Resonator Deck #769956 — Yu-Gi-Oh! OCG
50 Main, 20 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (50)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Magnamhut x1
- Earthbound Immortal Red Nova x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Power Vice Dragon x3
- Red Familiar x1
- Red Mirror x1
- Red Sprinter x1
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x2
- Obsessive Uvualoop x1
- Red Nova x1
- Red Resonator x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Absolute Powerforce x1
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x3
- Resonator Command x1
- Scarlet Security x1
- Branded Beast x1
- Champion's Pulse x2
- Fiendish Golem x1
- King Scarlet x1
- King's Resonance x1
- Red Dragon Archfiend's Chains x2
- Red Reign x1
- Red Zone x1
Extra Deck (20)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Red Wyvern x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- The Crimson King x1
- Tyrant Red Dragon Archfiend x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 50 / Extra 20 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend and its Dragon Synchro family, then attack or destroy the opponent's defenders for lethal; Resonator recursion and Synchro chains into Tyrant Red Dragon Archfiend, Red Nova Dragon, or Red Hypernova Dragon
- Turn 1 (going first): Open Soul Resonator, Power Vice Dragon, Bone Archfiend, or Crimson Gaia as searchers into a Tuner and a Synchro Summon of a Red Dragon Archfiend
- Turn 2 (going second): Use Ash Blossom and the Red Dragon Archfiend's Chains as interaction, then rebuild through Resonator searchers into a Synchro Monster
- Recovery: Vision Resonator and Synkron Resonator recover Resonators from the GY; Red Mirror and Crimson Call add Fiend-type monsters
- After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan
Why it scores here
The deck reliably opens a Resonator searcher on turn one: the archetype core group reaches at least one copy in a 5-card opening hand about 97% of the time, and the searcher-text group about 96% (hypergeometric, Inferred). Conversion into Synchro pressure is the strength, since the Extra Deck holds two Red Dragon Archfiend and several 3000 to 4500 ATK Dragon Synchros, and the Main Deck runs 7 negation-text cards and 18 removal-text cards. Survival is weaker: only 2 hand traps and no side deck, so one disruption that hits the Tuner or the Red Dragon Archfiend line has few independent recovery routes. The score comes from consistency, median output and interaction on the system, not from the archetype's popularity (no usage or meta-share evidence is attached) and not from averaging the card scores. The deck is Illegal (Extra Deck 20 against a maximum of 15), so the Final Contextual score is capped at 30; the uncapped structural read is about 58.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Resonator searcher in a 5-card hand) about 0.96 to 0.97; 3-copy starters at 0.276 each; 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 25 singleton slots and 20 Level-0 spells and traps; many off-archetype cards add some dead-hand risk; no side deck to reduce bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Red Dragon Archfiend, Tyrant Red Dragon Archfiend and Red Nova Dragon give a high ceiling, but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output is not measured (combos_evidence has 0 parseable boards); lowered for off-archetype and conflicting Synchro routes (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two Ash Blossom, one Red Dragon Archfiend's Chains, Red Zone and Champion's Pulse give several interaction routes; recursion via Vision Resonator and Synkron Resonator (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers and GY recursion (Vision Resonator, Synkron Resonator, Red Mirror, Crimson Call) regenerate resources; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 7 negation-text and 18 removal-text cards in the Main Deck; Red Dragon Archfiend and Red Zone add board control (Observed flags plus Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 60 | Red Dragon Archfiend destroys Defense Position monsters after damage calculation; going-second split not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Synchro ATK ceiling of 3000 to 4500 (Red Hypernova Dragon 4500, Red Supernova Dragon 4000, Tyrant 3500) with piercing and direct text (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Exact-name Archetype purity is 24.3% (17 of 70 archetype copies); 25 generic and 53 off-archetype copies lower compactness (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck is 20 Synchro cards, over the OCG limit of 15; 18 distinct, so every Extra slot is played (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck has 0 cards; no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no meta-share evidence; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Synchro chains with several Tuner choices and Resonator conditions; no per-step complexity data (Inferred) |
How the score was computed
Strategy profile: Combo 80 / Toolbox 20 (primary plus one secondary, per rubric). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal Extra Deck size (-17); No side deck (-3); Engine conflict and off-archetype load (-4); Banlist exposure (-2). Final formula: Illegal cap applied: uncapped 0.80*Structural(58) + 0.20*TournamentReliability(50) + modifiers(-9) = 47; capped to 30 because the Extra Deck exceeds the format limit. Meta Provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high probability of a Resonator searcher in the opening hand (about 96 to 97%)
- Strong Synchro ceiling: two Red Dragon Archfiend plus Red Hypernova, Red Supernova and Tyrant
- Dense removal and negation text (18 removal, 7 negation) gives board control
Weaknesses
- Illegal: Extra Deck of 20 exceeds the OCG maximum of 15
- No side deck, so no post-side adaptation
- Low exact-name purity (24.3%) with many off-archetype Synchro routes
Critical choke points
- Tuner availability for the Red Dragon Archfiend Synchro line; there are few non-Resonator Tuners
- Two Ash Blossom are the only hand traps, so one unanswered interruption can end the turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Five Extra Deck cards: Red Wyvern, Chaos Angel, Crimson Dragon Quetzalcoatl, Red Supernova Dragon, Crimson Blade Dragon | Nothing in the Extra Deck; the deck returns to 15 Extra cards, which is legal | The Extra Deck is 5 over the OCG maximum, which makes the list Illegal; these are the lowest-synergy Extra cards by archetype (null or off-archetype) |
| 2 | None | Up to 15 side-deck cards (currently 0), such as extra hand traps or floodgates for the Synchro line | A side deck is needed for the best-of-3 adaptability (D12) and for the interaction that the 2 hand traps cannot cover |
Evidence & confidence
- Verified: Legality: Extra Deck 20 exceeds the OCG maximum of 15; Main 50 is within 40 to 60; Banlist: Bystial Magnamhut and The Bystial Lubellion Limited at 1 copy; Ash Blossom Semi-Limited at 2 copies; Card text and stats for all cards come from the evidence excerpts; Exact-name purity 24.3%; Extra Deck 20 cards (18 distinct)
- Observed: No recorded combo boards exist (0 parseable)
- Inferred: Starter hypergeometric probabilities (about 0.96 to 0.97 for the searcher group); Consistency, brick and interaction estimates in D1, D2, D5, D7 and D8; Combo ceiling and median from card text only
- Provisional: Meta Power (null) and matchup fit D13 (no tournament or dated meta sample)
- Data gaps: Deck is Illegal: Extra Deck 20 against the OCG maximum of 15, so the Final score is a capped theoretical read No combos supplied: combo floor, median and ceiling are text-only inference No side deck: post-side scores are not measurable No tournament link: archetype meta-share and per-pilot record absent usage_statistics missing_core list conflicts with the cards list (for example The Crimson King and Red Dragon Archfiend are listed as absent but present with copies), so the cards list was used deck.title is null
Couldn't load the combos





