Resonator Deck #769942 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
20± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Red Dragon Archfiend and Synchro boards (Crimson King, Bystial, Archfiend monsters) reached through Resonator and Archfiend starters (Inferred from card text; no recorded boards); Bystial Synchro boards using banish-revive effects (Inferred)
  • Turn 1 (going first): Turn 1 Normal Summon of a Tuner (Soul Resonator, Chain Resonator or Ghost Belle) into a Synchro follow-up, with Ash Blossom / Infinite Impermanence held for interaction (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Nibiru) to break the opponent's first summon, then engine recovery through Resonator searches (Inferred)
  • Recovery: Resonator monsters that return themselves from GY to hand (Synkron Resonator, Vision Resonator) and Crimson Gaia searches (Inferred)
  • After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The score is capped because the list is illegal in OCG: Ash Blossom & Joyous Spring is run three times against a limit of two, and Triple Tactics Talent is a Forbidden card. The deck's core Resonator and Archfiend starters are present in about 97% of opening hands by a hypergeometric proxy, so the engine can usually start, but this is Inferred and not a recorded result. Its interaction suite (10 hand traps and 15 negation-text cards) gives it real disruption on paper, but there is no recorded board data, so conversion and median output are text-only estimates. The main deck spreads across many off-archetype Tuners and 0-level spells (13.9% exact-name purity), and the empty side deck leaves no post-side plan. Popularity and archetype usage were not used as points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.97; only 10 exact-name Resonator copies, so the engine depends on several off-archetype starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 27 of 39 distinct main-deck cards are singletons and 14 Tuners compete for the same slots; brick risk is high by composition count (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling is a text-only read of Synchro chains into Red Dragon Archfiend and Crimson King (Inferred)
D4 Combo Floor & Median Output 40 No recorded median or power distribution; floor is unmeasured, so the score is held near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent Synchro routes and Resonator recursion exist, but no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resonator recursion and Crimson Gaia searches regenerate resources, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps and 15 negation-text cards give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 50 Ash Blossom, Ghost Belle and Droll & Lock Bird give going-second disruption; there is no going-first/second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000+ ATK Synchro boss monsters, including Red Dragon Archfiend 3000 ATK and Hot Red Dragon Archfiend Abyss 3200 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 Main deck is 57 cards (above the 40–60 band but legal), with 14 Tuners, 12 Spells and 9 Traps; 13.9% exact-name purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots are Synchro monsters; the list runs a mix of Red Dragon, Bystial and Chaos bosses with no recorded Extra access data (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty (0 cards), so there is no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample and no tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro chains with several optional and once-per-turn effects make this a demanding deck to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); illegal_list_cap (-26). Final formula: Illegal cap applied: structural-only estimate ≈ 46 (0.80*48 + 0.20*40) with banlist/copy-limit modifier -12; final score capped at 20 for an Illegal list (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 28 copies give about 97% opening-hand access (Inferred)
  • Layered interaction: 10 hand traps plus 15 negation-text cards (Inferred)
  • Several 3000+ ATK Synchro bosses with Resonator recursion (Verified stats)

Weaknesses

  • Illegal list: Ash Blossom is at 3 copies (limit 2) and Triple Tactics Talent is Forbidden (Verified)
  • Low exact-name purity (13.9%) and many off-archetype Tuners dilute the engine (Verified composition)
  • No side deck, so no post-side plan (Verified)
  • No recorded combo or win data to validate the conversion ceiling (Verified gap)

Critical choke points

  • Tuner availability: most Synchro lines need a specific Tuner from a mixed pool of 14
  • Ash Blossom and the hand-trap suite are the only early interaction; loss of one leaves the deck open
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) Any legal Main Deck card Forbidden card; removing it is required before the list can be scored normally
2 One Ash Blossom & Joyous Spring A legal Main Deck card Reduces the copy count to the OCG limit of 2
3 None A 5–15 card side deck An empty side deck leaves no post-side plan and lowers D12

Evidence & confidence

  • Verified: Illegal status: Ash Blossom over copy limit (3 vs 2); Triple Tactics Talent is Forbidden; Main 57 / Extra 15 / Side 0 sizes; Card stats and archetype tags from the resolved card list
  • Inferred: Opening-hand access to the archetype core (about 0.97 with proxy); Interaction density from hand-trap and negation text; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and tournament reliability (no tournament link)
  • Data gaps: Deck title is null No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behaviour cannot be evaluated

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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