Sky Striker Deck #769971 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Forbidden Droplet x3, Radiant Typhoon Vision x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Maxx "C" x1
- Pillar of the Future - Cyanos x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Sky Striker Mecha - Adil Saber x1
- Surgical Striker - H.A.M.P. x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x1
- Crossout Designator x1
- Forbidden Droplet x3
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Airspace - Area Zero x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mecha Modules - Multirole x1
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- Ultimate Sky x3
- Upstart Goblin x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link Summon Sky Striker Ace link monsters (Zero, Kagari, Shizuku, Zeke, Camellia, Azalea, Amatsu, Hayate, Kaina, Engage Zero) and convert the chain into board presence and attacks; Attrition through negations and removal (Forbidden Droplet, Ultimate Sky, Widow Anchor, Surgical Striker H.A.M.P., Shark Cannon) followed by Link attacks
- Turn 1 (going first): Open a starter (Mobilize - Linkage, Raye, Engage, Roze, Cyanos, Hornet Drones) on an empty Main Monster Zone, pull an Ace to the Extra Deck, then build Link monsters while Spell recursion fills the GY
- Turn 2 (going second): Use the 4 hand traps (Ash Blossom, Ghost Ogre, Maxx C) and Ultimate Sky / Widow Anchor to disrupt the opponent's board, then rebuild through the same starter set
- Recovery: Lemnisgate and Kagari return GY Sky Striker Spells to hand, and Zero and Shizuku add Spells from Deck or GY to restock the starter-and-Spell loop
- After siding: Not applicable: the list runs no Side Deck (side_count 0), so there is no post-side plan in this build
Why it scores here
The deck reliably opens a starter, since about 12 starter-type copies (Linkage, Raye, Engage, Roze, Cyanos, Hornet Drones) give roughly an 85% chance of at least one in an opening 5-card hand, which is an Inferred hypergeometric estimate that ignores the turn-1 monster-zone condition. Conversion is the main strength: the 15-card Extra Deck is entirely Sky Striker Ace links with redundancy (Zero x3, Kagari x3, Shizuku x2), and the Spell recursion keeps the engine running after an early disruption. Interaction is layered across Droplet, Ultimate Sky, Widow Anchor, Ash Blossom, Ghost Ogre, Maxx C and Crossout Designator, so the deck can answer a board without relying on a single card. The score is held back by the absence of recorded boards (no combo floor or median can be measured), a thin 12-monster Main Deck, the absence of a Side Deck, and a 0.8 weight on structural power with no meta sample. Popularity was not rewarded: the archetype usage data confirms the list is a real build but does not raise the score, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one of 12 starter-type copies in opening 5) ~ 0.85 by hypergeometric estimate; the 3-copy Linkage and Raye carry most of the load (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 12 Main Deck monsters against 28 Spells, several of which need a monster-free zone or Ace on field; hand traps and search Spells reduce brick risk but do not remove it (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Linkage into Ace Extra Summons into Zero, Kagari, Zeke and Azalea gives a high ceiling from card text; no recorded boards exist to measure it (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combos_evidence boards, so the median is unmeasured; the lean 12-monster body and starter dependence put the typical output below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Seven distinct starter routes plus 4 hand traps give several independent lines after one disruption, but most routes share the Sky Striker Spell loop (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Lemnisgate, Kagari, Zero and Shizuku recycle GY Spells back to hand, and Upstart Goblin adds a draw; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | About 15 interaction cards (Droplet x3, Ultimate Sky x3, Widow Anchor x3, Ash x2, Ghost Ogre, Maxx C, Crossout, Shark Cannon) give broad coverage; no interaction_density data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Shark Cannon / H.A.M.P. removal plus Ultimate Sky answer an established board, but no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link ATKs run 1500 to 2000 with Zero at 2000 and H.A.M.P. at 2500; Kagari gains ATK per GY Spell; closing is mid-tier and unmeasured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40 Main cards, 22 distinct, with three-copy staples and two-copy engine pieces; 28 Spells make it slightly narrow for monster-based consistency (Verified structure, Inferred consistency) |
| D11 | Extra Deck Efficiency & Coverage | 72 | All 15 Extra cards are Sky Striker Ace links with redundancy on the best arrows; the Extra Deck is fully used and well covered (Verified) |
| D12 | Side Deck Adaptability | 12 | Side count is 0 and the rubric has no post-side performance data, so adaptability is scored at the floor (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists, so format fit is Provisional and set at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Link chains and Spell-timing decisions give a moderate-to-high pilot skill requirement; error tolerance is middling (Inferred) |
How the score was computed
Strategy profile: 70% Combo / 30% Midrange, per-dimension weighted average. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: side_deck_absent (-3); banlist_exposure (-1). Final formula: 0.80*Structural(61) + 0.20*TournamentReliability(55) + ContextModifiers(-4) = 56 (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Full 15-card Extra Deck of Sky Striker Ace links with redundant copies on key arrows
- Layered interaction: Droplet, Ultimate Sky, Widow Anchor, Ash Blossom, Ghost Ogre, Maxx C and Crossout Designator
- Spell recursion (Lemnisgate, Kagari, Zero, Shizuku) supports multi-turn recovery
- Legal at the OCG size rules and at every restricted-card copy limit
Weaknesses
- Only 12 Main Deck monsters, so the engine leans on specific starters
- No Side Deck (side_count 0), so there is no post-side plan
- No recorded boards, so the combo floor and median cannot be measured
- Several 1-copy Limited cards carry starter and answer roles (Hornet Drones, Reinforcement of the Army)
Critical choke points
- Opening starter access depends on 3-copy Linkage and Raye (about 34% each in an opening 5)
- Starters need an empty Main Monster Zone, so an early board or a single disruption can end the turn
- The GY Spell count gates several effects (Kagari, Lemnisgate, Shark Cannon), so early Spell usage can weaken later turns
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none (no evidence-backed cut) | A Side Deck of up to 15 cards (the OCG size rule allows 0 to 15) | A side deck is legal and is the only way to add post-side adaptation; D12 is currently at the floor |
Evidence & confidence
- Verified: Main 40 and Extra 15 are within size rules; all 6 Limited and Semi-Limited cards are at or under their legal copies; Card text for all 40 Main and 15 Extra cards is resolved from the export; Extra Deck is 15 Link monsters, all Sky Striker Ace links; Archetype purity is 65.5% exact-name
- Observed: Usage statistics show Sky Striker core inclusion across the archetype (11 of 24 core cards present in the Main Deck by the export's own count)
- Inferred: At least one starter in an opening 5 is about 0.85 (hypergeometric, starter-type copies); Combo ceiling and floor are read from card text, not recorded boards; Interaction density and resilience are read from card text; Going-first and going-second splits are estimated from structure and hand traps
- Provisional: Meta Power is null because there is no dated metagame sample; Matchup and format fit (D13) is neutral and unmeasured; Tournament reliability is estimated from structure, with no tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN, so going-first, going-second and matchup rates are Unknown Meta Power is Provisional with no dated metagame sample usage_statistics marks Sky Striker Ace - Kagari, Camellia, Amatsu, Zeke, Azalea, Hayate and Shizuku as in_this_deck false, but the cards array lists them in the Extra Deck (Kagari x3, Zero x3, Shizuku x2, others x1). The core_present_pct of 45.8% therefore looks like a Main-Deck-only artifact and was not used to score the deck probabilities.archetype_core_group counts Spells and Extra-only cards, so it is not a starter-access measure
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