Spright Deck #769860 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nimble Beaver x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nimble Angler x2
- Nimble Beaver x3
- Ronintoadin x1
- Spright Blue x3
- Spright Carrot x1
- Spright Jet x3
- Spright Red x1
- Swap Frog x3
- The Great Gallant Bandit x3
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- PSY-Framegear Gamma x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Lightning Crash x3
- Pot of Sloth x1
- Spright Starter x3
- Angel Statue - Azurune x1
- Dominus Impulse x2
- Red Reboot x1
- Solemn Accusation x2
- Solemn Judgment x1
- Spright Double Cross x1
Extra Deck (15)
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- I:P Masquerena x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Silhouhatte Rabbit x1
- Spright Sprind x1
- W:P Fancy Ball x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Full Armored Utopic Ray Lancer x1
- Gigantic Spright x2
- Number 29: Mannequin Cat x1
- Onibimaru Soul Sweeper x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Stun
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Level-2 Spright engine chains (Spright Starter, Spright Jet/Blue/Red/Carrot, Nimble Beaver) into Gigantic Spright and Link-2/Link-3 boards, then closes with large Extra Deck monsters such as PSY-Frame Driver, Accesscode Talker and Divine Arsenal AA-ZEUS; Mulcharmy draw engine plus hand-trap disruption (Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll and Lock Bird, Red Reboot) to win the card-economy war
- Turn 1 (going first): Open a Level-2 starter with Spright Starter or Spright Jet, search a Spright Spell/Trap or monster, and build a Link-2 or Xyz board for Gigantic Spright or a Link-3 monster. Hold Ash Blossom or Ghost Ogre for the opponent's first activation.
- Turn 2 (going second): Use the 6-card hand to present a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird) against the first summon or search, then rebuild the Level-2 engine from the Deck.
- Recovery: Spright Jet and Spright Blue search more Spright cards from the Deck; Nimble Angler and Nimble Beaver resummon Level-3-or-lower Nimble monsters from the GY; Mulcharmy monsters refill hand when the board is empty.
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan. The deck cannot adapt between games in its current export.
Why it scores here
This list is Illegal in OCG because it runs Ronintoadin and Charmer Quartet in Bloom, both Forbidden, so the score is capped at 30 and reported as a theoretical/structural read only. The structural read rests on a Level-2 Spright engine with roughly 0.70 odds of at least one archetype-core card in an opening 5-card hand, nine hand traps and sixteen negation-text cards that give strong interaction, and a credible Extra Deck of large closers. Median output and the recorded combo ceiling could not be measured because no boards were supplied, so those scores are inferred from card text. No side deck and the Forbidden cards pull the result down. The score reflects consistency, interaction and closing power on the deck as a system, not the Spright archetype's popularity and not an average of individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in 5 cards) = 0.257 per card; P(at least one archetype-core card) = 0.696 across 11 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Mulcharmy monsters need an empty board to act, and P(no archetype-core card in hand) is about 0.30; several hand traps are dead without the opponent's action (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No combos were supplied; ceiling is read from text as Gigantic Spright and Link-3 boards with draw and recovery (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist, so the median is a text-only estimate that the Level-2 chain usually reaches a 2-to-3-card board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps, two Spright Starter copies in the Deck, and Nimble and Mulcharmy recursion give multiple independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw, Pot of Sloth, Spright Blue/Jet searches and Nimble recursion offset the cost of the Level-2 chain (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Solemn Judgment, Solemn Accusation, Red Reboot and Carrot/Red negations give layered negation and removal (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going second, the 6-card hand carries a high hand-trap density (P at least one hand trap = 0.685) and removal to challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Closers include PSY-Frame Driver (2500 ATK), Accesscode Talker (2300), Divine Arsenal AA-ZEUS (3000) and Gigantic Spright (1600 base ATK, doubled by some links) (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 54 main cards across 30 distinct, with 27 cards at 3 copies and 15 singletons; the engine is compact but the tech density is high (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck cards across 13 distinct, with Charmer Quartet in Bloom Forbidden; the remaining Extra slots carry real Link and Xyz coverage (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is 0 cards, so there is no side plan; score reflects the complete absence of the side slot (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; the archetype-share context is unavailable so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Spright chains require several sequential Level-2 summons and several decision points, and the Mulcharmy and Nimble conditions are easy to misplay (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no side deck (-3); illegal cap (-15). Final formula: Uncapped: 0.80*Structural(57) + 0.20*TournamentReliability(50) + Modifiers(-11) = about 45; Illegal cap applied -> 30. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Level-2 engine with three copies of each of the key starters
- Nine hand traps and sixteen negation-text cards give multiple layers of interaction
- Extra Deck with large closers and Link/Xyz coverage
Weaknesses
- Two Forbidden cards make the list Illegal in OCG
- No Side Deck, so no post-side adaptation
- Mulcharmy engine needs an empty board, which causes bricks and awkward turns
Critical choke points
- Spright Starter and Spright Jet are the only sources of the Level-2 chain; if both are missing the first turn does not develop
- Ronintoadin and Charmer Quartet are Forbidden in OCG and cannot be run as-is
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ronintoadin | a legal Level-2 Frog or Spright replacement from the OCG pool | Forbidden in OCG; removing it is required before the list can be scored as Legal |
| 2 | Charmer Quartet in Bloom | a legal Link-4 monster from the same engine | Forbidden in OCG; the Extra Deck slot needs a legal closer |
| 3 | none | a 3 to 6 card Side Deck with extra hand traps or floodgates | Side deck is 0, so the deck has no post-side plan (D12 = 20) |
Evidence & confidence
- Verified: Illegal status and the two Forbidden cards (Ronintoadin, Charmer Quartet in Bloom); Main 54 / Extra 15 / Side 0 counts and copy histogram; Card text and stats for the listed cards; Usage: Spright archetype core 5 of 8 present
- Inferred: Hypergeometric starter and hand-trap estimates; Interaction density from text read (negation/removal hints); Combo ceiling and median estimates from text only
- Provisional: Meta Power is null; matchup and format fit (D13) are provisional with no dated metagame sample
- Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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