Dominus Deck #769918 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3, Lady Labrynth of the Silver Castle x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x3
- Emissaries from Darkness x2
- Labrynth Stovie Torbie x1
- Lady Labrynth of the Silver Castle x3
- Lovely Labrynth of the Silver Castle x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Big Welcome Labrynth x3
- Destructive Daruma Karma Cannon x3
- Different Dimension Ground x2
- Dimensional Barrier x1
- Dominus Impulse x2
- Dominus Spark x2
- Evenly Matched x2
- Infinite Impermanence x3
- Mind Mirror Force x2
- Mirror Force x1
- Solemn Accusation x3
- Solemn Judgment x1
- Torrential Tribute x2
- Trap Holic x2
- Trap Trick x3
- Welcome Labrynth x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck synchro/xyz closers (Chaos Angel, Super Starslayer TY-PHON, Psychic End Punisher) that are summoned after the Labrynth/Normal Trap engine has gained board or hand advantage; Hand-trap and trap-based disruption (Ash Blossom, Dominus Impulse, Infinite Impermanence, Evenly Matched) that trades for the opponent's first summon and keeps the Extra Deck boss live
- Turn 1 (going first): Open a Labrynth starter (Arias the Labrynth Butler or Arianna the Labrynth Servant), use its Normal Summon/Set effect to fetch or set a Labrynth Normal Trap, and build toward a Synchro or Xyz summon behind Lady Labrynth or Chaos Angel (Inferred from card text)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Dominus Impulse, Infinite Impermanence, Evenly Matched, Solemn Accusation) to answer the opponent's first summon or activation, then rebuild with Labrynth recursion from the GY (Big Welcome Labrynth, Welcome Labrynth, Stovie Torbie) (Inferred from card text)
- Recovery: Recover through GY-triggered effects: Big Welcome Labrynth can be banished from the GY to return a card, Stovie Torbie can be Special Summoned from the GY when a Normal Trap effect resolves, and Arias can Special Summon a Labrynth from hand (Inferred from excerpts)
- After siding: None. The deck has zero Side Deck cards, so there is no post-side plan and no way to adapt in best-of-3.
Why it scores here
The deck is scored as a system: a Labrynth and Normal Trap engine with three-copy starters (each about 25% to appear in a going-first 5-card hand) and a trap-heavy interaction suite of 8 hand traps and 16 negation-text cards. Interaction density is the strongest signal, while the engine is only moderately reliable, since the Labrynth core is 16 cards with only 5.7% exact-name Dominus purity and 37 generic cards. The Extra Deck closers are strong on paper, but there are no recorded boards, no guides, and no tournament link, so the ceiling and median are text-only inferences and the score stays Low confidence. The deck has no Side Deck, so there is no post-side adaptation and a small penalty applies. Popularity or archetype usage stats were not credited, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 three-copy starter in going-first 5 cards) = 0.25 per starter; several distinct starters raise the overall live-start chance; core archetype group (2 copies) P = 0.18 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 34 Trap Cards in 55 main slots with 16 off-archetype copies, so many hands risk reactive-only dead cards; 8 hand traps mitigate some bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos recorded; ceiling is a text-only read of Labrynth Normal Trap loops into Synchro/Xyz closers (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo boards; median output cannot be measured and is estimated from starter diversity and the Normal Trap dependency (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple distinct starters and GY-triggered recursion (Big Welcome Labrynth, Stovie Torbie) provide some alternate lines after disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion through Welcome/Big Welcome and Arias GY and hand effects supports grind; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 16 negation-text cards, 8 hand traps, Mirror Force, Mirror Force variants, Torrential Tribute and Dimensional Barrier give broad, layered interaction (Verified text roles, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ash Blossom x2, Dominus Impulse x2, Solemn Judgment and Mind Mirror Force give a going-second answer set; hand-trap probability for going second is 0.63 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closers: Chaos Angel 3500 ATK, Psychic End Punisher 3500 ATK, Ty-Phon 2900 ATK, Enigmaster Packbit 2900 ATK, 3 copies each; closing depends on reaching the Extra Deck summon (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main with 27 distinct cards and only 5.7% exact-name Dominus purity; 37 generic cards and 16 Labrynth copies imply mixed-engine dilution (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots are full: 11 Synchro, 3 Xyz, 1 Link, with Chaos Angel, Ty-Phon and Punisher as closers; Extra flexibility is good (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero side deck cards in a best-of-3 format, so no post-side adaptation can be measured or inferred (Verified empty side) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; matchup and format fit are Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Labrynth timing rules, Normal Trap sequencing and Quick Effect responses raise decision load (Inferred from card text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: No side deck (-3); Banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-5); Meta provisional = 0.80*45 + 0.20*40 - 5 = 39
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense layered interaction: 8 hand traps, 16 negation-text cards, and multiple going-second answers to the first summon
- Three-copy starters with several distinct Labrynth entry points, giving more than one way to begin a line
- Full Extra Deck of synchro, xyz and link closers with 3500-ATK options
Weaknesses
- Low exact archetype purity (5.7%) with 37 generic and 16 Labrynth cards, so the engine is spread across sub-archetypes
- 34 trap cards in 55 main slots can produce reactive dead draws when no trap is needed
- No side deck, so the deck cannot adapt across a best-of-3 set
Critical choke points
- Reaching the Extra Deck closers depends on the Labrynth starter and a Normal Trap being live together
- No recorded combo or guide data confirms the intended lines, so the most common turn-1 sequence is unverified
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None in the main deck | Build a 6-15 card side deck targeting the deck's own weak points (for example, extra interaction or floodgate-style answers against the top archetype) | The side deck is empty, so the deck has no post-side adaptation in best-of-3 and this is the largest scoring gap. |
| 2 | One off-archetype trap with low engine value, if tested | A consistent Labrynth starter or a second Normal Trap enabler | Improves starter density and reduces reactive-only dead draws; needs real combo data to validate. |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 is within OCG size rules (40-60 / 0-15 / 0-15); All 5 restricted cards are within their current OCG legal copy limits; Composition: 34 trap cards, 8 hand traps, 16 negation-text cards, 11 Synchro Extra Deck cards; Exact-name Dominus purity is 5.7%; Labrynth copies total 16
- Inferred: Starter access probability (hypergeometric, Main Deck only); Interaction quality from negation and hand-trap text; Going-first and going-second plans from card excerpts; Brick risk from 34 trap cards and low archetype purity
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No side deck cards: post-side performance cannot be assessed No guides attached for the archetype
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