Galaxy Photon Deck #769892 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Galaxy Defense Robot Orbital 7 x3, Galaxy Wizard x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fairy Tail - Snow x1
- Galaxy Defense Robot Orbital 7 x3
- Galaxy Soldier x2
- Galaxy Summoner x1
- Galaxy Wizard x3
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Photon Delta Wing x3
- Photon Emperor x1
- Photon Jumper x1
- Photon Orbital x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Crossout Designator x1
- Galaxy Expedition x1
- Galaxy Hundred x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Instant Fusion x1
- Lightning Storm x3
- Numbers Last Hope x1
- Seventh Tachyon x1
- Ultimate Sky x3
- Dimensional Barrier x1
- Eternal Galaxy x1
- Infinite Impermanence x2
- Red Reboot x1
- Solemn Strike x3
- Tachyon Transmigration x1
Extra Deck (15)
- Weaver of Fairy Tails x1
- Galaxy-Eyes Solflare Dragon x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x2
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Number 104: Masquerade x1
- Number 107: Galaxy-Eyes Tachyon Dragon x2
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Starliege Photon Blast Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz boss monsters from the Extra Deck (Galaxy-Eyes Photon/Tachyon/Cipher class at 3000 ATK, Neo Galaxy-Eyes at 4500 ATK), enabled by LIGHT-monster searches for Photon and Galaxy cards.; Galaxy Photon Dragon and Galaxy-Eyes Tachyon Primal recursion and LIGHT-monster ATK boosts that repeatedly rebuild a board after interaction.
- Turn 1 (going first): Normal Summon a Level 4 LIGHT such as Galaxy Soldier, Photon Delta Wing or Photon Jumper to search a Photon or Galaxy card, then Xyz Summon from the Extra Deck.
- Turn 2 (going second): Use a hand trap (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru, Infinite Impermanence) to stop the opponent's first play, then transition into an Xyz line.
- Recovery: Re-Special Level 4 Photon and Galaxy monsters from the Graveyard with Galaxy Expedition, Galaxy Summoner or Photon Emperor, and use Galaxy Photon Dragon to convert detached materials into new searches.
- After siding: None. The list runs zero side cards, so the deck cannot adapt between games in a best-of-3 set.
Why it scores here
The deck reliably opens a functional plan: the 14-copy archetype core has an estimated 78% chance of at least one live starter in a 5-card opening hand (Inferred, hypergeometric), and 11 searcher-text cards lift that further. It converts that plan into pressure through a Xyz Extra Deck of 13 Xyz monsters and a few 3000-ATK closers, with Neo Galaxy-Eyes Photon Dragon at 4500 ATK as the ceiling. Interaction is the strongest part of the system: 17 negation-text cards, 11 hand traps and layered board-wipe spells let it continue through disruption and contest a going-second board. Consistency and median output are held down by a 55-card main with 19 tech slots, five conditional Mulcharmy monsters that are often dead in hand, no recorded boards to measure real conversion, and an empty side deck. The score comes from consistency, interaction and closing power on the system as a whole, not from the archetype's popularity and not from averaging card scores. Usage statistics confirm the list is a real Galaxy Photon build, but they do not raise the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one core starter in a 5-card opening hand) is about 0.78 across 14 core copies, and 0.69 for searchers; two-card bootstrap assumed (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand-trap group reaches 0.76 going second, but five conditional Mulcharmy cards and several Level 4 conditionals add brick risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards exist, so the ceiling rests on card text: Xyz plus Galaxy-Eyes Photon and Tachyon boss lines (Inferred, text only). |
| D4 | Combo Floor & Median Output | 50 | No recorded combo median is available, so the typical output is estimated from starter diversity and the Photon and Galaxy search density (Inferred, text only). |
| D5 | Interruption Resilience & Route Redundancy | 68 | Seven hand-trap or negation answers and multiple Photon and Galaxy searchers give redundant re-routes after interaction (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 62 | Searches, Galaxy Photon Dragon recursion and Photon Emperor Graveyard revival provide regrowth, but there is no resource telemetry (Inferred). |
