Crimson Dragon Deck #769954 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
40± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 50 / Extra 20 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend-named monsters (Red Dragon Archfiend, Tyrant, Hot Red Dragon Archfiend Abyss, Red Nova Dragon) for 3000-4500 ATK boards; Bystial and Earthbound boss monsters as alternate bodies, with Red Supernova Dragon and Red Hypernova Dragon as large Synchro threats
  • Turn 1 (going first): Search through Resonator and Archfiend searchers (Resonator Call, Crimson Gaia, Vision Resonator) into a Tuner plus non-Tuner Synchro Summon for a 3000+ ATK boss (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom and the Chains/Champion's Pulse-style interaction for the opponent's first engine, then Synchro through the board (Inferred)
  • Recovery: Recycle Resonators from the GY via Synkron Resonator, Obsessive Uvualoop and Red Mirror, and re-Synchro from the Extra Deck (Inferred from card text)
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan in this list

Why it scores here

This 50-card main deck is built around a dense searcher layer: 23 searcher-text cards give a 0.96 chance of at least one searcher in an opening hand of 5, so the engine is very likely to be reachable on turn 1 (Inferred from the hypergeometric estimate). The Synchro conversion to 3000-4500 ATK bosses is clear from card text, but no recorded boards exist, so the ceiling (D3) and median (D4) are text-only inference. Interaction is moderate: two hand traps, seven negation-text cards, and 18 removal-text cards, but only two of the hand traps are present and the deck has no side deck. The score is not earned from the archetype's popularity, which is low here (1 of 19 core cards present, 0 exact-name Crimson Dragon copies), and it was not produced by averaging card scores. The Extra Deck runs 20 cards against a 15-card OCG cap, so the deck is illegal and the score is capped low and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in 5-card opening hand) = 0.96 across 23 searcher-text cards; 3-copy engine starters each 0.28 (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Searcher density and multiple Resonator/Archfiend entry points limit dead hands, but 70 off-archetype copies and a 35-distinct main deck add some conflict (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text only: Red Dragon Archfiend-family bosses 3000-4500 ATK via Synchro from the Extra Deck; combos_evidence is empty (Inferred)
D4 Combo Floor & Median Output 50 Median output cannot be measured: no parseable boards; set at a mid value for the floor (Inferred; no observed data)
D5 Interruption Resilience & Route Redundancy 60 Multiple searchers and Synchro re-entry (Resonator GY recursion, Red Mirror, Synkron Resonator) give some route redundancy; only two hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Resonator GY effects and Obsessive Uvualoop, offset by no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 Two hand traps, seven negation-text cards and 18 removal-text cards; interaction density is not measured (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Going-second split not available; two hand traps (Ash Blossom x2) are the only seen-on-opponent-turn cards (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board bosses at 3000-4500 ATK plus Red Supernova Dragon and Red Hypernova Dragon as closers from card text (Verified stat; Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 50 main cards with 35 distinct and 25 singleton slots; several off-theme singles reduce compactness (Verified composition; Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck holds 20 cards against a 15-card cap, so the Extra Deck is oversized and illegal; 18 distinct Synchro bosses (Verified)
D12 Side Deck Adaptability 35 No side deck (side_count 0): no post-side adaptability to score (Verified; scored at floor)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype usage shows 1 of 19 core cards present (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Synchro chains, many searcher decisions and Tuner-based summon conditions make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal Extra Deck size (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 54.6; modifiers -12 gives 42.6; Illegal-deck cap applied, final 40 (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (23 cards, 0.96 for at least one in opening 5) makes the engine very likely to be reachable
  • Synchro bosses reach 3000-4500 ATK from card text
  • Recursion through Resonator GY effects supports recovery

Weaknesses

  • Extra Deck of 20 exceeds the 15-card OCG cap, so the list is illegal
  • No side deck
  • Only two hand traps and no floodgates
  • No recorded combos, so the ceiling and median are inferred

Critical choke points

  • Red Dragon Archfiend-family Synchro summon (requires the Resonator/Archfiend tuner route)
  • The 2 Ash Blossom copies as the only hand-trap answer on the opponent's turn
Priority Remove Add Reason
1 5 Extra Deck Synchro monsters, from the least-supported bodies (for example The Crimson King, Red Wyvern, Crimson Blade Dragon, Red Hypernova Dragon, Red Supernova Dragon) No change required; the list is legal once the Extra Deck is at 15 cards The 20-card Extra Deck is the only size violation and makes the deck illegal
2 Off-theme single-copy main cards with low engine integration A side deck of 6-15 cards covering the format's common board-breakers or floodgates No side deck means no post-side adaptability and no answer to the board-breaker plan

Evidence & confidence

  • Verified: Extra Deck of 20 exceeds the OCG cap of 15 (legality); Banlist: Bystial Magnamhut and The Bystial Lubellion are Limited at 1 copy each; Ash Blossom & Joyous Spring is Semi-Limited at 2 copies (all within limit); Composition: 50 main, 20 extra, 0 side; 35 distinct main; 23 searcher-text cards; 2 hand traps; Usage: 1 of 19 archetype core cards present (5.3%)
  • Inferred: P(at least one searcher in opening 5) = 0.96; Engine accessibility and brick estimates from searcher density and copy histogram; Interaction density from card-text hints only; Ceiling and going-first/second split estimated from text, not from recorded boards
  • Provisional: Meta Power (no dated sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side plan cannot be evaluated

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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