Archfiend Deck #769955 — Yu-Gi-Oh! OCG

50 Main, 20 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 20, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
37± 10/ 100
Power Score
Structural 53
Reliability 30
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 50 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Red Dragon Archfiend-line Synchro boards (Tyrant Red Dragon Archfiend, Hot Red Dragon Archfiend Bane, Red Nova Dragon) if the Extra Deck is trimmed to a legal size; Ordinary Synchro pressure from Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and The Crimson King
  • Turn 1 (going first): Search a Resonator tuner with a searcher (Soul Resonator, Power Vice Dragon, Crimson Gaia) and Synchro Summon into a 3000+ ATK Dragon; text-only read, not a verified line
  • Turn 2 (going second): Open a six-card hand with a searcher and 2 hand traps (Ash Blossom, Red Mirror), then rebuild through Resonator chains; hand-trap odds are low (P at least one hand trap in 6 is about 0.23, Inferred)
  • Recovery: Recover through the searchers in the Deck and GY (Resonator Command, Crimson Call, Synkron Resonator); searcher density is high (P at least one searcher in 5 is about 0.96, Inferred)
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists

Why it scores here

The list is Illegal: its Extra Deck holds 20 cards against an OCG maximum of 15, so it gets no normal Final Contextual score and this result is structural only. Copy limits are respected (Bystial Magnamhut and The Bystial Lubellion at 1 each under Limited, Ash Blossom & Joyous Spring at 2 under Semi-Limited). The Main Deck's search density is the main strength: 23 searcher-text cards give a high chance (about 0.96, Inferred) of at least one searcher in an opening 5. The Archfiend engine itself is thin, with only 2 Red Dragon Archfiend copies (P at least one in 5 is about 0.19, Inferred), 16 exact-name Archfiend cards out of 70 copies (22.9% purity), and 25 generic copies. The deck's Extra Deck has 5 cards that are not part of the archetype's core, and 3 of the 12 archetype-core usage cards are missing. No combo boards, tournament link, guides, or win-rate data exist, so floor, median, and ceiling are text-based inferences only. The score was not built by averaging card scores, and popularity did not add points. The legality failure caps the final score low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Searcher text density is high, but only 2 Red Dragon Archfiend copies exist and P(at least one in 5) is about 0.19 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Two-copy hand traps and many Resonator tuners raise brick risk; no hand-level simulation exists (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling reads as 3000–4000 ATK Synchro boards from card text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence rows; median output is unknown and only a text-level inference is possible (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps and 7 negation-text cards give some recovery after one disruption, but there is no independent line count (Inferred)
D6 Resource Economy, Recovery & Grind 60 23 searcher-text cards and recursion via GY Resonators give strong grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 18 removal-text cards, 7 negation-text cards, and 2 hand traps give broad interaction; quality not measured (Inferred)
D8 Going-Second & Board-Breaking Power 50 Only 2 hand traps and no measured going-second split; board-breaking relies on Synchro bodies (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3500 to 4000 ATK Synchro monsters give closing power if the Archfiend line lands (observed stats only from card text)
D10 Main Deck Efficiency & Flexibility 45 50 main slots with 35 distinct cards and only 22.9% exact-name archetype purity; 25 generic copies dilute the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 35 20 Synchro cards exceed the 15 limit, and 5 of them are off-core (Verified count, Inferred effect)
D12 Side Deck Adaptability 15 No side deck (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or archetype meta-share; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many Synchro, Resonator, and chain decision points; step complexity is high from card text (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (rubric hybrid rule, disclosed). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal Extra Deck size (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, with the Illegal cap applied via the extra-deck size modifier (Meta provisional): 0.80*53.3 + 0.20*30 - 12 = 36.6, rounded to 37

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Resonator access (23 searcher-text cards)
  • Strong Synchro closers (Tyrant Red Dragon Archfiend 3500, Hot Red Dragon Archfiend Bane 3500, Red Nova Dragon 3500, Red Supernova Dragon 4000)
  • Broad interaction text (18 removal-text, 7 negation-text cards)

Weaknesses

  • Illegal: 20 Extra Deck cards against a maximum of 15
  • Only 2 Red Dragon Archfiend copies, so the core engine card is hard to find
  • Low archetype purity (22.9% exact name) with 25 generic copies
  • No side deck
  • Missing 7 of 12 archetype-core usage cards

Critical choke points

  • Red Dragon Archfiend (2 copies) is the common gate to the top-end Synchro boards
  • Extra Deck legality: at 20 cards the list cannot be played as built
Priority Remove Add Reason
1 Five off-core Extra Deck Synchros (for example Red Wyvern, Crimson Dragon Quetzalcoatl, Red Supernova Dragon, Crimson Blade Dragon, Red Nova Dragon - Burning Soul) Nothing; the deck becomes legal at 15 Extra Deck cards Brings the Extra Deck within the OCG maximum of 15; the choice of five is a judgement call for the owner to confirm
2 Generic copies that do not feed the Archfiend or Resonator engine Additional Red Dragon Archfiend routes or the missing core cards (The Crimson King, Bystial Dis Pater, Droll & Lock Bird) if legal in the list Raises exact-name purity and engine access; usage stats show these cards are common in the archetype
3 No change to the 2 hand traps Add a side deck (up to 15) for best-of-3 play The deck has no side deck, so post-side adaptability is missing

Evidence & confidence

  • Verified: Extra Deck holds 20 cards, above the OCG maximum of 15; Copy limits respected: Bystial Magnamhut 1/1 (Limited), The Bystial Lubellion 1/1 (Limited), Ash Blossom & Joyous Spring 2/2 (Semi-Limited); Main Deck 50 cards; side deck 0 cards; Exact-name archetype purity 22.9%; 3 of 12 usage-core cards present in the list (5 of 12 by usage-core count)
  • Inferred: Searcher density gives a high chance of at least one searcher in an opening 5 (about 0.96); Red Dragon Archfiend access is low (about 0.19 for at least one in 5); Interaction and resilience scores come from card text, not recorded boards
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link exists
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick, starter, OTK rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck, so post-side plan cannot be assessed Export lists the extra-deck overage only as a size warning; its violations array is empty

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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