Orcust Deck #769862 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Elfnote Regina x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon Orcust/Mekk-Knight Link monsters (Galatea-I, Enlilgirsu, Galatea) and Xyz/Synchro boards to push 2000+ ATK monsters through a hand-trap-protected board.; Elfnote Lucina/Tinia/Fortuna and Elfnote Power Patron Synchro boards with Ars Magna recursion.
  • Turn 1 (going first): Open with a searcher (Elfnote Regina, Girsu, Mulcharmy Fuwalos/Purulia) to reach a Link starter, then hold Ash Blossom / Ghost Belle / Ghost Ogre as interaction for the first opponent response.
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Droll & Lock Bird and Maxx "C" from the six-card hand to answer the opponent's first board, then rebuild through the Orcust Link engine.
  • Recovery: Recover through Orcustrated Babel and Galatea-I's GY effects, and through Orcust Cymbal Skeleton and Orcust Knightmare revival from the GY (Inferred from card text; no combo data).
  • After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck's consistency is estimated at about 76% to hit at least one archetype-core card in a going-first opening hand (13 Orcust core copies, Inferred), and its Link-based engine (Galatea, Enlilgirsu, Galatea-I) gives it a real route to 2000+ ATK boards. Interaction is the strongest part of the system: 14 negation-text cards and 10 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Maxx "C") give it layered answers on both turns, which earns D7 and D5. Main Deck efficiency is weak because only 15.7% of cards carry the exact Orcust name and 59 of 55 main-deck copies are off-archetype, so the engine is held together by a loose mix of Elfnote, Mulcharmy, Ars Magna and Mekk-Knight cards. Popularity did not earn points: the Orcust core is present in the list but only 47% of the archetype's standard core cards are running. The score was not produced by averaging card scores, and it is capped low because the deck is illegal (Saryuja Skull Dread, Forbidden, run 1 copy), so this is a theoretical/structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 13 Orcust core copies in going-first hand of 5) ≈ 0.76; 2-card bootstrap via searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and 14 searcher-text cards give mostly functional hands, but Level 0 spells/traps and tech cards add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from card text only: Link 4 Enlilgirsu and Galatea engine to 2000+ ATK boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median; median assumed lower because 9 of 19 archetype core cards are missing (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion (Orcust Cymbal Skeleton, Knightmare, Babel) give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery through GY-revival and float/search text, with no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards and 10 hand traps, including layered on-field traps (Mind Mirror Force, Orcust Crescendo) (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high (P(>=1 hand trap in 6) ≈ 0.72); board breaking via Dominus Impulse and Mind Mirror Force (Inferred)
D9 Offensive Pressure & Closing Power 60 Link 4 Enlilgirsu (2600 ATK) and Dingirsu (2600 ATK) closing power; Borrelsword absent (Verified stat, Inferred read)
D10 Main Deck Efficiency & Flexibility 40 55 main cards from 33 distinct names; only 15.7% exact Orcust purity with 59 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck uses 10 Link, 3 Synchro and 2 Xyz with mostly flexible Link access; Galatea-I and Enlilgirsu have key GY effects (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta-share and no per-pilot record; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Elfnote sequencing with many decision points and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (ratio ~80/20 by D7/D13 emphasis). Modifiers: none.


More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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