Archfiend Deck #769955 — Yu-Gi-Oh! OCG
50 Main, 20 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (50)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Magnamhut x1
- Earthbound Immortal Red Nova x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Power Vice Dragon x3
- Red Familiar x1
- Red Mirror x1
- Red Sprinter x1
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x2
- Obsessive Uvualoop x1
- Red Nova x1
- Red Resonator x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Absolute Powerforce x1
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x3
- Resonator Command x1
- Scarlet Security x1
- Branded Beast x1
- Champion's Pulse x2
- Fiendish Golem x1
- King Scarlet x1
- King's Resonance x1
- Red Dragon Archfiend's Chains x2
- Red Reign x1
- Red Zone x1
Extra Deck (20)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Red Wyvern x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- The Crimson King x1
- Tyrant Red Dragon Archfiend x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 50 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Red Dragon Archfiend-line Synchro boards (Tyrant Red Dragon Archfiend, Hot Red Dragon Archfiend Bane, Red Nova Dragon) if the Extra Deck is trimmed to a legal size; Ordinary Synchro pressure from Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and The Crimson King
- Turn 1 (going first): Search a Resonator tuner with a searcher (Soul Resonator, Power Vice Dragon, Crimson Gaia) and Synchro Summon into a 3000+ ATK Dragon; text-only read, not a verified line
- Turn 2 (going second): Open a six-card hand with a searcher and 2 hand traps (Ash Blossom, Red Mirror), then rebuild through Resonator chains; hand-trap odds are low (P at least one hand trap in 6 is about 0.23, Inferred)
- Recovery: Recover through the searchers in the Deck and GY (Resonator Command, Crimson Call, Synkron Resonator); searcher density is high (P at least one searcher in 5 is about 0.96, Inferred)
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists
Why it scores here
The list is Illegal: its Extra Deck holds 20 cards against an OCG maximum of 15, so it gets no normal Final Contextual score and this result is structural only. Copy limits are respected (Bystial Magnamhut and The Bystial Lubellion at 1 each under Limited, Ash Blossom & Joyous Spring at 2 under Semi-Limited). The Main Deck's search density is the main strength: 23 searcher-text cards give a high chance (about 0.96, Inferred) of at least one searcher in an opening 5. The Archfiend engine itself is thin, with only 2 Red Dragon Archfiend copies (P at least one in 5 is about 0.19, Inferred), 16 exact-name Archfiend cards out of 70 copies (22.9% purity), and 25 generic copies. The deck's Extra Deck has 5 cards that are not part of the archetype's core, and 3 of the 12 archetype-core usage cards are missing. No combo boards, tournament link, guides, or win-rate data exist, so floor, median, and ceiling are text-based inferences only. The score was not built by averaging card scores, and popularity did not add points. The legality failure caps the final score low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Searcher text density is high, but only 2 Red Dragon Archfiend copies exist and P(at least one in 5) is about 0.19 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Two-copy hand traps and many Resonator tuners raise brick risk; no hand-level simulation exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling reads as 3000–4000 ATK Synchro boards from card text; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence rows; median output is unknown and only a text-level inference is possible (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two hand traps and 7 negation-text cards give some recovery after one disruption, but there is no independent line count (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 23 searcher-text cards and recursion via GY Resonators give strong grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 18 removal-text cards, 7 negation-text cards, and 2 hand traps give broad interaction; quality not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Only 2 hand traps and no measured going-second split; board-breaking relies on Synchro bodies (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 3500 to 4000 ATK Synchro monsters give closing power if the Archfiend line lands (observed stats only from card text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 50 main slots with 35 distinct cards and only 22.9% exact-name archetype purity; 25 generic copies dilute the engine (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 20 Synchro cards exceed the 15 limit, and 5 of them are off-core (Verified count, Inferred effect) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many Synchro, Resonator, and chain decision points; step complexity is high from card text (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (rubric hybrid rule, disclosed). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal Extra Deck size (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, with the Illegal cap applied via the extra-deck size modifier (Meta provisional): 0.80*53.3 + 0.20*30 - 12 = 36.6, rounded to 37
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and Resonator access (23 searcher-text cards)
- Strong Synchro closers (Tyrant Red Dragon Archfiend 3500, Hot Red Dragon Archfiend Bane 3500, Red Nova Dragon 3500, Red Supernova Dragon 4000)
- Broad interaction text (18 removal-text, 7 negation-text cards)
Weaknesses
- Illegal: 20 Extra Deck cards against a maximum of 15
- Only 2 Red Dragon Archfiend copies, so the core engine card is hard to find
- Low archetype purity (22.9% exact name) with 25 generic copies
- No side deck
- Missing 7 of 12 archetype-core usage cards
Critical choke points
- Red Dragon Archfiend (2 copies) is the common gate to the top-end Synchro boards
- Extra Deck legality: at 20 cards the list cannot be played as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Five off-core Extra Deck Synchros (for example Red Wyvern, Crimson Dragon Quetzalcoatl, Red Supernova Dragon, Crimson Blade Dragon, Red Nova Dragon - Burning Soul) | Nothing; the deck becomes legal at 15 Extra Deck cards | Brings the Extra Deck within the OCG maximum of 15; the choice of five is a judgement call for the owner to confirm |
| 2 | Generic copies that do not feed the Archfiend or Resonator engine | Additional Red Dragon Archfiend routes or the missing core cards (The Crimson King, Bystial Dis Pater, Droll & Lock Bird) if legal in the list | Raises exact-name purity and engine access; usage stats show these cards are common in the archetype |
| 3 | No change to the 2 hand traps | Add a side deck (up to 15) for best-of-3 play | The deck has no side deck, so post-side adaptability is missing |
Evidence & confidence
- Verified: Extra Deck holds 20 cards, above the OCG maximum of 15; Copy limits respected: Bystial Magnamhut 1/1 (Limited), The Bystial Lubellion 1/1 (Limited), Ash Blossom & Joyous Spring 2/2 (Semi-Limited); Main Deck 50 cards; side deck 0 cards; Exact-name archetype purity 22.9%; 3 of 12 usage-core cards present in the list (5 of 12 by usage-core count)
- Inferred: Searcher density gives a high chance of at least one searcher in an opening 5 (about 0.96); Red Dragon Archfiend access is low (about 0.19 for at least one in 5); Interaction and resilience scores come from card text, not recorded boards
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link exists
- Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick, starter, OTK rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so post-side plan cannot be assessed Export lists the extra-deck overage only as a size warning; its violations array is empty
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