Odd-Eyes Deck #769980 — Yu-Gi-Oh! OCG

50 Main, 21 Extra, incl. Nibiru, the Primal Being x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.6
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 50 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum-summoned Odd-Eyes and Supreme King Extra Deck monsters (Supreme King Z-ARC, Odd-Eyes Arcray Dragon) attacking for 4000 ATK; Link and Synchro beaters (Odd-Eyes Override Dragon, Draco Berserker of the Tenyi, Underworld Goddess) once the board is established
  • Turn 1 (going first): Set Pendulum Zones with Magician/Performapal/Supreme King scales, search with Pendulum Call, Performapal Skullcrobat Joker and Majesty Pegasus, then Pendulum Summon into an Extra Deck boss; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Use Ghost Ogre, Nibiru, Infinite Impermanence and Droll & Lock Bird to stop the opponent's 5+ monster summon or first Spell, then rebuild through Pendulum searches (Inferred from card text; no recorded boards)
  • Recovery: Pendulum Monsters and Searchers in the 26-card searcher group re-fill the hand; Dark Ruler No More and Pot of Desires are the draw/reset backup
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan

Why it scores here

The deck's Pendulum engine (22 Pendulum Effect Monsters and 26 searcher-text cards) gives a 98% chance of at least one searcher in a 5-card opening hand, so it reliably reaches a Pendulum board. The Extra Deck (Supreme King Z-ARC, Odd-Eyes Arcray Dragon at 4000 ATK) provides a real closing threat once that board is live. Interaction is the strongest part of the list: 9 hand traps and 17 negation-text cards give a 72% chance of at least one hand trap in a going-second 6-card hand. The score is pulled down by the list itself: 2 copies of a Limited card, a 21-card Extra Deck, and only 8.5% exact-name Odd-Eyes purity across Magician, Performapal, Supreme King and Dracoslayer engines. The evaluation is structural only and was not built from averaged card scores; popularity had no effect because no tournament or meta-share data was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 3 copies in a 5-card opening hand) = 0.276 per engine card; the 26 searcher-text cards give P(at least one) = 0.98; the archetype core group gives 0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Mixed sub-archetypes (Magician, Performapal, Supreme King, Greed) and 9 hand traps create conflicting hands; the proxy brick rate for the archetype core is 0.35 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards (total_combos 0); the ceiling is read from card text only, e.g. Odd-Eyes Fusion into Supreme King Z-ARC (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so the median and floor cannot be measured; the score is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 9 hand traps, 17 negation-text cards and 3 copies of Infinite Impermanence give redundant interaction; no recursion engine is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Desires, Pendulum Call and Dark Ruler No More give recovery, but there are no measured resource signatures (Inferred)
D7 End-Board & Interaction Quality 65 17 negation-text and 23 removal-text cards, 9 hand traps, and Supreme King Z-ARC's Fusion/Synchro/Xyz lockout give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is P(at least one) = 0.717 for 9 hand traps; board-breaking depends on Z-ARC and the Odd-Eyes boss (Inferred)
D9 Offensive Pressure & Closing Power 55 Supreme King Z-ARC and Odd-Eyes Arcray Dragon both reach 4000 ATK; Dragon and Darkwurm add pressure (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 Only 6 of 50 main cards are exact-name Odd-Eyes (8.5%); 65 off-archetype copies across 33 distinct cards dilute the core (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck has 21 cards against a 15-card maximum; 8 Fusion, 7 Synchro, 4 Link and 2 Xyz split across too many engines (Verified)
D12 Side Deck Adaptability 20 The Side Deck is empty (side_count 0), so there is no adaptability in the list (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample is available, so the matchup score is Provisional, not measured
D14 Pilotability & Error Tolerance 35 Several engines with Pendulum scale timing, plus 9 hand traps and multiple Extra Deck routes, raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48.6, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*48.6 + 0.20*40 - 9 = 37.9; capped to 30 because the list is Illegal (over copy limit, Extra Deck over size). Structural only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 26 searcher-text cards, P(at least one searcher in a 5-card hand) = 0.98
  • Interaction layering: 9 hand traps and 17 negation-text cards, P(at least one hand trap going second) = 0.717
  • Closing threats at 4000 ATK: Supreme King Z-ARC and Odd-Eyes Arcray Dragon

Weaknesses

  • Illegal as built: Droll & Lock Bird over the copy limit and 21 Extra Deck cards against a 15-card maximum
  • Low archetype purity (8.5% exact Odd-Eyes); the list mixes four or more engines
  • No Side Deck, so no post-side plan
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • The Pendulum Zone is the single engine bottleneck: Odd-Eyes and Supreme King plays both need a legal scale pair
  • The 21-card Extra Deck must be cut to 15 before the list can be played
Priority Remove Add Reason
1 1 Droll & Lock Bird nothing (or a legal-count fix) Brings copy count to the Limited limit of 1
2 6 Extra Deck cards (lowest-impact Fusion/Synchro/Link backups) nothing Extra Deck 21 -> 15, the OCG maximum
3 1-2 off-archetype Magician or Greed cards exact-name Odd-Eyes or Supreme King engine cards Raises exact-name purity above 8.5% and reduces Pendulum-scale conflicts

Evidence & confidence

  • Verified: Legality: Droll & Lock Bird 2 copies against limit 1; Extra Deck 21 > 15; main 50 in [40,60]; Composition: 22 Pendulum monsters, 9 hand traps, exact-name purity 8.5%; Stat values: Supreme King Z-ARC 4000 ATK, Odd-Eyes Arcray Dragon 4000 ATK
  • Observed: Usage stats: 5 of 19 archetype core cards present (26.3%)
  • Inferred: Starter and searcher hypergeometric estimates (0.276 / 0.98 / 0.65); Going-second hand-trap coverage 0.717; Interaction density and closing read from card text
  • Provisional: Meta Power (null) and matchup fit: no dated metagame sample or tournament link
  • Data gaps: Deck title is null No combos supplied (total_combos 0), so combo floor, median and ceiling are text-only No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck (side_count 0)

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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