Bystial/Byssted Deck #769966 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Infinite Impermanence x3, Fallen of the White Dragon x2. Created Oct 20, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.1
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8 Fusion/Synchro boss monsters (Albion the Sanctifire Dragon, Dramaturge of Despia, The Dragon that Devours the Dogma, Bystial Dis Pater) that end the opponent's board; Bystial Dragon beatsticks (Saronir, Magnamhut, Lubellion) reanimated through banish-from-GY Special Summons
  • Turn 1 (going first): Branded Fusion or Branded Opening to fetch a Fallen of Albaz line, with Fallen of the White Dragon or Mirrorjade-style follow-ups; Ash Blossom and hand traps held for the opponent's response
  • Turn 2 (going second): Hold 6-card hand with hand traps (Infinite Impermanence, Ash Blossom, Maxx C, Ecclesia/Cartesia summons) to break the opponent's first board, then Special Summon out of the GY into a boss
  • Recovery: Searchers (Aluber, Despian Tragedy, Springans Kitt, Bystial effects) rebuild a hand from the Deck and GY; Branded Regained recycles a banished LIGHT or DARK monster
  • After siding: Not applicable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

This deck is scored as a connected system, not as an average of its card scores. Its Branded searchers (17 searcher-text cards, about 95% chance of at least one in a 5-card opening hand) make a starter reliable, and the Fallen of Albaz line feeds several Fusion and Synchro finishers. Its interaction package (6 hand traps and 14 negation-text cards) gives it real resilience and going-second power, and its 3000-3500 ATK boss monsters give it closing power. The score is held down because the list is legally invalid: three cards exceed their OCG copy limits, including a Forbidden card run twice, which caps the evaluation as theoretical only. The deck also spreads across about 11 related sub-archetypes with no side deck, and it has no recorded combos or tournament data, so its floor and median output are unmeasured. Archetype popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter in 5 cards) is about 0.95 for the searcher group; the Fallen of Albaz core is a 2-card bootstrap with probabilistic reads only (Inferred)
D2 Opening-Hand Quality & Brick Management 60 17 searcher-text cards and a 40-card main with 20 singletons keep most hands functional; conflicting Normal Summon and archetype spread cost some hands (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling comes from Fusion and Synchro boss chains in the card text; no recorded boards exist, so the read is text-only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards supplied; the median is unmeasured and is only an estimate from text (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and negation lines (Ash Blossom, Infinite Impermanence, Maxx C) give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Branded Regained and the searchers recycle resources, but the Extra Deck is spent quickly with no measured economy (Inferred)
D7 End-Board & Interaction Quality 68 14 negation-text cards and a Synchro/Fusion board of 2500-3500 ATK give layered interaction, though no end-board data is recorded (Inferred)
D8 Going-Second & Board-Breaking Power 62 P(at least one hand trap in 6 cards going second) is about 0.65; the boss monsters can challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Bystial Dis Pater (3500 ATK), Dramaturge of Despia (3000) and Albion the Sanctifire Dragon (3000) give high closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 40 main cards split across roughly 11 sub-archetypes with no exact-name core; several cards are off-plan, which lowers coherence (Verified composition, Inferred read)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards (11 Fusion, 4 Synchro) with mixed boss routes; the Forbidden Albion copies also cost Extra slots (Verified breakdown)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data; the format fit is Provisional and needs a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step chains with Fusion material choices and hand-trap timing make play demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.1, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (illegal copy counts) (-12); Illegal list cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53.1 + 0.20*45 - 12 = 39.5, then capped at 35 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (17 cards) makes the starter reliable (Inferred)
  • Six hand traps and 14 negation-text cards give layered going-second interaction (Inferred)
  • Fusion and Synchro bosses at 3000 to 3500 ATK give closing power (Verified stats)

Weaknesses

  • Legally invalid list: three copy-limit violations including a Forbidden card (Verified)
  • No side deck, so there is no post-side plan (Verified)
  • Archetype sprawl across about 11 sub-archetypes with no core engine coherence (Verified composition)
  • No recorded combos, so floor and median output are unmeasured (Verified gap)

Critical choke points

  • Fallen of Albaz is the required Fusion material for most bosses; losing it to a hand trap or Maxx C stalls the Branded and Albaz routes (Inferred)
  • Branded Fusion is Limited to 1 copy and is the main route to the Albaz Fusion chain; more than one would be illegal (Verified)
Priority Remove Add Reason
1 One copy each of Branded in High Spirits and Branded Opening (remove 2 copies of each, keep 1) Two non-Branded searchers or a 1-copy alternative Fixes the copy-limit violations so the list can be scored normally (Verified)
2 Both copies of Albion the Branded Dragon Another Fusion boss that Albaz or Branded can reach (for example Albion the Sanctifire Dragon, already run once) Forbidden card; the list cannot be legal while it is run (Verified)
3 Off-plan cards with no Branded, Despia or Bystial link A side deck of 6 to 15 cards Adds post-side adaptability (D12) which is currently 10 (Inferred)

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; three over-limit cards (Branded in High Spirits x2, Branded Opening x2, Albion the Branded Dragon x2 Forbidden); Restricted-card statuses for Limited and Semi-Limited cards in the list; Composition counts: 40 main, 15 extra (11 Fusion, 4 Synchro), 14 role-tagged cards and 17 searcher-text cards; Usage statistics: 3 of 5 core cards present (60%)
  • Inferred: Starter reliability (P at least one searcher in 5 about 0.95) from hypergeometric draws; Interaction density from negation text and hand-trap counts; Going-second hand-trap availability (P about 0.65 in 6); Bootstrap and brick estimates from card text
  • Provisional: Format fit (D13) with no tournament or meta sample; Meta power (null) with no dated meta sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown deck title is null; guide snippets are thin (one is a single period) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top