or tournament link
- Data gaps: Deck title is null No combos supplied (total_combos 0), so combo floor, median and ceiling are text-only No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck (side_count 0)
Couldn't load the combos





