Resonator Deck #769942 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chaos Dragon Levianeer x1
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Crossout Designator x1
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Resonator Call x1
- Triple Tactics Talent x1
- Branded Beast x1
- Dominus Impulse x2
- Etude of the Branded x1
- Infinite Impermanence x2
- Iron Thunder x1
- King's Resonance x1
- Solemn Judgment x1
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Dragocytos Corrupted Nethersoul Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Red Dragon Archfiend and Synchro boards (Crimson King, Bystial, Archfiend monsters) reached through Resonator and Archfiend starters (Inferred from card text; no recorded boards); Bystial Synchro boards using banish-revive effects (Inferred)
- Turn 1 (going first): Turn 1 Normal Summon of a Tuner (Soul Resonator, Chain Resonator or Ghost Belle) into a Synchro follow-up, with Ash Blossom / Infinite Impermanence held for interaction (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Nibiru) to break the opponent's first summon, then engine recovery through Resonator searches (Inferred)
- Recovery: Resonator monsters that return themselves from GY to hand (Synkron Resonator, Vision Resonator) and Crimson Gaia searches (Inferred)
- After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan
Why it scores here
The score is capped because the list is illegal in OCG: Ash Blossom & Joyous Spring is run three times against a limit of two, and Triple Tactics Talent is a Forbidden card. The deck's core Resonator and Archfiend starters are present in about 97% of opening hands by a hypergeometric proxy, so the engine can usually start, but this is Inferred and not a recorded result. Its interaction suite (10 hand traps and 15 negation-text cards) gives it real disruption on paper, but there is no recorded board data, so conversion and median output are text-only estimates. The main deck spreads across many off-archetype Tuners and 0-level spells (13.9% exact-name purity), and the empty side deck leaves no post-side plan. Popularity and archetype usage were not used as points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.97; only 10 exact-name Resonator copies, so the engine depends on several off-archetype starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 27 of 39 distinct main-deck cards are singletons and 14 Tuners compete for the same slots; brick risk is high by composition count (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence; ceiling is a text-only read of Synchro chains into Red Dragon Archfiend and Crimson King (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded median or power distribution; floor is unmeasured, so the score is held near the middle of the range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent Synchro routes and Resonator recursion exist, but no recorded interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Resonator recursion and Crimson Gaia searches regenerate resources, but no resource signature was recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 10 hand traps and 15 negation-text cards give layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Ash Blossom, Ghost Belle and Droll & Lock Bird give going-second disruption; there is no going-first/second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000+ ATK Synchro boss monsters, including Red Dragon Archfiend 3000 ATK and Hot Red Dragon Archfiend Abyss 3200 ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck is 57 cards (above the 40–60 band but legal), with 14 Tuners, 12 Spells and 9 Traps; 13.9% exact-name purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra Deck slots are Synchro monsters; the list runs a mix of Red Dragon, Bystial and Chaos bosses with no recorded Extra access data (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty (0 cards), so there is no post-side adaptability (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame sample and no tournament link; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Synchro chains with several optional and once-per-turn effects make this a demanding deck to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); illegal_list_cap (-26). Final formula: Illegal cap applied: structural-only estimate ≈ 46 (0.80*48 + 0.20*40) with banlist/copy-limit modifier -12; final score capped at 20 for an Illegal list (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense: 28 copies give about 97% opening-hand access (Inferred)
- Layered interaction: 10 hand traps plus 15 negation-text cards (Inferred)
- Several 3000+ ATK Synchro bosses with Resonator recursion (Verified stats)
Weaknesses
- Illegal list: Ash Blossom is at 3 copies (limit 2) and Triple Tactics Talent is Forbidden (Verified)
- Low exact-name purity (13.9%) and many off-archetype Tuners dilute the engine (Verified composition)
- No side deck, so no post-side plan (Verified)
- No recorded combo or win data to validate the conversion ceiling (Verified gap)
Critical choke points
- Tuner availability: most Synchro lines need a specific Tuner from a mixed pool of 14
- Ash Blossom and the hand-trap suite are the only early interaction; loss of one leaves the deck open
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | Any legal Main Deck card | Forbidden card; removing it is required before the list can be scored normally |
| 2 | One Ash Blossom & Joyous Spring | A legal Main Deck card | Reduces the copy count to the OCG limit of 2 |
| 3 | None | A 5–15 card side deck | An empty side deck leaves no post-side plan and lowers D12 |
Evidence & confidence
- Verified: Illegal status: Ash Blossom over copy limit (3 vs 2); Triple Tactics Talent is Forbidden; Main 57 / Extra 15 / Side 0 sizes; Card stats and archetype tags from the resolved card list
- Inferred: Opening-hand access to the archetype core (about 0.97 with proxy); Interaction density from hand-trap and negation text; Going-first and going-second plans from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and tournament reliability (no tournament link)
- Data gaps: Deck title is null No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behaviour cannot be evaluated
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