Dragonmaid Deck #769970 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Chamber Dragonmaid x4, Kitchen Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Chamber Dragonmaid x4
- Dragonmaid Ernus x1
- Dragonmaid Lorpar x1
- Dragonmaid Nudyarl x1
- Dragonmaid Tinkhec x1
- Kitchen Dragonmaid x3
- Laundry Dragonmaid x1
- Maxx "C" x1
- Nurse Dragonmaid x1
- Parlor Dragonmaid x3
- Red-Eyes Darkness Metal Dragon x2
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Dragonmaid Changeover x2
- Dragonmaid Hospitality x3
- Dragonmaid Welcome x1
- Foolish Burial x1
- Forbidden Droplet x3
- Monster Reborn x1
- Sangen Kaimen x1
- Dragonmaid Tidying x3
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 55 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion and Link boards: Dragonmaid Sheou, House Dragonmaid, Lady's Dragonmaid and Hieratic Seal of the Heavenly Spheres, backed by 2600-3500 ATK bodies that Dragonmaid text can protect and recur; Recurring Dragonmaid on-summon and Battle Phase loops (Chamber, Kitchen, Parlor, Nurse) to keep summoning Level 7+ Dragonmaid bodies
- Turn 1 (going first): Normal Summon Chamber, Kitchen or Parlor Dragonmaid, use the on-summon searches or GY sends to find a Dragonmaid Spell/Trap or monster, then convert into a Fusion or Link Summon
- Turn 2 (going second): Use Ash Blossom and Infinite Impermanence to stop the opponent's first board, then rebuild through Dragonmaid Changeover, Monster Reborn and the Level 7+ Dragonmaid recursion loop
- Recovery: Battle Phase return-to-hand effects on Chamber, Kitchen, Parlor and Laundry Dragonmaid to special summon Level 7+ Dragonmaid from hand or GY, plus Dragonmaid Welcome recovery from the GY
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan in the evidence
Why it scores here
The deck is Illegal in OCG as built: Chamber Dragonmaid is run at 4 copies against a limit of 3, and Striker Dragon at 3 copies against a limit of 1, so it receives the capped theoretical score and no normal Final Contextual score. Its Dragonmaid engine is real: 33 of 55 main and extra cards carry the exact Dragonmaid name, and the on-summon searches and Battle Phase return effects give it a plausible route from a single starter to a Fusion or Link board. Consistency is inferred from the hypergeometric estimates: about 74 percent for at least one core Dragonmaid in the opening five, with the first-turn starter at roughly 43 percent for the 4-copy Chamber. The deck has no combos, no side deck and no tournament data, so the combo floor, median, ceiling and post-side scores are low-confidence reads of the text. Archetype popularity earned no points, the usage data shows only 4 of 25 core cards present, and the card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core Dragonmaid in the opening 5) ≈ 0.74; the 4-copy Chamber starter is live about 43% of the time (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Dragonmaid starters are mostly 1 to 3 copies with redundant on-summon searches, but 9 Fusion and 6 Link slots add dead-draw risk without the Extra Deck material (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards exist, so the ceiling is a text-only read of Fusion and Link boards built from on-summon search and recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the median output is unmeasured and is a text-only read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Recursion from the GY through Battle Phase returns and Dragonmaid Welcome gives a second route after one disruption, but there is no measured route data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY-to-hand recovery (Dragonmaid Changeover, Dragonmaid Welcome, Chamber and Kitchen) sustain resource economy; no net advantage is measured (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Infinite Impermanence, Ash Blossom, Forbidden Droplet and Crossout Designator give layered interaction, though only 6 hand traps are present (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second is covered by hand traps and Maxx C, but there is no going-second split and only 1 Monster Reborn and 1 Foolish Burial as board-breaking support (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Sheou at 3500 ATK and Lady's Dragonmaid's 3000 DEF give strong closing bodies, but direct damage is not in the text (Verified text / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 cards with 22 distinct main-deck names; 12 tech slots and a 0-level-heavy spread are reasonable for a compact engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck cards with 9 Fusion and 6 Link, including a 3-copy Sheou, House Dragonmaid and Striker Dragon, gives little flex and a fixed material requirement (Verified count) |
| D12 | Side Deck Adaptability | 15 | There are no side cards, so there is no post-side adaptability (Verified count) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample or tournament link exists; archetype share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | The deck needs multi-step Fusion and Link sequencing with on-summon and Battle Phase triggers, which is demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: copy-limit and banlist exposure (-4); no side deck (-4). Final formula: Illegal cap: uncapped 0.80*Structural + 0.20*TournamentReliability + modifiers ≈ 42, capped at 30; theoretical/structural only. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Dragonmaid engine with on-summon searches and Battle Phase recursion
- Layered interaction from Infinite Impermanence, Ash Blossom, Forbidden Droplet and Crossout Designator
- Strong Level 7+ and Fusion bodies such as Sheou at 3500 ATK
Weaknesses
- Illegal copy counts for Chamber Dragonmaid and Striker Dragon
- No side deck
- No recorded boards or win-rate data to confirm the ceiling
Critical choke points
- Chamber Dragonmaid is the single most important starter; at 4 copies it is over limit
- Striker Dragon is the Link-1 bridge for Link Summons and only 1 copy is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Chamber Dragonmaid and 2 Striker Dragon | 1 legal-count Dragonmaid replacement and a single Link-1 Dragon option within the 3-copy and 1-copy limits | Restores legality; the Striker reduction removes the Link-1 searcher redundancy, so it needs a substitute |
| 2 | none | a 15-card side deck | A 0-card side gives no post-side plan for best-of-3 and drops D12 to its floor |
Evidence & confidence
- Verified: Illegal: Chamber Dragonmaid 4 vs 3 legal copies, Striker Dragon 3 vs 1 legal copy; Main 40, Extra 15, Side 0; Extra breakdown 9 Fusion and 6 Link; 33 of 55 main and extra cards carry the exact Dragonmaid name (60 percent purity)
- Observed: No recorded boards exist (0 combos), so no floor, median or ceiling is observed
- Inferred: P(at least one core Dragonmaid in opening 5) ≈ 0.74; Chamber starter live about 43% of opening hands; Going-first and going-second plan read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No side deck: post-side adaptability cannot be evaluated Meta Power is Provisional without a dated metagame sample Deck title is null in the export
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