Dragonmaid Deck #769970 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Chamber Dragonmaid x4, Kitchen Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 48
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards: Dragonmaid Sheou, House Dragonmaid, Lady's Dragonmaid and Hieratic Seal of the Heavenly Spheres, backed by 2600-3500 ATK bodies that Dragonmaid text can protect and recur; Recurring Dragonmaid on-summon and Battle Phase loops (Chamber, Kitchen, Parlor, Nurse) to keep summoning Level 7+ Dragonmaid bodies
  • Turn 1 (going first): Normal Summon Chamber, Kitchen or Parlor Dragonmaid, use the on-summon searches or GY sends to find a Dragonmaid Spell/Trap or monster, then convert into a Fusion or Link Summon
  • Turn 2 (going second): Use Ash Blossom and Infinite Impermanence to stop the opponent's first board, then rebuild through Dragonmaid Changeover, Monster Reborn and the Level 7+ Dragonmaid recursion loop
  • Recovery: Battle Phase return-to-hand effects on Chamber, Kitchen, Parlor and Laundry Dragonmaid to special summon Level 7+ Dragonmaid from hand or GY, plus Dragonmaid Welcome recovery from the GY
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan in the evidence

Why it scores here

The deck is Illegal in OCG as built: Chamber Dragonmaid is run at 4 copies against a limit of 3, and Striker Dragon at 3 copies against a limit of 1, so it receives the capped theoretical score and no normal Final Contextual score. Its Dragonmaid engine is real: 33 of 55 main and extra cards carry the exact Dragonmaid name, and the on-summon searches and Battle Phase return effects give it a plausible route from a single starter to a Fusion or Link board. Consistency is inferred from the hypergeometric estimates: about 74 percent for at least one core Dragonmaid in the opening five, with the first-turn starter at roughly 43 percent for the 4-copy Chamber. The deck has no combos, no side deck and no tournament data, so the combo floor, median, ceiling and post-side scores are low-confidence reads of the text. Archetype popularity earned no points, the usage data shows only 4 of 25 core cards present, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Dragonmaid in the opening 5) ≈ 0.74; the 4-copy Chamber starter is live about 43% of the time (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Dragonmaid starters are mostly 1 to 3 copies with redundant on-summon searches, but 9 Fusion and 6 Link slots add dead-draw risk without the Extra Deck material (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards exist, so the ceiling is a text-only read of Fusion and Link boards built from on-summon search and recursion (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so the median output is unmeasured and is a text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Recursion from the GY through Battle Phase returns and Dragonmaid Welcome gives a second route after one disruption, but there is no measured route data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY-to-hand recovery (Dragonmaid Changeover, Dragonmaid Welcome, Chamber and Kitchen) sustain resource economy; no net advantage is measured (Inferred)
D7 End-Board & Interaction Quality 55 Infinite Impermanence, Ash Blossom, Forbidden Droplet and Crossout Designator give layered interaction, though only 6 hand traps are present (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second is covered by hand traps and Maxx C, but there is no going-second split and only 1 Monster Reborn and 1 Foolish Burial as board-breaking support (Inferred)
D9 Offensive Pressure & Closing Power 50 Sheou at 3500 ATK and Lady's Dragonmaid's 3000 DEF give strong closing bodies, but direct damage is not in the text (Verified text / Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 cards with 22 distinct main-deck names; 12 tech slots and a 0-level-heavy spread are reasonable for a compact engine (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards with 9 Fusion and 6 Link, including a 3-copy Sheou, House Dragonmaid and Striker Dragon, gives little flex and a fixed material requirement (Verified count)
D12 Side Deck Adaptability 15 There are no side cards, so there is no post-side adaptability (Verified count)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link exists; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 The deck needs multi-step Fusion and Link sequencing with on-summon and Battle Phase triggers, which is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: copy-limit and banlist exposure (-4); no side deck (-4). Final formula: Illegal cap: uncapped 0.80*Structural + 0.20*TournamentReliability + modifiers ≈ 42, capped at 30; theoretical/structural only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Dragonmaid engine with on-summon searches and Battle Phase recursion
  • Layered interaction from Infinite Impermanence, Ash Blossom, Forbidden Droplet and Crossout Designator
  • Strong Level 7+ and Fusion bodies such as Sheou at 3500 ATK

Weaknesses

  • Illegal copy counts for Chamber Dragonmaid and Striker Dragon
  • No side deck
  • No recorded boards or win-rate data to confirm the ceiling

Critical choke points

  • Chamber Dragonmaid is the single most important starter; at 4 copies it is over limit
  • Striker Dragon is the Link-1 bridge for Link Summons and only 1 copy is legal
Priority Remove Add Reason
1 1 Chamber Dragonmaid and 2 Striker Dragon 1 legal-count Dragonmaid replacement and a single Link-1 Dragon option within the 3-copy and 1-copy limits Restores legality; the Striker reduction removes the Link-1 searcher redundancy, so it needs a substitute
2 none a 15-card side deck A 0-card side gives no post-side plan for best-of-3 and drops D12 to its floor

Evidence & confidence

  • Verified: Illegal: Chamber Dragonmaid 4 vs 3 legal copies, Striker Dragon 3 vs 1 legal copy; Main 40, Extra 15, Side 0; Extra breakdown 9 Fusion and 6 Link; 33 of 55 main and extra cards carry the exact Dragonmaid name (60 percent purity)
  • Observed: No recorded boards exist (0 combos), so no floor, median or ceiling is observed
  • Inferred: P(at least one core Dragonmaid in opening 5) ≈ 0.74; Chamber starter live about 43% of opening hands; Going-first and going-second plan read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No side deck: post-side adaptability cannot be evaluated Meta Power is Provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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