Dogmatika Deck #769889 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Dogmatika OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.6
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Fallen of Albaz-linked Fusion Monsters (Albion the Sanctifire Dragon, Lubellion, Titaniklad, Mirrorjade) from the Extra Deck, using Dogmatika and Branded starters to reach 2500+ ATK boards.; Recursion and attrition through Ecclesia and Despia support, with Mulcharmy draw pressure in the mid-game.
  • Turn 1 (going first): Open with a Branded or Dogmatika starter (Fallen of Albaz / Fallen of the White Dragon / Dogmatika Ecclesia), search or special summon a second starter, then Fusion Summon a Level 8 boss. Hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C) are held to protect the line.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Maxx C, Evenly Matched) to disrupt the opponent's opening, then rebuild through Branded Retribution and Fallen of Albaz recursion. Going-second value depends on how many of the eight hand traps are in hand.
  • Recovery: Recover from interruption through Mulcharmy draw effects, Branded Lost and Branded in Red searches, and the recursion of Fallen of Albaz and Blazing Cartesia from the GY.
  • After siding: Not evaluable: the Side Deck is empty, so no post-side plan exists in the submitted list.

Why it scores here

The score comes from the deck as a system, not from averaging its cards. Its engine opens reasonably well: the Fallen of Albaz and Branded starters, plus the search and special-summon text across the Main Deck, give a high chance of finding a starter (P(at least one searcher in a 5-card hand) is about 0.96 by hypergeometric estimate). The Extra Deck converts that access into Level 8 boss monsters with 2500 to 3000 ATK. Eight hand traps and a dense negation/removal package protect the line and give it interaction. Brick risk, a 17-card Extra Deck, and three copies of several Limited cards pull the consistency and efficiency scores down. The deck has no Side Deck, so it earns almost nothing for adaptability. Popularity is a real signal (Dogmatika is established, and the core cards show up in usage statistics), but that did not add points. Combo ceiling and median are text-inferred because no recorded boards exist. The legality failures cap the final score low, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Fallen/Branded starter in 5 cards) is high and the searcher text count is 24; the Fusion chain depends on Fallen of Albaz and Ecclesia (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Eight hand traps and multiple Limited copies raise dead-card risk; no Side Deck means no fallback for bricks (Inferred)
D3 Combo Conversion & Ceiling 50 Level 8 Fusion bosses (Albion the Sanctifire Dragon, Lubellion, Titaniklad) reach 2500 to 3000 ATK from a single starter, but there are no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown because no recorded combos exist; the Fusion chain requires 2 to 3 specific cards, which lowers the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Fallen of Albaz recursion, Branded Retribution, and Mulcharmy draw give several independent lines after disruption, though the Limited copy counts make the redundancy thinner (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Branded searches regenerate cards, and Fallen of Albaz recurs from the GY; the Extra Deck spend is high (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Dimensional Barrier, and Evenly Matched give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand traps and recursion, but there are no board-breaker cards beyond Dimensional Barrier and Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 60 Level 8 bosses with 2500 to 3000 ATK and piercing or direct-attack text give real closing power (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 40 53 Main Deck cards with 34 distinct cards, 21 single-copy cards, and 68 off-archetype copies by exact name; the list is not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 17 cards, 2 over the 15 maximum; the 16 Fusion Monsters have some reuse but several are niche (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample supplied; the archetype core inclusion rate is 67% for Ecclesia and Dark Dragon among top decks, but the sample is not dated (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains, several hand-trap timing decisions, and 17 Extra Deck cards make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49.6, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-5); Empty Side Deck (-3); Extra Deck overflow and dependence on one engine (-4). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.6 + 0.20*45 - 12 = 36.7; Illegal legality cap applied, so final score = 30 (theoretical/structural-only, not a normal final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter and searcher text (24 cards) gives high access to the engine
  • Eight hand traps and multiple negation or removal cards provide layered interaction
  • Level 8 Fusion bosses with 2500 to 3000 ATK give real closing power
  • Fallen of Albaz recursion and Mulcharmy draw add mid-game resilience

Weaknesses

  • Illegal list: copy limits exceeded on four cards and Extra Deck size 17 over the 15 maximum
  • No Side Deck, so no post-side plan
  • Main Deck is not compact: 34 distinct cards with 68 off-archetype copies by exact name
  • No recorded combos, so ceiling and median are text-inferred only

Critical choke points

  • Fallen of Albaz (3 cards of the Fusion enabler family) is the material for most Extra Deck bosses; losing it removes most lines
  • Branded Fusion and Branded in High Spirits (both over the Limited limit) are the search/fusion bridge; the list is not legal as submitted
Priority Remove Add Reason
1 Two copies of Branded in High Spirits and two copies of Branded Opening (reducing each to the Limited limit of 1) Replace with Branded Retribution / Branded Lost copies already present, or Nadir Servant, within the legal copy limit Makes the list legal under the OCG Limited rules
2 Albion the Branded Dragon (2 copies) and Gimmick Puppet Nightmare (1 copy) Remove entirely; use Albion the Sanctifire Dragon (already present) for the Extra Deck boss slot Both are Forbidden in the OCG list, so no copy is legal
3 Two Extra Deck cards to reach 15 Keep the core Fusion bosses (Albion the Sanctifire Dragon, Lubellion, Titaniklad, Mirrorjade) Brings the Extra Deck within the 15-card limit
4 Two or three low-impact Main Deck cards A Side Deck of 15 cards covering Dimensional Barrier and hand-trap answers to opposing engines A Side Deck is required for a best-of-3 event and currently has zero cards

Evidence & confidence

  • Verified: Legality: 53 Main, 17 Extra, 0 Side; Extra exceeds 15; four cards over copy limit (Forbidden or Limited); Card text and stats for all listed cards (from resolved card data); Probability values from the hypergeometric table; Archetype usage: Ecclesia and the Dark Dragon 67.6%, Droll & Lock Bird 60.6%, The Fallen & The Virtuous 57.7%, Mulcharmy Fuwalos 54.9%
  • Inferred: Consistency and brick estimates (P(at least one starter), hand-trap coverage); Pressure and closing power from boss stats and text; Interaction density from hand-trap and negation text count; Going-first and going-second plans from card text
  • Provisional: Meta Power (null): no dated metagame sample supplied; Matchup fit (D13): tied to an undated sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty: no post-side evidence

More OCG Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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