Spright Deck #769860 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nimble Beaver x3. Created Oct 20, 2026 by YGO Mod.

Deck Spright OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Stun
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Level-2 Spright engine chains (Spright Starter, Spright Jet/Blue/Red/Carrot, Nimble Beaver) into Gigantic Spright and Link-2/Link-3 boards, then closes with large Extra Deck monsters such as PSY-Frame Driver, Accesscode Talker and Divine Arsenal AA-ZEUS; Mulcharmy draw engine plus hand-trap disruption (Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll and Lock Bird, Red Reboot) to win the card-economy war
  • Turn 1 (going first): Open a Level-2 starter with Spright Starter or Spright Jet, search a Spright Spell/Trap or monster, and build a Link-2 or Xyz board for Gigantic Spright or a Link-3 monster. Hold Ash Blossom or Ghost Ogre for the opponent's first activation.
  • Turn 2 (going second): Use the 6-card hand to present a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird) against the first summon or search, then rebuild the Level-2 engine from the Deck.
  • Recovery: Spright Jet and Spright Blue search more Spright cards from the Deck; Nimble Angler and Nimble Beaver resummon Level-3-or-lower Nimble monsters from the GY; Mulcharmy monsters refill hand when the board is empty.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan. The deck cannot adapt between games in its current export.

Why it scores here

This list is Illegal in OCG because it runs Ronintoadin and Charmer Quartet in Bloom, both Forbidden, so the score is capped at 30 and reported as a theoretical/structural read only. The structural read rests on a Level-2 Spright engine with roughly 0.70 odds of at least one archetype-core card in an opening 5-card hand, nine hand traps and sixteen negation-text cards that give strong interaction, and a credible Extra Deck of large closers. Median output and the recorded combo ceiling could not be measured because no boards were supplied, so those scores are inferred from card text. No side deck and the Forbidden cards pull the result down. The score reflects consistency, interaction and closing power on the deck as a system, not the Spright archetype's popularity and not an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in 5 cards) = 0.257 per card; P(at least one archetype-core card) = 0.696 across 11 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Mulcharmy monsters need an empty board to act, and P(no archetype-core card in hand) is about 0.30; several hand traps are dead without the opponent's action (Inferred)
D3 Combo Conversion & Ceiling 55 No combos were supplied; ceiling is read from text as Gigantic Spright and Link-3 boards with draw and recovery (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the median is a text-only estimate that the Level-2 chain usually reaches a 2-to-3-card board (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps, two Spright Starter copies in the Deck, and Nimble and Mulcharmy recursion give multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw, Pot of Sloth, Spright Blue/Jet searches and Nimble recursion offset the cost of the Level-2 chain (Inferred)
D7 End-Board & Interaction Quality 78 Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Solemn Judgment, Solemn Accusation, Red Reboot and Carrot/Red negations give layered negation and removal (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 72 Going second, the 6-card hand carries a high hand-trap density (P at least one hand trap = 0.685) and removal to challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 68 Closers include PSY-Frame Driver (2500 ATK), Accesscode Talker (2300), Divine Arsenal AA-ZEUS (3000) and Gigantic Spright (1600 base ATK, doubled by some links) (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 54 main cards across 30 distinct, with 27 cards at 3 copies and 15 singletons; the engine is compact but the tech density is high (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards across 13 distinct, with Charmer Quartet in Bloom Forbidden; the remaining Extra slots carry real Link and Xyz coverage (Verified composition, Inferred)
D12 Side Deck Adaptability 20 Side deck is 0 cards, so there is no side plan; score reflects the complete absence of the side slot (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; the archetype-share context is unavailable so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Spright chains require several sequential Level-2 summons and several decision points, and the Mulcharmy and Nimble conditions are easy to misplay (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no side deck (-3); illegal cap (-15). Final formula: Uncapped: 0.80*Structural(57) + 0.20*TournamentReliability(50) + Modifiers(-11) = about 45; Illegal cap applied -> 30. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Level-2 engine with three copies of each of the key starters
  • Nine hand traps and sixteen negation-text cards give multiple layers of interaction
  • Extra Deck with large closers and Link/Xyz coverage

Weaknesses

  • Two Forbidden cards make the list Illegal in OCG
  • No Side Deck, so no post-side adaptation
  • Mulcharmy engine needs an empty board, which causes bricks and awkward turns

Critical choke points

  • Spright Starter and Spright Jet are the only sources of the Level-2 chain; if both are missing the first turn does not develop
  • Ronintoadin and Charmer Quartet are Forbidden in OCG and cannot be run as-is
Priority Remove Add Reason
1 Ronintoadin a legal Level-2 Frog or Spright replacement from the OCG pool Forbidden in OCG; removing it is required before the list can be scored as Legal
2 Charmer Quartet in Bloom a legal Link-4 monster from the same engine Forbidden in OCG; the Extra Deck slot needs a legal closer
3 none a 3 to 6 card Side Deck with extra hand traps or floodgates Side deck is 0, so the deck has no post-side plan (D12 = 20)

Evidence & confidence

  • Verified: Illegal status and the two Forbidden cards (Ronintoadin, Charmer Quartet in Bloom); Main 54 / Extra 15 / Side 0 counts and copy histogram; Card text and stats for the listed cards; Usage: Spright archetype core 5 of 8 present
  • Inferred: Hypergeometric starter and hand-trap estimates; Interaction density from text read (negation/removal hints); Combo ceiling and median estimates from text only
  • Provisional: Meta Power is null; matchup and format fit (D13) are provisional with no dated metagame sample
  • Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Spright

Spright Breakdown

 
 

 

 

 

 

 

 
 

 

 
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