Fiendsmith Deck #769931 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Fiendsmith Engraver x3, Imsety, Glory of Horus x3, Lightsworn Dragonling x3. Created Oct 20, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Fusion/Link pressure off Fiendsmith's Tract and Engraver starts, with Lightsworn and Bystial boards as a backup and high-ATK Synchro/XYZ finishers (Chaos Angel, Bystial Dis Pater, The Zombie Vampire) for the closing board.; Chaos and Bystial Synchro/Link boards that remove or negate opposing monsters and then attack for 3000+ ATK.
  • Turn 1 (going first): Open a Fiendsmith starter (Engraver or Tract, both currently over the copy limit) and search a LIGHT Fiend, then convert through Fiendsmith's Requiem or Sequence into a Fusion or Link board.
  • Turn 2 (going second): Play through a six-card hand with Lightsworn Dragonling, Charge of the Light Brigade or Chaos Space as searchers, then use Bystial hand-traps are absent, so rely on Bystial Druiswurm/Magnamhut banish-summons and Destructive Daruma or Eradicator Epidemic Virus as disruption.
  • Recovery: Recover through GY-to-field summons: Lacrima, Weiss, Wulf, Felis, Plaguespreader Zombie, and Chaos Nephthys/Dragon-type revival effects that rebuild a board from the Graveyard.
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan in the evidence; the deck cannot be sided as submitted.

Why it scores here

This list is illegal as submitted: Fiendsmith Engraver and Fiendsmith's Tract are each run three times against an OCG limit of one, so no normal Final Contextual score applies and the score is capped at 30 as a theoretical, structural-only read. Structurally the deck has real engine access: searcher text is present on 19 cards and the hypergeometric estimate for at least one searcher in a 5-card opener is about 0.88 (Inferred), but that estimate depends on the illegal three-copy starters. Interaction and finishers are the strongest parts of the list, with Bystial banish-summon monsters, Chaos Angel and Bystial Dis Pater at 3500 ATK, and several 3000-ATK boards that give closing power. The main weaknesses are coherence and brick risk: exact Fiendsmith purity is only about 15%, the 15 Extra Deck slots span Lightsworn, Bystial, Chaos, Orcust, Swordsoul, Vampire and Fiendsmith, and the 26 non-monster cards include several situational traps. No combo records exist, so floor, median and ceiling are text-only inferences and no points were taken from averaging card scores or from Fiendsmith's popularity (archetype usage is only the context for the core-card check, 2 of 10 core cards present).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 searcher in 5-card opener) ≈ 0.88; starters at 3 copies each, which are illegal in this format (Inferred)
D2 Opening-Hand Quality & Brick Management 45 26 of 57 main cards are spells/traps and off-archetype copies are 61 of 72 by name, so bricks and conflicting summons are likely (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text of Chaos Angel, Dis Pater and Fiendsmith Extra Deck monsters (Inferred semantic read)
D4 Combo Floor & Median Output 45 combos_evidence total_combos = 0, so median output cannot be measured; kept near mid-scale (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent engines (Lightsworn, Bystial, Chaos, Horus) give alternate lines, but cross-archetype coherence is weak (Inferred)
D6 Resource Economy, Recovery & Grind 55 Lightsworn GY fuel and Fiendsmith Tract/Engraver recursion give some grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 removal_text on 28 cards, plus Bystial Druiswurm, Magnamhut, Lubellion and Dis Pater negate/banish effects (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Destructive Daruma, Eradicator Epidemic Virus and Grinning Grave Virus give going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 75 Chaos Angel and Bystial Dis Pater at 3500 ATK, plus 3000-ATK Synchro/XYZ/Link boards (Verified stat, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 45 57 main cards across 31 distinct names; ratio is legal and compact but archetype purity is low (Verified counts, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 15/15 Extra slots filled across 7 archetype families with 6 Link, 4 Synchro, 4 XYZ, 1 Fusion (Verified counts)
D12 Side Deck Adaptability 10 side_count = 0; no post-side construction exists in the evidence (Verified absence)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine lines with 3-copy starters and several Synchro/Link boards need many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary; no profile re-weighting applied beyond the Midrange table. Modifiers: none.


More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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