Bystial/Byssted Deck #769943 — Yu-Gi-Oh! OCG
55 Main, 13 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Albion the Shrouded Dragon x1
- Aluber the Jester of Despia x2
- Bystial Magnamhut x1
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Tri-Brigade Mercourier x1
- Tri-Brigade Springans Kitt x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Ghost Belle & Haunted Mansion x3
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- Branded Fusion x1
- Branded in High Spirits x2
- Branded in Red x1
- Branded Opening x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Nadir Servant x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Anti-Spell Fragrance x1
- Branded Retribution x1
- Infinite Impermanence x2
- Iron Thunder x1
- Solemn Judgment x1
- Witch's Strike x2
Extra Deck (13)
- Alba-Lenatus the Abyss Dragon x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x2
- Khaos Starsource Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 48 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 13 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fallen of Albaz based Fusion pressure: Fusion Summon Dragon boss monsters (The Dragon that Devours the Dogma, Mirrorjade, Rindbrumm, Lubellion) through Branded Fusion, Super Polymerization and Blazing Cartesia / Ecclesia Fusion starters.; Bystial Magnamhut and Ecclesia Synchro/Dogmatika follow-ups when the Fusion line is blanked; the Bystial label covers only 1 Bystial card.
- Turn 1 (going first): Open Fallen of Albaz or Branded in High Spirits / Branded Opening as the searcher, Fusion Summon via Branded Fusion or Super Polymerization, and protect the board with Ash Blossom, Ghost Belle and Droll & Lock Bird.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence, Nibiru and Witch's Strike to stop the opponent's first combo, then rebuild a Fusion board from the GY and Extra Deck.
- Recovery: Recursion from the GY through Fallen of Albaz, Albion, Incredible Ecclesia, Dogmatika Ecclesia and the Branded Retribution / Fallen-material GY effects; Garura draws 1 when sent to the GY.
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3 event.
Why it scores here
The list is a Fallen of Albaz and Branded Fusion engine with 11 Fusion and 2 Synchro Extra Deck cards, not a true Bystial deck; only one Bystial card is run, so the archetype label understates its engine. Its starters are reasonably accessible for an OCG Fusion deck: the archetype-core group has about a 61% chance of at least one core card in a 5-card opening hand, and a 3-copy card has about a 25% chance of appearing there (Inferred hypergeometric). The deck's real strength is interaction density, with 12 hand traps and about 16 negation and 16 removal-text cards, so it can stop a single combo on the opponent's turn, which is why going-second scores come out fairly high. The score is held back by the lack of combo data (no recorded boards), a dead side deck, and an illegal list with five copy-limit violations. The score comes from consistency, interaction and Fusion pressure on the system, not from averaging card scores and not from the archetype's popularity. Because the list is Illegal, this is a structural-only read and the final score is capped.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 3-copy starter in 5-card hand) ≈ 0.25; archetype core group P(>=1 in hand5) ≈ 0.61; Fallen of Albaz 1 copy; no combo boards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 hand traps, 20 tech cards and 1 Fallen-of-Albaz-only enabler give many dead opening hands; 0 side cards to fix bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from Fusion engine text (Dragon that Devours 3000 ATK, Mirrorjade, Garura draw) but 0 recorded boards; semantic read only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable combo boards, so median output cannot be measured; text-only estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two or more independent interruption routes via hand traps and GY recursion; no board evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 17 searcher-text cards and GY recursion give recovery; Fusion materials cost resources (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | About 16 removal-text and 16 negation-text cards with multiple hand traps; layering of spell/trap answers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage ≈ 0.79 for at least one of 12 hand traps in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss monsters at 3000 ATK (Dragon that Devours, Mirrorjade); closing power depends on Fusion resolving (Verified card stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 main cards, 32 distinct; 3 cards at 3 copies over the limit; 20 tech cards dilute the engine (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 11 Fusion and 2 Synchro Extra Deck cards; 1-copy bosses plus Fallen-material routes (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 of 15 allowed) in a format that plays best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many Fusion material steps and hand-trap timing decisions raise the error risk (Inferred) |
How the score was computed
Strategy profile: primary Combo; Stun used only as a secondary label, weights not blended. Structural ≈ 55, Going First ≈ 48, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-20); Banlist exposure (-2); No side deck (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 51.7, then capped by Illegal status (-20 modifier) to 32; theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong interaction suite: 12 hand traps plus Lightning Storm, Harpie's Feather Duster and Solemn Judgment cover most opposing plays.
- Fusion engine has 3000-ATK bosses and GY recursion for a lasting board.
- Searchers (Branded in High Spirits, Branded Opening, Incredible Ecclesia, Dogmatika Ecclesia) give a good chance of finding a starter.
- Core archetype cards are present at about 80% of the reference inclusion list.
Weaknesses
- Illegal as built: five copy-limit violations; cannot be played in OCG sanctioned events until fixed.
- No side deck at all, so no post-side adaptation in best-of-3.
- High brick risk from 12 hand traps and 20 tech cards that need specific board states.
- No recorded combo boards, so consistency and conversion are inferred from text.
- Archetype label (Bystial/Byssted) does not match the engine.
Critical choke points
- Fallen of Albaz is a single copy and the main Fusion enabler; losing it to a hand trap or removal cuts most lines.
- Branded Fusion and Branded Opening are single copies (Limited), so one discard or lock can stop the searcher chain.
- Going second depends on having a hand trap in the opening 6 cards (about 79%).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization (down to 2 each) | Nothing required; a legal fix removes the cap | Restores legality under OCG Semi-Limited limits; this is the only way to get a normal Final score. |
| 2 | 1 Branded in High Spirits and 1 Droll & Lock Bird | 1 copy of a legal searcher or a non-Limited hand trap | Brings the Limited cards to their one-copy cap. |
| 3 | 2 tech cards (e.g. Anti-Spell Fragrance, Lightning Storm) | A 1-to-2 card side deck covering the opponent's main combos | Adds post-side flexibility (D12) and reduces dead cards. |
Evidence & confidence
- Verified: Legality: 5 copy-limit violations and 0 side cards (from evidence legality block); Main 55 / Extra 13 within OCG size rules; Card text, stats and banlist status for all listed cards; Archetype-core inclusion list (4 of 5 core cards present)
- Inferred: Hypergeometric opening-hand estimates (starter, core group, hand-trap group); Consistency and brick-rate judgments from hand-trap and tech counts; Going-second hand-trap coverage; Fusion engine ceiling from card text
- Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link); Combo floor and median (no parseable boards)
- Data gaps: No parseable combo boards; combo ceiling, median and floor are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup results unknown Meta Power provisional without a dated metagame sample No side deck, so post-side plan cannot be evaluated
Couldn't load the combos





