Archfiend Deck #769940 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chaos Dragon Levianeer x1
- Droll & Lock Bird x1
- Earthbound Prisoner Stone Sweeper x1
- Fiend Piece Golem x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Crossout Designator x1
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Resonator Call x1
- Triple Tactics Talent x1
- Branded Beast x1
- Dominus Impulse x2
- Etude of the Branded x1
- Infinite Impermanence x2
- Iron Thunder x1
- King's Resonance x1
- Solemn Judgment x1
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Dragocytos Corrupted Nethersoul Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 54 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend and its Synchro bosses (Hot Red Dragon Archfiend Abyss, Red Supernova Dragon, Dragocytos) to attack through the board; Crimson Blade Dragon and The Crimson King as backup Synchro boards, plus Bystial recursion/banish for board presence
- Turn 1 (going first): Turn 1 Normal Summon a Tuner starter (Soul Resonator, Power Vice Dragon or Bone Archfiend), search a Resonator or Red Dragon Archfiend route via Crimson Gaia/Resonator Call, then Synchro Summon a boss on turn 2
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll & Lock Bird, Infinite Impermanence and Ghost Ogre to answer the opponent's first board, then Synchro Summon through the remaining monsters and negate with Dominus Impulse/Solemn Judgment when needed
- Recovery: Recover through Mulcharmy draw effects, Synkron/Vision Resonator GY recursion, Crimson Call GY recovery and the searcher line in Synchro Monsters
- After siding: No Side Deck is registered, so no post-side plan can be evaluated; the deck is theoretical until it is legal and gets a side list
Why it scores here
This is a theoretical, structural-only score because the list is Illegal: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, and Triple Tactics Talent is a Forbidden card run once. The deck reliably opens a Tuner starter (P(>=1 searcher in a 5-card hand) is about 0.82 and roughly 0.20 of hands have no archetype core card), then converts into Synchro bosses from its 15-card Extra Deck, with Red Dragon Archfiend and its Synchro bosses providing closing power. Interaction is dense (15 negation-text and 22 removal-text cards, 10 hand traps), which earns the going-second and endboard scores, while the 9.7% exact-archetype purity and no Side Deck keep the consistency and post-side scores modest. The score was built from the system's consistency, median output and interaction, not from averaging card scores, and the Archfiend popularity (usage data is present) was not credited as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 starter in a 5-card hand) about 0.82 via 16 searcher-text cards; 3-copy starters (Soul Resonator, Power Vice Dragon, Bone Archfiend) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 10 hand traps and several conditional starters add brick risk; full-brick estimate about 0.20 from the archetype-core proxy (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling read from Synchro boss text such as Red Supernova Dragon 4000 ATK and Hot Red Dragon Archfiend Abyss (Inferred semantic) |
| D4 | Combo Floor & Median Output | 45 | No combo median is available; floor is a text-only estimate with low confidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters and recursion (Mulcharmy draw, Synkron/Vision Resonator GY recursion) support continuation after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher density (16) and GY recursion give grind, but many spend-heavy Synchro lines (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 15 negation-text and 22 removal-text cards with Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Solemn Judgment give layered interaction (Inferred semantic, flags Verified) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap probability of >=1 in a 6-card going-second hand is about 0.70; Dominus Impulse and Ghost Belle answer boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Synchro bosses with 3000-4000 ATK (Red Supernova Dragon, Dragocytos, Hot Red Dragon Archfiend Abyss) give strong closing power (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 57 Main cards with 27 singletons and 9.7% exact-archetype purity; 65 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro cards cover a few bosses with no fusion or Link routes; mixed bosses limit flexibility (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered; post-side adaptability cannot be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype usage data is only context (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro chains and several Resonator sub-archetypes raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; no secondary blend applied (illegal list, theoretical only). Structural ≈ 56, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (banlist and copy-limit violations) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal list, so the final score is capped low and labelled theoretical: 0.8*56 + 0.2*45 = 53.8, then -12 illegal-list modifier = 42
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (10 hand traps, 15 negation-text cards)
- Strong Synchro bosses in the Extra Deck, including 3000-4000 ATK monsters
- 16 searcher-text cards support consistent access to starters
Weaknesses
- Illegal copy limit and a Forbidden card
- Very low exact-archetype purity (9.7%) with 65 off-archetype copies
- No Side Deck, so post-side adaptability is unknown
Critical choke points
- Red Dragon Archfiend and Synchro boss lines depend on Tuner starters, so Ash Blossom or Ghost Belle answering the first Tuner Summon can stall the turn
- Fixing the banlist violations removes the Forbidden card and one Ash Blossom copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (Forbidden) and 1 copy of Ash Blossom & Joyous Spring | Two legal, non-Forbidden substitutes such as a Resonator starter or a Fiend Tuner | Makes the list legal, so a normal Final score can be given |
| 2 | Off-archetype singletons that do not extend a Synchro line | Additional Resonator or Red Dragon Archfiend route cards | Raises exact-archetype purity and D1/D10 coherence |
| 3 | A 15-card Side Deck with graveyard hate and anti-hand-trap cards | Gives D12 a real post-side plan; currently 0 side cards |
Evidence & confidence
- Verified: Main 57 and Extra 15 are within OCG size rules; Ash Blossom & Joyous Spring 3 copies vs limit 2 (Semi-Limited); Triple Tactics Talent Forbidden, run 1 copy; Side Deck is empty
- Observed: Usage stats: 12 core cards listed, 7 present in this list
- Inferred: P(>=1 starter in 5) about 0.82; Full-brick estimate about 0.20; Interaction density high from card text; Going-second hand-trap coverage about 0.70
- Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit is provisional
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so meta-share and pilot match record are absent No win-rate telemetry, so going-first/second and matchup results are unknown No Side Deck registered Meta Power provisional unless a dated metagame sample is supplied
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