Orcust Deck #769922 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Destiny HERO - Celestial x1
- Destiny HERO - Dasher x1
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x2
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x2
- Foolish Burial x1
- Forbidden Crown x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Orcustrated Babel x1
- Orcustrated Return x1
- Pot of Sloth x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dominus Impulse x3
- Evenly Matched x2
- Gozen Match x1
- Orcust Crescendo x1
- Rivalry of Warlords x1
- The Black Goat Laughs x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- Predaplant Verte Anaconda x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- Dingirsu, the Orcust of the Evening Star x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.4 |
| Going First | 55 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Orcust Link and Xyz boards (Dingirsu, Enlilgirsu, Longirsu, Galatea) recovered through Orcustrated Babel and Orcust GY effects; Destiny HERO Destroyer Phoenix Enforcer and Ecclesia Synchro boards as Extra Deck pressure
- Turn 1 (going first): Open Orcust monsters and Orcust Harp Horror or Cymbal Skeleton, chain GY revival effects into a Link 2 or 3 board, and keep Ash Blossom, Maxx C or Droll up as hand traps
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll and Lock Bird, Evenly Matched) and floodgates (Gozen Match, Rivalry of Warlords) to break the opponent's board, then Link into Dingirsu or Enlilgirsu
- Recovery: Orcustrated Return and Pot of Sloth replenish the hand; Orcustrated Babel recovers from the GY; Mulcharmy draw effects refill when the hand is empty
- After siding: No side deck is registered, so no post-side plan can be evaluated; any sided change is unverified
Why it scores here
The deck is scored as a system and not as an average of its card scores. The 13-copy Orcust core gives a 75.6% chance of at least one core card in the opening five (Inferred, hypergeometric), so the engine is usually reachable, though the 22.9% exact-archetype purity shows the list is spread across many sub-archetypes. Hand traps (8), two floodgates and removal text give the deck real interaction on the opponent's turn, and Pot of Sloth, Orcustrated Return and Mulcharmy draws help it recover. Link 3 and Xyz 2600 closers provide pressure once the engine is online, but there is no recorded combo data, so the ceiling and median are text-based inference. The deck is capped to 30 because five copy-limit or banlist violations make it Illegal, and it has no side deck, so no post-side plan can be credited; popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 13 Orcust core copies in opening 5) ≈ 0.76; engine is reachable but spread across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 singleton slots and 8 hand traps with some redundancy, but Mulcharmy and Destiny HERO pieces risk dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling read from text only: Link 3 and Xyz 2600 closers reachable from Orcust GY effects (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median available; floor estimated from the 13-card core and single-starter lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Eight hand traps and two Orcust recursion effects give alternate lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Pot of Sloth, Orcustrated Return, Orcustrated Babel and Mulcharmy draws regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Dominus Impulse, Gozen Match, Rivalry of Warlords, Harpie's Feather Duster, Forbidden Crown and Evenly Matched cover broad interaction; Dominus Impulse is over the copy limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Gozen Match and Rivalry of Warlords break boards on the going-second turn; no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Dingirsu 2600, Enlilgirsu 2600 and Longirsu 2500 give closing power; Albion 2500 is illegal and does not count (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 22.9% exact-archetype purity and 54 off-archetype copies, with many one-of tech slots (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 11 Link monsters plus Xyz, Synchro and Fusion slots; two of the 15 Extra Deck cards are Forbidden (Verified composition) |
| D12 | Side Deck Adaptability | 30 | No side deck registered, so side adaptability cannot be credited (Verified data gap, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; Meta Power is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Link and Xyz sequences with several decision points, moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.4, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); weak post-side plan (-4); engine conflict and purity (-2); illegal-status cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54.4 + 0.20*45 = 52.5, then modifiers -12 give 40.5, then the Illegal cap sets the final score to 30. Theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Orcust core of 13 copies gives reliable access to the engine
- Eight hand traps plus two floodgates give interaction on both turns
- Link 3 and Xyz 2600 closers and Orcust GY recursion give recovery
Weaknesses
- Illegal list: five copy-limit or banlist violations
- Exact-archetype purity is only 22.9%, so engines conflict
- No side deck, so no post-side adaptation
- Many one-of tech slots add brick risk
Critical choke points
- Orcust Harp Horror or Cymbal Skeleton as the first Orcust monster opener
- Orcustrated Babel and Orcust GY effects as the only recovery path to the Link boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dominus Impulse (1 copy) | A legal non-Semi-Limited trap or another hand trap | Brings the main deck within copy limits; Dominus Impulse is Semi-Limited with 2 legal copies |
| 2 | Called by the Grave, Triple Tactics Talent | Legal interaction or a second Orcust engine card | Both are Forbidden in OCG; removing them is required for the deck to be legal |
| 3 | Predaplant Verte Anaconda and Albion the Branded Dragon from the Extra Deck | Legal Link or Xyz monsters that fit the Orcust engine | Both are Forbidden in OCG; removing them is required for the deck to be legal |
| 4 | Off-archetype tech slots (for example Harpie's Feather Duster) | Orcust or World Legacy engine pieces | Raises archetype purity from 22.9% and reduces brick risk |
Evidence & confidence
- Verified: Legality: five copy-limit or banlist violations, Illegal status; Card text and stats for all 70 listed cards; Composition counts: 55 main, 15 extra, 0 side, 22.9% exact-archetype purity
- Inferred: Engine access about 0.76 from hypergeometric estimate; Hand-trap and floodgate interaction quality from card text; Closing power from stats and text; Resource regeneration from draw and recursion text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side deck adaptability (no side deck)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first, going-second and matchup results unknown no side deck registered: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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