| D7 | End-Board & Interaction Quality | 78 | 17 negation-text cards, layered board wipes (Lightning Storm, Heavy Storm, Harpie's Feather Duster) and Solemn Strike give strong interaction density (Inferred from text and card flags). |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap group reaches 0.76, plus Droll and Lock Bird and Galaxy-Eyes Photon Dragon banish effects (Inferred, semantic read). |
| D9 | Offensive Pressure & Closing Power | 74 | Several 3000+ ATK Xyz bosses, including two Galaxy-Eyes Tachyon Dragon copies and Neo Galaxy-Eyes at 4500, close quickly (Verified stats, Inferred conversion). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards sit near the 60-card cap, with 35 distinct cards, 19 tech tags and an archetype purity of 0% exact-name; compactness is weak (Verified counts). |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 Xyz plus Link and Fusion monsters give broad Extra Deck coverage, though Galaxy-Eyes Photon Dragon's Tribute requirement is a real access cost (Verified breakdown, Inferred access). |
| D12 | Side Deck Adaptability | 20 | Side deck is zero cards, so there is no post-side plan (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame exists; meta-share is unknown, so this is a provisional placeholder (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Xyz chains, negation timing and Extra Deck summons with reactive hand-trap decisions raise the error rate (Inferred from text). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflicts and off-archetype copies (-2); Weak post-side plan (-3); Banlist exposure (-2); Engine compactness (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*60.4 + 0.20*50 - 9 = 49.3; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 17 negation-text cards, 11 hand traps and multiple board wipes
- High-ceiling Xyz closers, including Neo Galaxy-Eyes Photon Dragon (4500 ATK) and Galaxy-Eyes Tachyon Dragon (3000 ATK)
- Redundant Level 4 LIGHT searchers and Graveyard revivals give multiple routes after disruption
- Legal list with every restricted card at a legal copy count
Weaknesses
- No side deck, so zero post-side adaptability
- 55 main cards with 19 tech slots dilute consistency
- Five conditional Mulcharmy monsters that are often dead in hand
- No recorded boards, so the median and ceiling are text-only estimates
Critical choke points
- Opening-hand access to the Level 4 LIGHT starters Galaxy Soldier, Photon Delta Wing and Photon Jumper
- The Extra Deck boss lines depend on a 2-material Xyz base, so interruption before the Xyz Summon ends the turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia x2 | A side deck of 10-15 cards | Adds post-side adaptability (D12 is 20) and removes conditional draw cards that are often dead in hand. |
| 2 | One Tech slot (for example Crossout Designator) | A second Level 4 LIGHT searcher | Improves the starter-access rate that drives D1 and D2 without adding a conditional card. |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 counts and copy histogram; All restricted cards run at legal copy counts (Limited and Semi-Limited); Extra Deck breakdown: 13 Xyz, 1 Link, 1 Fusion
- Observed: 23 usage-statistic rows show the archetype core is standard for this build (Observed)
- Inferred: Starter hypergeometric odds (about 0.78) and brick estimate (about 0.22); Interaction density and going-second read from card text; Going-first and going-second power estimates
- Provisional: Meta Power and D13 matchup fit, pending a dated metagame sample
- Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent Usage-statistics in_this_deck flags contradict the card list for seven cards: Number 38 (63767246), Number 90 (8165596), Number 107 (88177324), Galaxy-Eyes Full Armor Photon Dragon (39030163), Starliege Photon Blast Dragon (16643334), Divine Golden Shadow Dragon Dragluxion (44698398), and Galaxy-Eyes Afterglow Dragon is flagged correctly. The card list was treated as authoritative. No win-rate telemetry exists in YGOVN Meta Power remains Provisional without a dated metagame sample
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