Radiant Typhoon Deck #769935 — Yu-Gi-Oh! OCG

49 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Radiant Typhoon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
57± 6/ 100
Power Score
Structural 63
Reliability 55
Going First 66
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 49 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters from Gladiator Beast Fusion and Link lines (Claudius 3700, Domitianus 3500, Heraklinos 3000, Shuraig 3000) reached through searcher-driven Gladiator Beast and Tri-Brigade plays; Horus recursion from the GY with 2 King's Sarcophagus, and Mulcharmy draw-based card advantage
  • Turn 1 (going first): Search a Level 4 or lower Gladiator Beast (Proving Ground, Flavian, Gistel), special-summon into a Tri-Brigade or Gladiator Beast link or fusion line, and protect the turn with Ash Blossom, Droll and Maxx C
  • Turn 2 (going second): Use Ash Blossom, Droll, Maxx C and Nibiru to break the opponent's first board, then force through with Domitianus or Heraklinos negates and Claudius pressure
  • Recovery: Recycle GY Gladiator Beasts with Gistel, Equeste and Gladiator Beast's Comeback, and re-search via Test Panther or Gladiator Proving Ground
  • After siding: Not evaluable: the export lists 0 side-deck cards, so there is no post-side plan

Why it scores here

The deck is scored as a Midrange system built around a Gladiator Beast searcher engine, with Tri-Brigade and Horus lines as secondary engines. It reliably opens a functional plan: about 85% of going-first hands contain at least one searcher (Inferred), and the 15 searchers are spread across Gladiator Beast cards. Interaction is layered, with Ash Blossom, Droll and Maxx C as hand traps and Gladiator Beast War Chariot, Domitianus and Heraklinos as negates, which carries resilience and going-second board-breaking. Closing power comes from the Extra Deck bosses, not from popularity: the usage data confirms the core list but earns no points by itself. No combos were supplied, so ceiling and median are text-only reads, and the score is not an average of card scores. The lack of a side deck and the missing Radiant Typhoon core cards cap the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in a 5-card hand) ~0.85 across 15 searcher-text cards; Gladiator Beast core live on T1 is common (Inferred)
D2 Opening-Hand Quality & Brick Management 62 18 singletons and 2 Sarcophagus-dependent Horus cards add some dead-draw risk, offset by many searchers (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; ceiling read from text as 2-card starts into Claudius/Domitianus/Heraklinos boss lines (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so the median is unknown; scored conservatively for single-line dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Three hand traps plus GY recursion (Gistel, Equeste, Comeback, Test Panther) give multiple routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Mulcharmy draw, Horus GY recursion and searchers recover resources, but there is no float or stable recycling engine (Inferred)
D7 End-Board & Interaction Quality 72 Stacked negates (War Chariot, Domitianus, Heraklinos, Galaxy-Eyes) plus Gladiator Charge removal give broad, layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap access is about 0.62 with 7 hand traps; negate-based board breaking is credible (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK 3000 to 3700 across Claudius, Domitianus and Heraklinos, and Gladiator Beast Tamer Editor with recursion (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 49 main cards with 18 singletons and 29 distinct names; 4 non-Gladiator sub-archetypes dilute compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards across Fusion, Link and Xyz, with several single-copy or conditional bosses (Inferred)
D12 Side Deck Adaptability 20 0 side-deck cards listed, so there is no post-side adaptability (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; set to a neutral provisional 50 and excluded from the structural score (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Gladiator Beast and Tri-Brigade lines with many decision points and a Horus sub-engine raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange, D13 dropped and renormalized over 95 (meta-neutral structural). Structural ≈ 63, Going First ≈ 66, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Side deck absent (-2); Split engine across sub-archetypes (-1); Limited hand traps in format (-1). Final formula: 0.80*Structural(63.0) + 0.20*TournamentReliability(55) + ContextModifiers(-4) = 57.4, rounded to 57; no reliable metagame so Meta is provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 searchers give high starter access and redundancy (Inferred)
  • Layered hand traps and negates (Ash, Droll, Maxx C, Nibiru, War Chariot, Domitianus, Heraklinos) for interaction (Inferred)
  • High-ATK Extra Deck bosses with recursion lines (Verified text)

Weaknesses

  • No side deck: no post-side plan and no way to adapt across a best-of-3 (Verified absence)
  • Label/list mismatch: the deck is tagged Radiant Typhoon but has no Radiant Typhoon cards (Verified)
  • Three sub-engines (Gladiator Beast, Tri-Brigade, Horus) with only partial overlap; Horus needs 2 King's Sarcophagus (Inferred)
  • Heavy singleton count (18 cards at 1 copy) raises variance in opening hands (Inferred)

Critical choke points

  • Gladiator Beast searcher or starter on T1 (about 85% of hands have a searcher; the core is about 50%)
  • Horus line depends on 2 King's Sarcophagus (about 20% in a 5-card hand)
  • Limited hand traps Maxx C and Droll are single copies
Priority Remove Add Reason
1 1 Gladiator Beast Attorix or 1 Fire Formation - Tenki 1 side-deck slot for a second Ash Blossom or hand trap; the side list is empty today Adds the missing side plan and reduces the reliance on a single Horus or Fire Formation line
2 1 Tri-Brigade Nervall 1 more Gladiator Beast starter (Gladiator Beast Gistel or Equeste) Keeps the main engine dense and cuts the second sub-archetype that competes for the same slot

Evidence & confidence

  • Verified: Legal list: 49 main, 15 extra, 0 side, copy limits respected (Droll and Maxx C at 1, Ash at 2); Card text and banlist status for all listed cards; Usage stats: Mulcharmy, Droll, Ash are core; Radiant Typhoon Vision is missing
  • Inferred: Starter access about 0.85 via 15 searchers; Going-second hand-trap access about 0.62; Consistency and brick estimates from text and hypergeometric draws; Interaction layering from negate and removal text
  • Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is neutral 50 and excluded from structural
  • Data gaps: No combos supplied: ceiling and median are text-only inference No tournament link: no meta share or match record No win-rate telemetry in YGOVN No side-deck list: post-side scoring impossible Deck labelled Radiant Typhoon but contains no Radiant Typhoon cards

More OCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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